Proper_animation.rb ,some questions
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I've been trying some paper folding animations using nested components. The animation of a nested component works as expected when in the context of (i.e. editing) the parent component. However, when not in component edit mode, the nested component does not animate properly. It does move - but typically way out of view, off in left field. It appears that when you're editing the parent component, the nested component's motion is relative to its parent, but when not editing the parent component, the motion is relative to something else.
Any chance this could be "fixed" so that nested components always move relative to their parent?
-Steve
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Hi Malaise,
Could you add one more scene "in between" when moving your ship? (Of course it should be added within the transformation script itself - it wouldn't work "from outside").
@__Steve__- I haven't played around with this but what if you set the origin of both your parent and child component to the original world axis? I can imagine it has something to do with active axes somehow.
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Hi Gaieus
Interesting suggestion, let me try.. ( stepping motorized boat maybe ?)
ThanksMALAISE
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But then also turn off (set to 0) the animation delayin the Model info > Animation settings (there will be a very short delay anyway I'm afraid).
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@gaieus said:
Steve- I haven't played around with this but what if you set the origin of both your parent and child component to the original world axis?
Unless I'm misunderstanding something, I don't see how that will help, as I need the components to rotate about different axes.
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Hello there,
I'm using a MAC and downloaded proper-animation.rb but everytime I right klick the component and try to "get position" in order to record it for the animation sketch-up crashes.
Is there anything I can do about that?
Could anyone help?Thanks Roberta
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Hi Roberta,
You 're not the first to encounter such a problem on MAC. It's due to MAC way of
managing ruby plugins. Our friend Morisdov is already warned about this. Just have a look in the same folder. N Lindenthal has the same strange behaviour.http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10946
MALAISE
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Robert i emailed you PM with the older version of the plugin.
See if it does not crush on a MAC. -
@n lindenthal said:
My Mac has proper animation with proper_animation, if I drag the folder »extensionmanager« out of Tools folder. Then the right mouse click menue on marked objets has the item »Transformation«.
Now the question would be, whether this same folder »extentionmanager« also disturbs the context menue of SketchUp on Windows PC.I can not find a comparable folder on my Windows machine.
My Plugin itself is properly wrapped in a module and is not using any global variables, so there should be no collision with other plugins.
Can you zip and email me the contents of that folder ?
See if its removal has no other negative consequenses. -
Hi Malaise,
I have rendered your robot. It is a VERY quick an dirty test.
Will need more time to fix few things in guip.s. I couldn't attach avi directly
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Tomasz and morisdov,
Looks great! Finally we will be able to render simple Sketchup animations with moving objects in Kerkythea. At least I assume that Tomasz's animation was rendered in Kerkythea. -
Mac OS X 10.4.10, SketchUp 6 (6.4.120)
@malaise said:
…
N Lindenthal has the same strange behaviour. …My Mac has proper animation with proper_animation, if I drag the folder »extensionmanager« out of Tools folder. Then the right mouse click menue on marked objets has the item »Transformation«.
Now the question would be, whether this same folder »extensionmanager« also disturbs the context menue of SketchUp on Windows PC.
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Hi Animation's Fellows !
I'm still using proper_animation, and drawing quite more complex models used for
technical and education purpose. It's one of the easiest way to give explanation
about repeating séquences done by machinesOnly one question : Has someone made what I name a "knee" ?
A component is rotating along its axe , a second one
may turn around an reference attached to the first component.
( think to a leg with its knee )
I can't reach a stable axe for the 2nd group.Thank for any remarks.
MALAISE
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Hello Morisdov and Tomasz
I saw on YouTube the render, great !
MALAISE
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Hallo N_Lindenthal
I'll study your example and try to use Ruby commands
Thanks for this fast answer.
Ausgezeichnet
MALAISE -
Hallo everybody
Who have an idea to solve the problem shown in the hereby file.
Still this crazy "knee" or "elbow" problem.
Thanks for helps
MALAISE
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My idea would be to make two groups, two axes, and then make one component.
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@ Tomasz:
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@unknownuser said:
Hi Malaise,
I have rendered your robot. It is a VERY quick an dirty test.
Will need more time to fix few things in guip.s. I couldn't attach avi directly
how did you do this?
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