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    • PixeroP Offline
      Pixero
      last edited by

      @unknownuser said:

      Pixero: give me an example when you really need a global and I will make an example on not using it

      All these globals in the script below for example:

      (By the way if I would need a variable that was remembered even after leaving the plugin and re entering. Should that be a global?
      Like if I set a $currentFrame variable and wanted it to be recalled later when using the script again? Hope I make myself clear.)

      # Name; 		jsMoveTool
      # Author; 	Jan Sandstrom   www.pixero.com
      # Description; 	Moves a selection with the arrow keys.
      # Usage; 	1. Select a object or group of objects. 
      # 		2. Select the JS MoveTool and enter a distance in the VCB. Press Return/Enter.
      # 		3. Now move with arrow keys.
      # 		4. Use Alt + Up/Down to move in Z axis.
      # 		5. You can enter a new distance at any time.
      #
      #		Version 1.1 
      #		Added;
      #		6. Press Ctrl (Apple Key on Mac) for distance * 0.1
      #		6. Press Shift for distance * 10
      
      
      require 'sketchup.rb'
      
      class JS_MoveTool
      
      def activate   
          # This sets the label for the VCB
          Sketchup;;set_status_text "Distance", SB_VCB_LABEL
      end
      
        model = Sketchup.active_model 
        entities = model.active_entities
        ss = model.selection
      
      
      if RUBY_PLATFORM == "i386-mswin32" then                 # Win XP  
          $leftArrow = 37          # Arrow Left Key 
          $upArrow  = 38           # Arrow Up Key 
          $rightArrow  = 39        # Arrow Right Key 
          $downArrow = 40          # Arrow Down Key 
          $altKey = 18		# Alt Key
          $shiftKey = 16		# Shift Key
          $controlKey = 17		# Control Key
      
      elsif RUBY_PLATFORM == "powerpc-darwin" then            # Mac OSX 
          $leftArrow = 63234       # Arrow Left Key 
          $upArrow  = 63232        # Arrow Up Key 
          $rightArrow  = 63235     # Arrow Right Key 
          $downArrow = 63233       # Arrow Down Key 
          $altKey  = 524288        # Alt/Option Key 
          $shiftKey = 131072		# Shift Key
          $controlKey = 1048576	# Command (Apple) Key
      end #if
      
      
      
        
        def onUserText (text, view)
          
          # The user may type in something that we can't parse as a length
          # so we set up some exception handling to trap that
          begin
              $value = text.to_l
          rescue
              # Error parsing the text
              UI.beep
              puts "Cannot convert #{text} to a Length"
              $value = nil
              Sketchup;;set_status_text "", SB_VCB_VALUE
          end
          return if !$value
          
          Sketchup;;set_status_text $value.to_s, SB_VCB_VALUE
        
            def onKeyDown(key, repeat, flags, view)
               # puts key   # For debug - finding the right keycodes
               
               if (key == $altKey)
               	$altDown = true;
               end #if
                if (key == $shiftKey)
               	$shiftDown = true;
               end #if
               if (key == $controlKey)
               	$controlDown = true;
               end #if
              
      				@distance = $value
      		
      		
            	Sketchup.active_model.selection.each {|e|          
      
      		
      				# X axis
      				if (key == $rightArrow) # Right 
      					dist = Geom;;Point3d.new [@distance, 0, 0]; 
      				end#if
      				if ($controlDown == true && key == $rightArrow) # Right * 0.1
      					@distance = @distance * 0.1; 
      					dist = Geom;;Point3d.new [@distance, 0, 0]; 
      				end#if
      				if ($shiftDown == true && key == $rightArrow) # Right * 10
      					@distance = @distance * 10;
      					dist = Geom;;Point3d.new [@distance, 0, 0]; 
      				end#if
      				
      				if (key == $leftArrow) # Left 
      				  	dist = Geom;;Point3d.new [-@distance, 0, 0]; 
      				end#if
      				if ($controlDown == true && key == $leftArrow) # Left * 0.1
      					@distance = @distance * 0.1;
      					dist = Geom;;Point3d.new [-@distance, 0, 0]; 
      				end#if
      				if ($shiftDown == true && key == $leftArrow) # Left * 10
      					@distance = @distance * 10;
      					dist = Geom;;Point3d.new [-@distance, 0, 0]; 
      				end #if
      				
