sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Req] Texture Corrector.... PLEASE

    Scheduled Pinned Locked Moved Plugins
    40 Posts 10 Posters 10.1k Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      SketchUp does some weird stuff when it comes to backfaces. If you have a face where you apply a transparent texture on the front it automatically mirrors on the back if the backface has the default material. If you stretch and distort the texture on the front it updates the back. But if you apply a backface material, and you break that link. After removing the backface material to default, SU doesn't reset the mapping co-ordinates. Not until you make a change to the front side again, then it synchronizes again.

      So maybe an alternate method would be for the script to reset the backface material to default and "touch" the front material forcing SU to update the backface.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • S Offline
        silver_shadow
        last edited by

        I would also see this rubie happen. A lot of times i get a tree fro mxfrog and the textures of the face is correct on the one side but all messed up on the other side. It makes it difficult to present to clients if you dont want to render it (because rendering fix the problem) and present it in raw sketchup.

        1 Reply Last reply Reply Quote 0
        • free agentF Offline
          free agent
          last edited by

          is this a difficult script to write???

          http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

          1 Reply Last reply Reply Quote 0
          • free agentF Offline
            free agent
            last edited by

            seriously NOTHING????!!!!!

            http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

            1 Reply Last reply Reply Quote 0
            • T Offline
              tomasz
              last edited by

              Hi,
              It can be done for a flat object as a leave. I will have to do this exercise for FrontFace ruby, so will try to cook something simultaneously. πŸ˜„
              Tomasz

              Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                Excellent!

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • 4 Offline
                  40Th
                  last edited by

                  @rickw said:

                  With one or more faces selected, try this in the ruby console:

                  Sketchup.active_model.selection.each{|e| e.back_material=e.material if e.typename=="Face"}
                  

                  I suggest you start with 1 or 2 faces to see if it works as expected, since I don't have one of your models to test. If that works for you, let me know and I'll "put some skin on the bones". πŸ˜„

                  How do i use this script? And does this script solves this issue? πŸ˜’

                  1 Reply Last reply Reply Quote 0
                  • R Offline
                    RickW
                    last edited by

                    Unfortunately, it doesn't solve the problem. There's a lot more complexity to it than I first thought. That's why there isn't a solution posted yet...

                    RickW
                    [www.smustard.com](http://www.smustard.com)

                    1 Reply Last reply Reply Quote 0
                    • D Offline
                      davide.skp
                      last edited by

                      Rick, this is essential plugin!!!
                      because every 3d trees sw produce geometry like free agent say...

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        Any news on this?

                        Will pay money for it.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • free agentF Offline
                          free agent
                          last edited by

                          bump... πŸ˜›

                          http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            I tried having a go at this myself. But I can't work out how the API's related to textures work. I'm thinking this isn't the best challenge for a first ruby...

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              BillW
                              last edited by

                              I dont know if this is of any use - a ruby I call via the ruby console with load "<filename>"
                              after selecting the faces I want to work on.

                              What it does is set the front face (of selected faces) to have the same material and texture mapping as the back face. It worked for me with a particular problem I had in which an imported image I exploded and did a pushpull - the top face didnt show the texture map - it was on the other side ie back face.
                              Reapplying the material didn't do the trick as the image had been scaled on import. For your situation
                              the code will need to changed ie

                              get_back_UVQ to get_front_UVQ
                              ent.material = ent.back_material to ent.back_material = ent.material

                              
                              model = Sketchup.active_model
                              tw = Sketchup.create_texture_writer
                                  
                              model.selection.each { | ent | 
                                case ent.typename
                                  when "Face" then
                              
                              # sets front material and mapping as back material
                              
                                   ent.material = ent.back_material
                                    uvHelp = ent.get_UVHelper(true, true, tw)
                              
                                    pt_array = []
                                    
                                    numint = (ent.outer_loop.vertices.length / 4).floor
                              
                                    vert = ent.outer_loop.vertices[numint-1]
                                    uvq = uvHelp.get_back_UVQ(vert.position)
                                    pt_array.push(vert.position,uvq)
                              
                                    vert = ent.outer_loop.vertices[(numint*2) - 1]
                                    uvq = uvHelp.get_back_UVQ(vert.position)
                                    pt_array.push(vert.position,uvq)
                              
                                    vert = ent.outer_loop.vertices[(numint*3) - 1]
                                    uvq = uvHelp.get_back_UVQ(vert.position)
                                    pt_array.push(vert.position,uvq)
                              
                                    vert = ent.outer_loop.vertices[(numint*4) - 1]
                                    uvq = uvHelp.get_back_UVQ(vert.position)
                                    pt_array.push(vert.position,uvq)
                              		  
                                   ent.position_material ent.material,  pt_array , true # Set front coords
                              
                                end
                              }
                              
                              
                              1 Reply Last reply Reply Quote 0
                              • thomthomT Offline
                                thomthom
                                last edited by

                                !!! Bill!
                                That's excellent! 😍

                                That's just what I needed. Do you mind if I publish a ruby with your code in it? There's a bunch of V-Ray users that sorely need this in order to be able to use X-Frog trees for rendering vegetation in models.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

                                1 Reply Last reply Reply Quote 0
                                • EarthMoverE Offline
                                  EarthMover
                                  last edited by

                                  Thomas,

                                  Have you tested this code out? Does it work? (fingers crossed.....)

                                  3D Artist at Clearstory 3D Imaging
                                  Guide Tool at Winning With Sketchup
                                  Content Creator at Skapeup

                                  1 Reply Last reply Reply Quote 0
                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Yes! I've tested it out after tweaking it to copy from front face to back face. Just got to make it work on nested groups/components and add menu item and we're gold. πŸ˜„

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

                                    1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      BillW
                                      last edited by

                                      Thomthom

                                      Feel free to parcel up the code.

                                      Regards

                                      Bill Wood

                                      1 Reply Last reply Reply Quote 0
                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Complete Ruby here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684 πŸ˜„

                                        So, from what I understand of the plugin, it takes the real world co-ordinates of four point and their UV mapping, which then is transferred directly to the other side? And it doesn't require the face to have four vertices because you sample four points out of the total points and that's enough to place the texture correct?

                                        It looks much more simple now that I see the working code. But I couldn't make any sense out of the data I got from the UVHelper object.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

                                        1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          BillW
                                          last edited by

                                          So, from what I understand of the plugin, it takes the real world co-ordinates of four point and their >>UV mapping, which then is transferred directly to the other side? And it doesn't require the face to >>have four vertices because you sample four points out of the total points and that's enough to place >>the texture correct?

                                          Exactly how it works. However, I think it may fail with a face of only 3 vertices though. I didint check the UVHelper data - it just worked.

                                          Bill Wood

                                          1 Reply Last reply Reply Quote 0
                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Yea. I didn't test it myself. Thought of it when I made the post. Might have to test that out and make some modification for triangle faces.

                                            Once again Bill, thank you very much. I have 5 DVD sets of XFrog trees which was of no good due to the messed up backfaces.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement