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    • PixeroP Offline
      Pixero
      last edited by

      @unknownuser said:

      never, ever use globals in Ruby

      I admit I have done it. ๐Ÿ˜ณ
      Simply because I don't know how not to.
      A simple tutorial with example code would be of tremendous help. โ˜€

      By the way I've seen the use of double @@. What's that for?

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      • tbdT Offline
        tbd
        last edited by

        I think everyone use it ๐Ÿ˜‰

        Pixero: give me an example when you really need a global and I will make an example on not using it

        @ - instance variable
        @@ - class variable

        see http://railstips.org/2006/11/18/class-and-instance-variables-in-ruby

        SketchUp Ruby Consultant | Podium 1.x developer
        http://plugins.ro

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        • PixeroP Offline
          Pixero
          last edited by

          @unknownuser said:

          Pixero: give me an example when you really need a global and I will make an example on not using it

          All these globals in the script below for example:

          (By the way if I would need a variable that was remembered even after leaving the plugin and re entering. Should that be a global?
          Like if I set a $currentFrame variable and wanted it to be recalled later when using the script again? Hope I make myself clear.)

          # Name; 		jsMoveTool
          # Author; 	Jan Sandstrom   www.pixero.com
          # Description; 	Moves a selection with the arrow keys.
          # Usage; 	1. Select a object or group of objects. 
          # 		2. Select the JS MoveTool and enter a distance in the VCB. Press Return/Enter.
          # 		3. Now move with arrow keys.
          # 		4. Use Alt + Up/Down to move in Z axis.
          # 		5. You can enter a new distance at any time.
          #
          #		Version 1.1 
          #		Added;
          #		6. Press Ctrl (Apple Key on Mac) for distance * 0.1
          #		6. Press Shift for distance * 10
          
          
          require 'sketchup.rb'
          
          class JS_MoveTool
          
          def activate   
              # This sets the label for the VCB
              Sketchup;;set_status_text "Distance", SB_VCB_LABEL
          end
          
            model = Sketchup.active_model 
            entities = model.active_entities
            ss = model.selection
          
          
          if RUBY_PLATFORM == "i386-mswin32" then                 # Win XP  
              $leftArrow = 37          # Arrow Left Key 
              $upArrow  = 38           # Arrow Up Key 
              $rightArrow  = 39        # Arrow Right Key 
              $downArrow = 40          # Arrow Down Key 
              $altKey = 18		# Alt Key
              $shiftKey = 16		# Shift Key
              $controlKey = 17		# Control Key
          
          elsif RUBY_PLATFORM == "powerpc-darwin" then            # Mac OSX 
              $leftArrow = 63234       # Arrow Left Key 
              $upArrow  = 63232        # Arrow Up Key 
              $rightArrow  = 63235     # Arrow Right Key 
              $downArrow = 63233       # Arrow Down Key 
              $altKey  = 524288        # Alt/Option Key 
              $shiftKey = 131072		# Shift Key
              $controlKey = 1048576	# Command (Apple) Key
          end #if
          
          
          
            
            def onUserText (text, view)
              
              # The user may type in something that we can't parse as a length
              # so we set up some exception handling to trap that
              begin
                  $value = text.to_l
              rescue
                  # Error parsing the text
                  UI.beep
                  puts "Cannot convert #{text} to a Length"
                  $value = nil
                  Sketchup;;set_status_text "", SB_VCB_VALUE
              end
              return if !$value
              
              Sketchup;;set_status_text $value.to_s, SB_VCB_VALUE
            
                def onKeyDown(key, repeat, flags, view)
                   # puts key   # For debug - finding the right keycodes
                   
                   if (key == $altKey)
                   	$altDown = true;
                   end #if
                    if (key == $shiftKey)
                   	$shiftDown = true;
                   end #if
                   if (key == $controlKey)
                   	$controlDown = true;
                   end #if
                  
