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    Proper_animation.rb ,some questions

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    • M 離線
      me3mar
      最後由 編輯

      is it possible to render such an animation using proper_animation.rb and vray ?

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      • MALAISEM 離線
        MALAISE
        最後由 編輯

        Hello Guys

        I see, you've downloaded the file. About Vray, i'm not experienced.
        Maybe one of us have already opened the way ??

        MALAISE 👍

        La Connaissance n'a de valeur que partagée

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        • S 離線
          Shotster
          最後由 編輯

          I've been trying some paper folding animations using nested components. The animation of a nested component works as expected when in the context of (i.e. editing) the parent component. However, when not in component edit mode, the nested component does not animate properly. It does move - but typically way out of view, off in left field. It appears that when you're editing the parent component, the nested component's motion is relative to its parent, but when not editing the parent component, the motion is relative to something else.

          Any chance this could be "fixed" so that nested components always move relative to their parent?

          -Steve

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          • GaieusG 離線
            Gaieus
            最後由 編輯

            Hi Malaise,

            Could you add one more scene "in between" when moving your ship? (Of course it should be added within the transformation script itself - it wouldn't work "from outside").

            @__Steve__- I haven't played around with this but what if you set the origin of both your parent and child component to the original world axis? I can imagine it has something to do with active axes somehow.

            Gai...

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            • MALAISEM 離線
              MALAISE
              最後由 編輯

              Hi Gaieus

              Interesting suggestion, let me try.. 👍 ( stepping motorized boat maybe ?)
              Thanks

              MALAISE

              La Connaissance n'a de valeur que partagée

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              • GaieusG 離線
                Gaieus
                最後由 編輯

                But then also turn off (set to 0) the animation delayin the Model info > Animation settings (there will be a very short delay anyway I'm afraid).

                Gai...

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                • S 離線
                  Shotster
                  最後由 編輯

                  @gaieus said:

                  Steve- I haven't played around with this but what if you set the origin of both your parent and child component to the original world axis?

                  Unless I'm misunderstanding something, I don't see how that will help, as I need the components to rotate about different axes. ❓

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                  • R 離線
                    roberta
                    最後由 編輯

                    Hello there,

                    I'm using a MAC and downloaded proper-animation.rb but everytime I right klick the component and try to "get position" in order to record it for the animation sketch-up crashes.
                    Is there anything I can do about that?
                    Could anyone help?

                    Thanks Roberta

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                    • MALAISEM 離線
                      MALAISE
                      最後由 編輯

                      Hi Roberta,

                      You 're not the first to encounter such a problem on MAC. It's due to MAC way of
                      managing ruby plugins. Our friend Morisdov is already warned about this. Just have a look in the same folder. N Lindenthal has the same strange behaviour.

                      301 Moved Permanently

                      favicon

                      (www.sketchucation.com)

                      MALAISE 😉

                      La Connaissance n'a de valeur que partagée

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                      • M 離線
                        morisdov
                        最後由 編輯

                        Robert i emailed you PM with the older version of the plugin.
                        See if it does not crush on a MAC.

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                        • M 離線
                          morisdov
                          最後由 編輯

                          @n lindenthal said:

                          My Mac has proper animation with proper_animation, if I drag the folder »extensionmanager« out of Tools folder. Then the right mouse click menue on marked objets has the item »Transformation«.
                          Now the question would be, whether this same folder »extentionmanager« also disturbs the context menue of SketchUp on Windows PC.

                          I can not find a comparable folder on my Windows machine.
                          My Plugin itself is properly wrapped in a module and is not using any global variables, so there should be no collision with other plugins.
                          Can you zip and email me the contents of that folder ?
                          See if its removal has no other negative consequenses.

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                          • T 離線
                            tomasz
                            最後由 編輯

                            Hi Malaise,

                            I have rendered your robot. It is a VERY quick an dirty test.
                            Will need more time to fix few things in gui 😄

                            p.s. I couldn't attach avi directly


                            KT render @ low quality - ca. 3 frames per minute

                            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                            • M 離線
                              miikka1978
                              最後由 編輯

                              Tomasz and morisdov,
                              Looks great! Finally we will be able to render simple Sketchup animations with moving objects in Kerkythea. At least I assume that Tomasz's animation was rendered in Kerkythea.

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                              • N 離線
                                N Lindenthal
                                最後由 編輯

                                Mac OS X 10.4.10, SketchUp 6 (6.4.120)

                                @malaise said:

                                …
                                N Lindenthal has the same strange behaviour. …

                                My Mac has proper animation with proper_animation, if I drag the folder »extensionmanager« out of Tools folder. Then the right mouse click menue on marked objets has the item »Transformation«.

                                Now the question would be, whether this same folder »extensionmanager« also disturbs the context menue of SketchUp on Windows PC.

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                                • MALAISEM 離線
                                  MALAISE
                                  最後由 編輯

                                  Hi Animation's Fellows !

                                  I'm still using proper_animation, and drawing quite more complex models used for
                                  technical and education purpose. It's one of the easiest way to give explanation
                                  about repeating séquences done by machines

                                  Only one question : Has someone made what I name a "knee" ?
                                  A component is rotating along its axe , a second one
                                  may turn around an reference attached to the first component.
                                  ( think to a leg with its knee )
                                  I can't reach a stable axe for the 2nd group.

                                  Thank for any remarks.

                                  MALAISE

                                  La Connaissance n'a de valeur que partagée

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                                  • MALAISEM 離線
                                    MALAISE
                                    最後由 編輯

                                    Hello Morisdov and Tomasz

                                    I saw on YouTube the render, great !

                                    MALAISE 😄

                                    La Connaissance n'a de valeur que partagée

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                                    • N 離線
                                      N Lindenthal
                                      最後由 編輯

                                      @malaise said:

                                      …
                                      Has someone made what I name a "knee" ?
                                      …

                                      Please select all and write in your Ruby console:

                                      Morisdov.transf_get("transf1")
                                      

                                      or

                                      Morisdov.transf_get("transf2")
                                      

                                      SU knee

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                                      • MALAISEM 離線
                                        MALAISE
                                        最後由 編輯

                                        Hallo N_Lindenthal

                                        I'll study your example and try to use Ruby commands

                                        Thanks for this fast answer. 👍 👍

                                        Ausgezeichnet 😄
                                        MALAISE

                                        La Connaissance n'a de valeur que partagée

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                                        • MALAISEM 離線
                                          MALAISE
                                          最後由 編輯

                                          Hallo everybody

                                          Who have an idea to solve the problem shown in the hereby file.

                                          Still this crazy "knee" or "elbow" problem.

                                          Thanks for helps

                                          MALAISE 💭


                                          drehende Probenhandler.skp

                                          La Connaissance n'a de valeur que partagée

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                                          • N 離線
                                            N Lindenthal
                                            最後由 編輯

                                            My idea would be to make two groups, two axes, and then make one component.

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