      
      				# Y axis 
      				if (key == $upArrow) # Up
      				 	dist = Geom;;Point3d.new [0, @distance, 0]; 
      				end #if
      				if ($controlDown == true && key == $upArrow && $altDown == false) # Up * 0.1
      					@distance = @distance * 0.1;
      				 	dist = Geom;;Point3d.new [0, @distance, 0]; 
      				end #if
      				if ($shiftDown == true && key == $upArrow && $altDown == false) # Up * 10
      					@distance = @distance * 10;
      				 	dist = Geom;;Point3d.new [0, @distance, 0]; 
      				end #if
      				
      				if (key == $downArrow) # Down
      				 	dist = Geom;;Point3d.new [0, -@distance, 0]; 
      				end #if
      				if ($controlDown == true && key == $downArrow && $altDown == false) # Down * 0.1
      					@distance = @distance * 0.1;
      				 	dist = Geom;;Point3d.new [0, -@distance, 0]; 
      				end #if
      				if ($shiftDown == true && key == $downArrow && $altDown == false) # Down * 10
      					@distance = @distance * 10;
      				 	dist = Geom;;Point3d.new [0, -@distance, 0]; 
      				end #if
      
      
      				# Z axis
      				if ($altDown == true && key == $upArrow) # Alt + Up
      				 	dist = Geom;;Point3d.new [0, 0, @distance]; 
      				end #if
      				if ($controlDown == true && $altDown == true && key == $upArrow) # Alt + Up * 0.1
      					@distance = @distance * 0.1;
      				 	dist = Geom;;Point3d.new [0, 0, @distance]; 
      				end #if
      				if ($shiftDown == true && $altDown == true && key == $upArrow) # Alt + Up * 10
      					@distance = @distance * 10;
      				 	dist = Geom;;Point3d.new [0, 0, @distance]; 
      				end #if
      				
      				if ($altDown == true && key == $downArrow) # Alt + Down
      				 	dist = Geom;;Point3d.new [0, 0, -@distance]; 
      				end #if
      				if ($controlDown == true && $altDown == true && key == $downArrow) # Alt + Down * 0.1
      					@distance = @distance * 0.1;
      				 	dist = Geom;;Point3d.new [0, 0, -@distance]; 
      				end #if
      				if ($shiftDown == true && $altDown == true && key == $downArrow) # Alt + Down * 10
      					@distance = @distance * 10;
      				 	dist = Geom;;Point3d.new [0, 0, -@distance]; 
      				end #if
      
      					
      				# Now move it!	
      		  	tr = Geom;;Transformation.new (dist);
      				Sketchup.active_model.entities.transform_entities(tr, e);	
      				
          		} #each
            end #onKeyDown
          end #onUserText
          
          def onKeyUp(key, repeat, flags, view)
               
               if (key == $altKey)
               	$altDown = false;
               end #if
                if (key == $shiftKey)
               	$shiftDown = false;
               end #if
               if (key == $controlKey)
               	$controlDown = false;
               end #if
          end #def     
          
        
      end # end of jsMoveTool
      
      if( not file_loaded?("jsMoveTool.rb") )
          plugins_menu = UI.menu("Plugins")
          plugins_menu.add_item("JS MoveTool") { Sketchup.active_model.select_tool JS_MoveTool.new } 
      end
      
      
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      • tbdT Offline
        tbd
        last edited by

        • replace all arrow codes with constants - e.g. $leftarrow -> LEFTARROW
        • replace rest of globals with class variables - e.g. $value -> @@value

        tested and it works (retains distance between calls of tool)

        SketchUp Ruby Consultant | Podium 1.x developer
        http://plugins.ro

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        • AdamBA Offline
          AdamB
          last edited by

          The original question was about why bother using anything but globals.

          Given at the end of the day its just bytes in memory, why do all these pesky computer scientists keep harping on about using locals and scoping stuff?

          Well, at the end of the day, it is just memory somewhere. But as programs became more and more complex the opportunities to shoot yourself in the foot and introduce bugs into the logic of your programs became more and more common.

          So rather than have to make correctness assertions about a million lines of code, computer scientists started breaking down large programs into small self-contained pieces of a tens of lines of code that were guaranteed to have no 'side effects' outside themselves. Having shown the individual functions were correct, they could then move up and start making correctness assertions about groups of functions and so on. Its called a 'hierarchy of confidence' and without it you'd simply never be able to get big software projects out the door.

          So, ensuring that variables are only accessible and changeable by certain well known bits of your program is just to make your life easier.

          Ditto laying out your (Ruby) code with rigid rules about formatting/indentation. It just helps spot errors. Ditto naming variables that give a hint about the meaning of the variable. Ditto naming functions to reflect what they actually do and not having 'hidden magic' they do on the side..

          So, if you want to use globals, and put all your Ruby code on a single line with no spaces. Go knock yourself out - you are free to do so. Its just making things hard for yourself - but each to his/her own. ๐Ÿ˜‰

          Thinking about who needs to be able to access variables is a good exercise before you even approach a keyboard to ensure you've thought things through.

          Having said all that, if you're writing a 10 line program and want to use globals because you've got a few minutes to bang some code out - don't have a guilt trip about - we've all done it.

          The flip side is that those who have worked on multi-million line projects adopt these ways or working for a good reason and not just for the hell of it.

          And lastly, for compiled code in C++/C# etc, using locals and avoiding globals will often results in the compiler generating faster code for you because it can rely on just the small set of local variables changing not anything and everything.

          Phew,
          Adam

          Developer of LightUp Click for website

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          • J Offline
            Jim
            last edited by

            @unknownuser said:

            • replace all arrow codes with constants - e.g. $leftarrow -> LEFTARROW
            • replace rest of globals with class variables - e.g. $value -> @@value

            tested and it works (retains distance between calls of tool)

            So, should we be creating new instances of a Tool each time, or referencing the already existing instance? (Instance level variables will also continue to exists for the life of the session, if you don't instantiate a new class every time the tool is activated.)

            Hi

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            • AdamBA Offline
              AdamB
              last edited by

              I'd suggest always re-instance a Tool unless there is a compelling reason to make it persist.

              As a general rule, releasing resources as soon as possible is a GoodThing, and secondly - and probably more importantly in a Ruby context, to ensure you don't carry references to Ruby objects and therefore stop garbage collection happening - worse still carry stale references to objects that have subsequently been deleted which tends to make SU jump into the azure blue sea of unallocated heap store and commit hare-kiri.

              Adam

              Developer of LightUp Click for website

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              • T Offline
                tomot
                last edited by

                @didier bur said:

                Hi,
                But it is a lazy way of retaining values for your dialog boxes for instance, so user get the last values used.
                One can avoid globals when using classes and methods, classes variables (@@) and objects variables (@).

                I'm sorry but I cant let this topic die just yet. I have carefully reread all the
                comments. Does this quote offer a solution to retaining values in Dialog Boxes?

                [my plugins](http://thingsvirtual.blogspot.ca/)
                tomot

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  For a dialog's default values that you want keeping from session to session within a particular model, I write them as attributes to the model itself: when the dialog initialises it looks for their values, if they are not there it takes defaults - otherwise you have them saved on a model by model basis... For an example see my TextTag.rb.

                  .