          				@distance = $value
          		
          		
                	Sketchup.active_model.selection.each {|e|          
          
          		
          				# X axis
          				if (key == $rightArrow) # Right 
          					dist = Geom;;Point3d.new [@distance, 0, 0]; 
          				end#if
          				if ($controlDown == true && key == $rightArrow) # Right * 0.1
          					@distance = @distance * 0.1; 
          					dist = Geom;;Point3d.new [@distance, 0, 0]; 
          				end#if
          				if ($shiftDown == true && key == $rightArrow) # Right * 10
          					@distance = @distance * 10;
          					dist = Geom;;Point3d.new [@distance, 0, 0]; 
          				end#if
          				
          				if (key == $leftArrow) # Left 
          				  	dist = Geom;;Point3d.new [-@distance, 0, 0]; 
          				end#if
          				if ($controlDown == true && key == $leftArrow) # Left * 0.1
          					@distance = @distance * 0.1;
          					dist = Geom;;Point3d.new [-@distance, 0, 0]; 
          				end#if
          				if ($shiftDown == true && key == $leftArrow) # Left * 10
          					@distance = @distance * 10;
          					dist = Geom;;Point3d.new [-@distance, 0, 0]; 
          				end #if
          				
          
          				# Y axis 
          				if (key == $upArrow) # Up
          				 	dist = Geom;;Point3d.new [0, @distance, 0]; 
          				end #if
          				if ($controlDown == true && key == $upArrow && $altDown == false) # Up * 0.1
          					@distance = @distance * 0.1;
          				 	dist = Geom;;Point3d.new [0, @distance, 0]; 
          				end #if
          				if ($shiftDown == true && key == $upArrow && $altDown == false) # Up * 10
          					@distance = @distance * 10;
          				 	dist = Geom;;Point3d.new [0, @distance, 0]; 
          				end #if
          				
          				if (key == $downArrow) # Down
          				 	dist = Geom;;Point3d.new [0, -@distance, 0]; 
          				end #if
          				if ($controlDown == true && key == $downArrow && $altDown == false) # Down * 0.1
          					@distance = @distance * 0.1;
          				 	dist = Geom;;Point3d.new [0, -@distance, 0]; 
          				end #if
          				if ($shiftDown == true && key == $downArrow && $altDown == false) # Down * 10
          					@distance = @distance * 10;
          				 	dist = Geom;;Point3d.new [0, -@distance, 0]; 
          				end #if
          
          
          				# Z axis
          				if ($altDown == true && key == $upArrow) # Alt + Up
          				 	dist = Geom;;Point3d.new [0, 0, @distance]; 
          				end #if
          				if ($controlDown == true && $altDown == true && key == $upArrow) # Alt + Up * 0.1
          					@distance = @distance * 0.1;
          				 	dist = Geom;;Point3d.new [0, 0, @distance]; 
          				end #if
          				if ($shiftDown == true && $altDown == true && key == $upArrow) # Alt + Up * 10
          					@distance = @distance * 10;
          				 	dist = Geom;;Point3d.new [0, 0, @distance]; 
          				end #if
          				
          				if ($altDown == true && key == $downArrow) # Alt + Down
          				 	dist = Geom;;Point3d.new [0, 0, -@distance]; 
          				end #if
          				if ($controlDown == true && $altDown == true && key == $downArrow) # Alt + Down * 0.1
          					@distance = @distance * 0.1;
          				 	dist = Geom;;Point3d.new [0, 0, -@distance]; 
          				end #if
          				if ($shiftDown == true && $altDown == true && key == $downArrow) # Alt + Down * 10
          					@distance = @distance * 10;
          				 	dist = Geom;;Point3d.new [0, 0, -@distance]; 
          				end #if
          
          					
          				# Now move it!	
          		  	tr = Geom;;Transformation.new (dist);
          				Sketchup.active_model.entities.transform_entities(tr, e);	
          				
              		} #each
                end #onKeyDown
              end #onUserText
              
              def onKeyUp(key, repeat, flags, view)
                   
                   if (key == $altKey)
                   	$altDown = false;
                   end #if
                    if (key == $shiftKey)
                   	$shiftDown = false;
                   end #if
                   if (key == $controlKey)
                   	$controlDown = false;
                   end #if
              end #def     
              
            
          end # end of jsMoveTool
          
          if( not file_loaded?("jsMoveTool.rb") )
              plugins_menu = UI.menu("Plugins")
              plugins_menu.add_item("JS MoveTool") { Sketchup.active_model.select_tool JS_MoveTool.new } 
          end
          
          
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          • tbdT Offline
            tbd
            last edited by

            • replace all arrow codes with constants - e.g. $leftarrow -> LEFTARROW
            • replace rest of globals with class variables - e.g. $value -> @@value

            tested and it works (retains distance between calls of tool)

            SketchUp Ruby Consultant | Podium 1.x developer
            http://plugins.ro

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            • AdamBA Offline
              AdamB
              last edited by

              The original question was about why bother using anything but globals.

