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    [Req] Texture Corrector.... PLEASE

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    • free agentF Offline
      free agent
      last edited by

      hey thanx for the quick response

      the most ive work with rubie before is opening the consol wondering: "what the hell is that for" then closing the thing...

      so i opened my model, isolated a leaf, pasted ur code in there... now what?

      http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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      • R Offline
        RickW
        last edited by

        I'll have to do some digging on this.

        RickW
        [www.smustard.com](http://www.smustard.com)

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        • free agentF Offline
          free agent
          last edited by

          thanx 😄 cant wait for this one 🎉

          http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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          • free agentF Offline
            free agent
            last edited by

            is this difficult rubie to make?

            as a matter of interest Vray's SR1 clipmaps dont translate to reverse face of geometry that has transparency assigned to it... so this rubie will be more considerable more handy than just something some guy wants... xfrog, evermotion, and onyx trees all use transparency maps on leaves (not as many with the evermotion stuff but thats too hi-poly anyway)

            peace

            http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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            • thomthomT Offline
              thomthom
              last edited by

              I'm interested in this ruby as well. And there's an army of people over at the AsgVIS forum that need this utility.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                I'd even be willing to pay for this ruby.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  SketchUp does some weird stuff when it comes to backfaces. If you have a face where you apply a transparent texture on the front it automatically mirrors on the back if the backface has the default material. If you stretch and distort the texture on the front it updates the back. But if you apply a backface material, and you break that link. After removing the backface material to default, SU doesn't reset the mapping co-ordinates. Not until you make a change to the front side again, then it synchronizes again.

                  So maybe an alternate method would be for the script to reset the backface material to default and "touch" the front material forcing SU to update the backface.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • S Offline
                    silver_shadow
                    last edited by

                    I would also see this rubie happen. A lot of times i get a tree fro mxfrog and the textures of the face is correct on the one side but all messed up on the other side. It makes it difficult to present to clients if you dont want to render it (because rendering fix the problem) and present it in raw sketchup.

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                    • free agentF Offline
                      free agent
                      last edited by

                      is this a difficult script to write???

                      http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                      • free agentF Offline
                        free agent
                        last edited by

                        seriously NOTHING????!!!!!

                        http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                        • T Offline
                          tomasz
                          last edited by

                          Hi,
                          It can be done for a flat object as a leave. I will have to do this exercise for FrontFace ruby, so will try to cook something simultaneously. 😄
                          Tomasz

                          Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Excellent!

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • 4 Offline
                              40Th
                              last edited by

                              @rickw said:

                              With one or more faces selected, try this in the ruby console:

                              Sketchup.active_model.selection.each{|e| e.back_material=e.material if e.typename=="Face"}
                              

                              I suggest you start with 1 or 2 faces to see if it works as expected, since I don't have one of your models to test. If that works for you, let me know and I'll "put some skin on the bones". 😄

                              How do i use this script? And does this script solves this issue? 😒

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                              • R Offline
                                RickW
                                last edited by

                                Unfortunately, it doesn't solve the problem. There's a lot more complexity to it than I first thought. That's why there isn't a solution posted yet...

                                RickW
                                [www.smustard.com](http://www.smustard.com)

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                                • D Offline
                                  davide.skp
                                  last edited by

                                  Rick, this is essential plugin!!!
                                  because every 3d trees sw produce geometry like free agent say...

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Any news on this?

                                    Will pay money for it.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • free agentF Offline
                                      free agent
                                      last edited by

                                      bump... 😛

                                      http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        I tried having a go at this myself. But I can't work out how the API's related to textures work. I'm thinking this isn't the best challenge for a first ruby...

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • B Offline
                                          BillW
                                          last edited by

                                          I dont know if this is of any use - a ruby I call via the ruby console with load "<filename>"
                                          after selecting the faces I want to work on.

                                          What it does is set the front face (of selected faces) to have the same material and texture mapping as the back face. It worked for me with a particular problem I had in which an imported image I exploded and did a pushpull - the top face didnt show the texture map - it was on the other side ie back face.
                                          Reapplying the material didn't do the trick as the image had been scaled on import. For your situation
                                          the code will need to changed ie

                                          get_back_UVQ to get_front_UVQ
                                          ent.material = ent.back_material to ent.back_material = ent.material

                                          
                                          model = Sketchup.active_model
                                          tw = Sketchup.create_texture_writer
                                              
                                          model.selection.each { | ent | 
                                            case ent.typename
                                              when "Face" then
                                          
                                          # sets front material and mapping as back material
                                          
                                               ent.material = ent.back_material
                                                uvHelp = ent.get_UVHelper(true, true, tw)
                                          
                                                pt_array = []
                                                
                                                numint = (ent.outer_loop.vertices.length / 4).floor
                                          
                                                vert = ent.outer_loop.vertices[numint-1]
                                                uvq = uvHelp.get_back_UVQ(vert.position)
                                                pt_array.push(vert.position,uvq)
                                          
                                                vert = ent.outer_loop.vertices[(numint*2) - 1]
                                                uvq = uvHelp.get_back_UVQ(vert.position)
                                                pt_array.push(vert.position,uvq)
                                          
                                                vert = ent.outer_loop.vertices[(numint*3) - 1]
                                                uvq = uvHelp.get_back_UVQ(vert.position)
                                                pt_array.push(vert.position,uvq)
                                          
                                                vert = ent.outer_loop.vertices[(numint*4) - 1]
                                                uvq = uvHelp.get_back_UVQ(vert.position)
                                                pt_array.push(vert.position,uvq)
                                          		  
                                               ent.position_material ent.material,  pt_array , true # Set front coords
                                          
                                            end
                                          }
                                          
                                          
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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            !!! Bill!
                                            That's excellent! 😍

                                            That's just what I needed. Do you mind if I publish a ruby with your code in it? There's a bunch of V-Ray users that sorely need this in order to be able to use X-Frog trees for rendering vegetation in models.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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