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    What's your beginners tip?

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    • GaieusG 離線
      Gaieus
      最後由 編輯

      True but for this job, you do not need Dynamic Components.

      In fact, though I have the Pro version, I extremely rarely use any of the Pro functions.

      Gai...

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      • M 離線
        MAXV65
        最後由 編輯

        Hello group. My name is Craig. I'm fairly new to sketchup, having used a variety of 3d modelers in the past. Really enjoying it. I have one question. I'm looking for a plugin that would provide 'saved' selection sets, or the ability to re-highlight last selection or group. I'm not going to bore everybody with why, and therefore's, but needless to say it would seem a valuable time saver.

        thanks for your time, and thanks for a great forum.

        craig

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        • TIGT 離線
          TIG Moderator
          最後由 編輯

          See http://www.smustard.com/script/SelectionMemory for free, or the inexpensive v2 there too...

          TIG

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          • M 離線
            MAXV65
            最後由 編輯

            @tig said:

            See http://www.smustard.com/script/SelectionMemory for free, or the inexpensive v2 there too...

            thanks a bunch. that will work.

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            • V 離線
              Vicspa
              最後由 編輯

              I did not read all of the other tips, but I'm sure someone has said this already, and it's worth repeating.
              "SAVE OFTEN" ...SketchUP has a tendency to "crash often". 😄

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              • N 離線
                NOLASaintTM
                最後由 編輯

                This may have been said before but please SAVE YOUR MODEL FREQUENTLY, Every few minutes, just take the 10 seconds out to push [CTRL] + [S]. you don't want to be in the position where your model bug splats (crashes) and you lose all your work. I learned this the hard way, but i hope you won't.
                Another tip: Learn by watching. Look at other users' models, especially their WIP (Work in progress. AKA an unfinished model) models. You might see how they do it. You might learn a new trick or a new way to use a certain tool. Don't be afraid to ask someone how they made a model either.

                "There are only 2 seasons in [color=#008000:29bx2alm]Louisiana[/color:29bx2alm]: [color=#BF0000:29bx2alm]Hurricane Season[/color:29bx2alm] and [color=#BF0000:29bx2alm]Summer[/color:29bx2alm]" My Models: [url:29bx2alm]http://sketchup.google.com/3dwarehouse/search?viewer=06262141413891559654&scoring=m[/url:29bx2alm] [color=#0000FF:29bx2alm]G[/color:29bx2alm][color=#FF0000:29bx2alm]O[/color:29bx2alm][color=#FFBF00:29bx2alm]O[/color:29bx2alm][color=#0000FF:29bx2alm]G[/color:29bx2alm][color=#00BF00:29bx2alm]L[/color:29bx2alm][color=#FF0000:29bx2alm]E[/color:29bx2alm]!!!

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                • G 離線
                  GoldenFrog
                  最後由 編輯

                  @unknownuser said:

                  Look at other users' models, especially their WIP (Work in progress. AKA an unfinished model) models. You might see how they do it. You might learn a new trick or a new way to use a certain tool. Don't be afraid to ask someone how they made a model either.
                  Agreed. But about saving, that's why SU has autosave 😉 Though it is always good to be on the safe side.

                  Remember, great minds think alike, and fools never differ.

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                  • pilouP 離線
                    pilou
                    最後由 編輯

                    Save is cool but when your file becomes some big that is less cool 😉

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • GaieusG 離線
                      Gaieus
                      最後由 編輯

                      The problem with autosave is exactly what Pilou says. When your file becomes rather large and it "hits" you the worst time, it can take forever. Imagine you are in an operation with a heavy ruby plugin (which can take a while in itself, too) and then in the meanwhile comes the autosave.

                      I basically turned it off and got used to saving the model at every possible and "logical" time (mainly after some major steps). However it would be a risky thing to suggest this...

                      Gai...

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                      • G 離線
                        GoldenFrog
                        最後由 編輯

                        Ah, well, being a rather lazy person, I never make models so large tht it takes a long time to save 'em, but I get your point.

                        Remember, great minds think alike, and fools never differ.

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                        • L 離線
                          liam887
                          最後由 編輯

                          @gaieus said:

                          The problem with autosave is exactly what Pilou says. When your file becomes rather large and it "hits" you the worst time, it can take forever. Imagine you are in an operation with a heavy ruby plugin (which can take a while in itself, too) and then in the meanwhile comes the autosave.

                          I basically turned it off and got used to saving the model at every possible and "logical" time (mainly after some major steps). However it would be a risky thing to suggest this...

                          ditto

                          although when you forget to manual save..................... 😞
                          happens more than i will admit lol

                          VISIT MY ONLINE GALLERY
                          http://www.robotsvdinosaurs.com/

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                          • boofredlayB 離線
                            boofredlay
                            最後由 編輯

                            I did the same. And now I am hard wired to hit save before any plugin operation 😉

                            http://www.coroflot.com/boofredlay

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                            • GaieusG 離線
                              Gaieus
                              最後由 編輯

                              Yes indeed, I also forget to save sometimes and once it did happen to me that I splatted and lost some hours of work - exactly the worst timing as it was a tight deadline.

                              That's why I also wrote it would be risky to advise this...

                              Gai...

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                              • D 離線
                                Design1
                                最後由 編輯

                                Model somthing that is accesable to you, your house, letterbox, a piece of furniture etc model and delete/build until you get it right. Emulating the real world will force you to uncover new aspects of SU you may not otherwise stumble upon.

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                                • D 離線
                                  DreadedOne509
                                  最後由 編輯

                                  As a beginner myself (more aptly called a newb) I can say with confidence that the first
                                  thing someone should do is RTFM (read the 'manual'). It's long, boring, etc etc et al ad nauseum but more than worth it.

