[Plugin] Double line
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All hail the WISE and KIND DIDIER.
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I was missing this tool. Many thanks indeed!
Some minor problems:
1/ Sometimes it refuses to make "walls" after tracing over existing lines.
2/ Sometimes it it makes negative Z height.
3/ Could the last parameters input be remembered?Could there be option to get vertical (along world z axis) not perpendicular "wall" to sloped face?...with sloped\terraced
upper cap to keep average height? -
Hi,
@unknownuser said:
1/ Sometimes it refuses to make "walls" after tracing over existing lines.
2/ Sometimes it it makes negative Z height.
3/ Could the last parameters input be remembered?1/I know how to fix this. wait next release
2/This happens when you draw a wall on an existing face. this is normal, the workaround is to ask for making a group in the dialog box, or create a group with the existing face you want to draw on.
3/Yes. For now the tool only remembers prameters if you draw several walls without exiting it.P.S.: I guess a "close" option to come back to the very first point would be nice ?
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Hi Didier !
Thank you for this another great plugin !!J'ai juste un petite question : Tu dois connaitre archicad ! L'outil de dessin de mur permet de modifier la justification du pan de mur que l'on va dessiner...
I have a question for you : I suppose you know Archicad... In archicad, we have possibility of changing the justification while you are drawing the 2d wall...
For example :
Wall 1 = Justification "center"
Wall 2 = Justification "Left"
etc..
In just one command !Is it possible to do that ?
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Thank you, Didier!
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Very useful...looking forward to next update. Thanks Didier.
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Hi Didier
thanks, this is great. -
very handy, thanx!
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Some enhancemments added today. See top of post.
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@ Tig Same problem but ...
Just enter any number then backspace for erase it then write c then Enter
And you can keep your C shortcut -
Are any other script.rb required to be installed in the plugin folder?
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Hi Didier !!
One question : Is it possible to add an "undo" key inside the command ?
Thank you ! -
Do you know how easy this tool makes it to create pieces of wood for my models!!!! Hit D, enter 2 of the dimensions, click click, done.
That is awesome, thank you...
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Hi,
@unknownuser said:
I can't get 'C' to work closing the loop - I have a short cur for circle that's 'c' so it dumps into that. Perhaps having something like shift+enter to close might do it ?
I noticed that also at the office on a standard install of SU, at home my PC doesn't have the "c" shortcut...
BTW, how to detect the Shift+enter keys pressed ?
I was thinking of a "x" shortcut instead but Shift+enter is more intuitive.@honolulu: no, no additionnal files required. Maybe a glitch with the pushpull if you are on Mac ?
@Pilou: want always more, hey ? i'll try to do it... -
thanks
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This is fantastic, Didier. I have one suggestion (for now Each time the user hits the enter key to draw the walls so far, commit the operation so the wall sections can be undone one at a time. Thanks again, this is really useful. CB.
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@unknownuser said:
With some arcs now?
No no no. Ask TIG!
BTW, you can draw walls that include arcs with the "line2wall*.rb" scripts. -
Didier
Excellent idea - I was working on something similar, mine was called 'mline' - you beat me to it ! Well done.
I can't get 'C' to work closing the loop - I have a short cut for circle that's 'c' so it dumps into that. Perhaps having something like shift+enter to close might do it ?
.
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@didier bur said:
Hi,
@unknownuser said:
I can't get 'C' to work closing the loop - I have a short cur for circle that's 'c' so it dumps into that. Perhaps having something like shift+enter to close might do it ?
I noticed that also at the office on a standard install of SU, at home my PC doesn't have the "c" shortcut...
BTW, how to detect the Shift+enter keys pressed ?
I was thinking of a "x" shortcut instead but Shift+enter is more intuitive.@honolulu: no, no additionnal files required. Maybe a glitch with the pushpull if you are on Mac ?
@Pilou: want always more, hey ? i'll try to do it...The code is basically "if key1== enter AND key2== shift then..." For example
def onKeyDown(key,repeat,flags,view) ###... @key="shift" if key==CONSTRAIN_MODIFIER_KEY ###... end#def
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