                  TIG

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                  • R Offline
                    RickW
                    last edited by

                    So, there you have it - three solutions that avoid globals:

                    1. Sketchup.read_default and Sketchup.write_default (persistent across SketchUp sessions and models)
                    2. Attributes (persistent within a given model, between sessions)
                    3. Class variables (@@variable) (persistent only within a SketchUp session)

                    RickW
                    [www.smustard.com](http://www.smustard.com)

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                    • T Offline
                      todd burch
                      last edited by

                      For persistent data for Dialog Boxes, you should use Sketchup.write_default and Sketchup.read_default. The keys and values are stored in the registry (Windows) and the plist (Mac).

                      Todd

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                      • T Offline
                        tomot
                        last edited by

                        @rickw said:

                        So, there you have it - three solutions that avoid globals:

                        1. Sketchup.read_default and Sketchup.write_default (persistent across SketchUp sessions and models)
                        2. Attributes (persistent within a given model, between sessions)
                        3. Class variables (@@variable) (persistent only within a SketchUp session)

                        Thanks everyone; I took a quick look at TIG's, TextTag.rb. It appears to take a little bit more understanding of Ruby then just simply banging out a mass replacement of @ to $ or vise versa. ๐Ÿ˜„ Nevertheless I will try to implement
                        these attributes on an exisitng Ruby of mine.

                        [my plugins](http://thingsvirtual.blogspot.ca/)
                        tomot

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                        • M Offline
                          Matt666
                          last edited by

                          Hi all !

                          Just one question : How can you do when you have that :

                          class ToolsObsTest < Sketchup;;ToolsObserver
                          	def onActiveToolChanged (tools_object, toolname, toolid)
                          		[b]@t[/b] = toolid
                          	end
                          end
                          

                          and this variable @t is used here :

                          module
                            def
                              [b]@t[/b]
                            end
                          end
                          

                          So the variable is not used inside the first class section, but inside the instance of a module section ???
                          To find variable, I use $....

                          How can I preserve variable value ????

                          Frenglish at its best !
                          My scripts

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                          • AdamBA Offline
                            AdamB
                            last edited by

                            Just define your Observer class in the scope of your Module

                            module Foo
                            
                            class ToolsObsTest < Sketchup;;ToolsObserver
                               def onActiveToolChanged (tools_object, toolname, toolid)
                                  @t = toolid
                               end
                            end
                            
                            end
                            
                            instance = Foo;;ToolsObsTest.new
                            

                            Developer of LightUp Click for website

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                            • M Offline
                              Matt666
                              last edited by

                              Hi AdamB !
                              Thak you for your answer...

                              I tried it but it didn't work for me... @toolID (variable name in the code) always returns nil....
                              here is the real "tree" of the code (including your advice)

                              module Toto
                              	class ToolsObsTest < Sketchup;;ToolsObserver
                              		def onActiveToolChanged (tools_object, toolname, toolid)
                              			@toolID = toolid
                              		end
                              	end
                              	###
                              	def self.act
                              		model.tools.add_observer(Toto;;ToolsObsTest.new)
                              	end
                              	###
                              	def self.obs(id)
                              		@toolID
                              	end
                              end
                              

                              Do you know why your method doesn't work ?
                              Thank you ! ๐Ÿ˜„

                              Frenglish at its best !
                              My scripts

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                Matt,

                                The two @toolid are different. One is a Class instance variable, the other a Module variable.
                                If you want to track the toolid in module Toto, then use a method to set its value, which you can call from the class.
                                Note that normally, you might use a Module variable, with @@, (since module instance variables do not really have real application)

                                
                                def Toto.set_toolid(toolid)
                                   @@toolid = toolid
                                end
                                def Toto.get_toolid()
                                   @@toolid
                                end
                                
                                

                                Fredo

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                                • M Offline
                                  Matt666
                                  last edited by

                                  Hello Fredo6 !
                                  Thank you for your answer ! It works great ! get_toolid & set_toolid are perfect !
                                  Just one thing, @@variable doesn't work. Just @variable...

                                  Thank you Fredo ! ๐Ÿ˜‰ ๐Ÿ˜„ ๐Ÿ˜„

                                  Frenglish at its best !
                                  My scripts

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