              Given at the end of the day its just bytes in memory, why do all these pesky computer scientists keep harping on about using locals and scoping stuff?

              Well, at the end of the day, it is just memory somewhere. But as programs became more and more complex the opportunities to shoot yourself in the foot and introduce bugs into the logic of your programs became more and more common.

              So rather than have to make correctness assertions about a million lines of code, computer scientists started breaking down large programs into small self-contained pieces of a tens of lines of code that were guaranteed to have no 'side effects' outside themselves. Having shown the individual functions were correct, they could then move up and start making correctness assertions about groups of functions and so on. Its called a 'hierarchy of confidence' and without it you'd simply never be able to get big software projects out the door.

              So, ensuring that variables are only accessible and changeable by certain well known bits of your program is just to make your life easier.

              Ditto laying out your (Ruby) code with rigid rules about formatting/indentation. It just helps spot errors. Ditto naming variables that give a hint about the meaning of the variable. Ditto naming functions to reflect what they actually do and not having 'hidden magic' they do on the side..

              So, if you want to use globals, and put all your Ruby code on a single line with no spaces. Go knock yourself out - you are free to do so. Its just making things hard for yourself - but each to his/her own. ๐Ÿ˜‰

              Thinking about who needs to be able to access variables is a good exercise before you even approach a keyboard to ensure you've thought things through.

              Having said all that, if you're writing a 10 line program and want to use globals because you've got a few minutes to bang some code out - don't have a guilt trip about - we've all done it.

              The flip side is that those who have worked on multi-million line projects adopt these ways or working for a good reason and not just for the hell of it.

              And lastly, for compiled code in C++/C# etc, using locals and avoiding globals will often results in the compiler generating faster code for you because it can rely on just the small set of local variables changing not anything and everything.

              Phew,
              Adam

              Developer of LightUp Click for website

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              • J Offline
                Jim
                last edited by

                @unknownuser said:

                • replace all arrow codes with constants - e.g. $leftarrow -> LEFTARROW
                • replace rest of globals with class variables - e.g. $value -> @@value

                tested and it works (retains distance between calls of tool)

                So, should we be creating new instances of a Tool each time, or referencing the already existing instance? (Instance level variables will also continue to exists for the life of the session, if you don't instantiate a new class every time the tool is activated.)

                Hi

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                • AdamBA Offline
                  AdamB
                  last edited by

                  I'd suggest always re-instance a Tool unless there is a compelling reason to make it persist.

                  As a general rule, releasing resources as soon as possible is a GoodThing, and secondly - and probably more importantly in a Ruby context, to ensure you don't carry references to Ruby objects and therefore stop garbage collection happening - worse still carry stale references to objects that have subsequently been deleted which tends to make SU jump into the azure blue sea of unallocated heap store and commit hare-kiri.

                  Adam

                  Developer of LightUp Click for website

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                  • T Offline
                    tomot
                    last edited by

                    @didier bur said:

                    Hi,
                    But it is a lazy way of retaining values for your dialog boxes for instance, so user get the last values used.
                    One can avoid globals when using classes and methods, classes variables (@@) and objects variables (@).

                    I'm sorry but I cant let this topic die just yet. I have carefully reread all the
                    comments. Does this quote offer a solution to retaining values in Dialog Boxes?

                    [my plugins](http://thingsvirtual.blogspot.ca/)
                    tomot

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      For a dialog's default values that you want keeping from session to session within a particular model, I write them as attributes to the model itself: when the dialog initialises it looks for their values, if they are not there it takes defaults - otherwise you have them saved on a model by model basis... For an example see my TextTag.rb.

                      .