                                  Just the toolbar and tools sections are worth the time and effort. There are so many context and tool altering keyboard
                                  key combination's for the various tools that it'll really be worth your while.

                                  "Thought's of Dread"

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                                  • jgbJ 離線
                                    jgb
                                    最後由 編輯

                                    It's a mistake I made by the bushel when I started using SU.

                                    I made multiple copies of grouped geometry instead of making them components.
                                    My rule now is if ANYTHING is more than 1 occurrence, it is a component.

                                    So when I did convert one of the group copies to an identical component (select, explode, make comp) I was faced with the task of replacing the same groups with that same component, in the exact same position. When I moved the comp into the groups position, it would snap into position and I was not able to select only the group to delete it.

                                    I tried several things with variable success, until I stumbled on this simple solution.

                                    Before you move the comp onto the group, edit the group and add a single line from any point to outside its existing bounding box, then close it.
                                    Move the comp into place. It will still snap in place.

                                    Now simply click on the extended group line and you can easily select and delete only the group. 😎


                                    There is also a TT tool that replaces identical groups with an identical comp, but it does the whole drawing, which is not what you may want, and if even the slightest difference is present, or the group is nested, it will not replace the group.


                                    jgb

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                                    • S 離線
                                      Speaker
                                      最後由 編輯

                                      If you want to completely get rid of Sketchups face shading while keeping the colour, then turn on the shadows and set the light slider to 0 and the dark slider to 80. I found this useful for making the RBG value of the faces to match the one in the material editor.

                                      http://i.imgur.com/94vJn.jpg

                                      http://www.youtube.com/user/latvietis1234

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                                      • J 離線
                                        JosefaHoge
                                        最後由 編輯

                                        Hey

                                        thanks for your beginning tips. They are really helpful for me to develop my interest and expertise and most importantly understanding the tool.

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                                        • jgbJ 離線
                                          jgb
                                          最後由 編輯

                                          Regarding non-coplanar problems. If the attempt to face keeps failing, even after you have drawn and redrawn all the lines multiple times, here are a few ways to help find the culprit. Not always successful, but usually eliminates the co-linear line problem.

                                          If your triangular, rectangular or multi-line entity fails to face, you need to revert it to triangles. Draw lines from vertex to vertex, being careful to let SU tell you that you are using endpoints only, before you click. Zooming in helps, but if you encounter the clipping plane getting in close, then turn OFF perspective. (Camera; Perspective) Then you can get in real close.

                                          Another problem with drawing lines is where you are trying to draw a line (from A to B) that is not quite on-axis, and SU will tell you it is "constrained by line at point". Simply ESC and draw the line from B to A. Usually works. This is probably the biggest culprit creating co-linear lines.

                                          Now let's say you do have a suspected co-linear line. You delete both of them, and redraw a single line, but the face still won't form. The culprit here is the tiny line segment formed at the vertex after the 2 co-linear lines were drawn. It can be nearly invisible unless you zoom in real close, and that takes time. So rather than go looking at all 3 corners for it, try this.

                                          Turn ON the Entity Info dialog box. You also need to turn on hidden lines. With the object viewed such that there are no other endpoints behind the suspect vertex, use the left to right select in a very small box just covering the vertex, and not any whole lines. If Entity Info says no selection, the problem is elsewhere. If the Entity Info says there is a very tiny line (or more than 1 line) then there is the problem. Just delete all of them. Do all 3 vertexes. This may deface other adjacent faces, but now you can delete a line and redraw it endpoint to endpoint to reform the faces.

                                          Note that this will NOT find a vertex gap, but deleting and redrawing lines at endpoints cleared of tiny fragments will cure the gaps.

                                          Another culprit is trying to face on a curve or arc line. Since there is no real endpoint within the length of the line, placing other lines to form a face may not be right on, and this can create a tiny fragment or gap to throw off the face. Just explode the curve/arc and that will help finding the true endpoints on the curve.

                                          When you have the whole object faced with triangles, you can start deleting the internal lines making all those triangles to get back to your multi-line face. If a face disappears doing this, then that triangle was not co-planar with the rest of the face, and you have to redraw that section in a co-planar manor. Or, just UNDO the deleted line, and make it soft and smooth (Entity Info box again).

                                          And with all that, I still spent 2 1/2 hours yesterday trying to get a triangle to face, and ending up deleting the whole section around it and starting over.


                                          jgb

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                                          • Dave RD 離線
                                            Dave R
                                            最後由 編輯

                                            @jgb said:

                                            I made multiple copies of grouped geometry instead of making them components.
                                            My rule now is if ANYTHING is more than 1 occurrence, it is a component.

                                            So when I did convert one of the group copies to an identical component (select, explode, make comp) I was faced with the task of replacing the same groups with that same component, in the exact same position. When I moved the comp into the groups position, it would snap into position and I was not able to select only the group to delete it.

                                            I tried several things with variable success, until I stumbled on this simple solution.

                                            Before you move the comp onto the group, edit the group and add a single line from any point to outside its existing bounding box, then close it.
                                            Move the comp into place. It will still snap in place.

                                            Now simply click on the extended group line and you can easily select and delete only the group. 😎

                                            I only make components, not groups. Then I never need to waste time making the conversion from group to component later. If I want to replace one component with another, it's automatic so I don't have to add any extra geometry to be able to get hold of one later. I've never found a case where a group is preferable to a component. Even when there's only one occurrence of something, I make it a component.

                                            Etaoin Shrdlu

                                            %

                                            (THERE'S NO PLACE LIKE)

                                            G28 X0.0 Y0.0 Z0.0

                                            M30

                                            %

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