                      TIG

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                      • R Offline
                        RickW
                        last edited by

                        So, there you have it - three solutions that avoid globals:

                        1. Sketchup.read_default and Sketchup.write_default (persistent across SketchUp sessions and models)
                        2. Attributes (persistent within a given model, between sessions)
                        3. Class variables (@@variable) (persistent only within a SketchUp session)

                        RickW
                        [www.smustard.com](http://www.smustard.com)

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                        • T Offline
                          todd burch
                          last edited by

                          For persistent data for Dialog Boxes, you should use Sketchup.write_default and Sketchup.read_default. The keys and values are stored in the registry (Windows) and the plist (Mac).

                          Todd

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                          • T Offline
                            tomot
                            last edited by

                            @rickw said:

                            So, there you have it - three solutions that avoid globals:

                            1. Sketchup.read_default and Sketchup.write_default (persistent across SketchUp sessions and models)
                            2. Attributes (persistent within a given model, between sessions)
                            3. Class variables (@@variable) (persistent only within a SketchUp session)

                            Thanks everyone; I took a quick look at TIG's, TextTag.rb. It appears to take a little bit more understanding of Ruby then just simply banging out a mass replacement of @ to $ or vise versa. ๐Ÿ˜„ Nevertheless I will try to implement
                            these attributes on an exisitng Ruby of mine.

                            [my plugins](http://thingsvirtual.blogspot.ca/)
                            tomot

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                            • M Offline
                              Matt666
                              last edited by

                              Hi all !

                              Just one question : How can you do when you have that :

                              class ToolsObsTest < Sketchup;;ToolsObserver
                              	def onActiveToolChanged (tools_object, toolname, toolid)
                              		[b]@t[/b] = toolid
                              	end
                              end
                              

                              and this variable @t is used here :

                              module
                                def
                                  [b]@t[/b]
                                end
                              end
                              

                              So the variable is not used inside the first class section, but inside the instance of a module section ???
                              To find variable, I use $....

                              How can I preserve variable value ????

                              Frenglish at its best !
                              My scripts

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                              • AdamBA Offline
                                AdamB
                                last edited by

                                Just define your Observer class in the scope of your Module

                                module Foo
                                
                                class ToolsObsTest < Sketchup;;ToolsObserver
                                   def onActiveToolChanged (tools_object, toolname, toolid)
                                      @t = toolid
                                   end
                                end
                                
                                end
                                
                                instance = Foo;;ToolsObsTest.new
                                

                                Developer of LightUp Click for website

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                                • M Offline
                                  Matt666
                                  last edited by

                                  Hi AdamB !
                                  Thak you for your answer...

                                  I tried it but it didn't work for me... @toolID (variable name in the code) always returns nil....
                                  here is the real "tree" of the code (including your advice)

                                  module Toto
                                  	class ToolsObsTest < Sketchup;;ToolsObserver
                                  		def onActiveToolChanged (tools_object, toolname, toolid)
                                  			@toolID = toolid
                                  		end
                                  	end
                                  	###
                                  	def self.act
                                  		model.tools.add_observer(Toto;;ToolsObsTest.new)
                                  	end
                                  	###
                                  	def self.obs(id)
                                  		@toolID
                                  	end
                                  end
                                  

                                  Do you know why your method doesn't work ?
                                  Thank you ! ๐Ÿ˜„

                                  Frenglish at its best !
                                  My scripts

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    Matt,

                                    The two @toolid are different. One is a Class instance variable, the other a Module variable.
                                    If you want to track the toolid in module Toto, then use a method to set its value, which you can call from the class.
                                    Note that normally, you might use a Module variable, with @@, (since module instance variables do not really have real application)

                                    
                                    def Toto.set_toolid(toolid)
                                       @@toolid = toolid
                                    end
                                    def Toto.get_toolid()
                                       @@toolid
                                    end
                                    
                                    

                                    Fredo

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                                    • M Offline
                                      Matt666
                                      last edited by

                                      Hello Fredo6 !
                                      Thank you for your answer ! It works great ! get_toolid & set_toolid are perfect !
                                      Just one thing, @@variable doesn't work. Just @variable...

                                      Thank you Fredo ! ๐Ÿ˜‰ ๐Ÿ˜„ ๐Ÿ˜„

                                      Frenglish at its best !
                                      My scripts

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