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    [REQ] Displacement ruby

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    • plot-parisP Offline
      plot-paris
      last edited by

      solo, let me tell you, that your illustrations are impressive. it makes perfectly clear, what you want to achieve with that script and what the benefits are.

      I would love to have such a ruby.
      like you said:

      @solo said:

      ...but for other purposes like if you remember Silvershadows method of doing a cobble stone sidewalk, this would be a snap.

      this would really help to push realism of SketchUp models much further (towards "Silvershadow-realism"... 😄 )

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      • jujuJ Offline
        juju
        last edited by

        OMG, I would SO pay for this, so long as it is not server based.

        Save the Earth, it's the only planet with chocolate.

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        • K Offline
          kwistenbiebel
          last edited by

          It's a nice idea.
          However, I think current Sketchup will have difficulties with the polycount.

          I rather see some advanced uv-mapping tools to get displacement maps on complexer surfaces so we can render displacement with the photoreal render engine of choice.

          But I can understand a displacement2mesh plugin could be useful to people that want to see the displacement in their default Sketchup output.

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          • bigstickB Offline
            bigstick
            last edited by

            What about Didier's heightfield generator script here:- http://www.crai.archi.fr/RubyLibraryDepot/Ruby/em_geo_page.htm
            The documentation is here:- http://www.crai.archi.fr/RubyLibraryDepot/Ruby/Heightfield_gen.pdf

            I tried it because I wanted to generate a rippled water plane, but couldn't get it to work at all. As they say however, "your mileage may vary".

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            • K Offline
              kwistenbiebel
              last edited by

              I didn't know there was a ruby script like that.Thank you for the link Bigstick.

              I just tried using Didiers script (heightfield.rb), but it doesn't do anything at all in my case.
              I converted a greyscaled displacement .jpg texture to a Ascii .pgm pixel image in Xnview (as suggested in the tutorial) and tried to load it through the ruby. Maybe I am doing something wrong, but I couldn't get it to generate geometry out of it.

              As the ruby was created in 2004, maybe it isn't adapted to sketchup 6?

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              • I Offline
                ilay7k
                last edited by

                Didier, thank you
                i have such problem with loading pgm(in skp 5):
                i attach images

                Format; P2 (PGM) Width; 828 x Height; 177 Greyscale; 256 levels.
                Number of points; 16
                Empty mesh initialized.
                Mesh altitude range; 100.0
                Patch Length X; 0.0476058993229746
                Patch Width Y; 0.223693629205114
                Altitude Step Z; 0.392156862745098
                Create group; Yes
                Destination layer; Layer0
                Error; #<NoMethodError; undefined method `*' for nil;NilClass>
                (eval);196;in `hf_create_points'
                (eval);193;in `upto'
                (eval);193;in `hf_create_points'
                (eval);181;in `upto'
                (eval);181;in `hf_create_points'
                (eval);28;in `hf_gen'
                (eval);324
                (eval);324;in `call'
                

                anybodies know any kind console convertor bmp2ansipgm or raw?
                add: i use total commander addition - image lister by ivory


                contains test.PGM and test.bmp

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                • soloS Offline
                  solo
                  last edited by

                  Irfanview can do it, and it's a free app.

                  Link Preview Image
                  IrfanView - Official Homepage - One of the Most Popular Viewers Worldwide

                  IrfanView ... one of the most popular viewers worldwide.

                  favicon

                  (www.irfanview.com)

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • Didier BurD Offline
                    Didier Bur
                    last edited by

                    Hi,

                    @unknownuser said:

                    maybe it isn't adapted to sketchup 6?

                    it is not, you are right. But it could be (one line of code to change...)
                    I'm testing it right now. But it is sooooo sloooow !
                    This kind of feature requests a C++ prog IMHO.100x100 pixels -> 19600 faces, execution time: 2mn (!)

                    DB

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                    • Didier BurD Offline
                      Didier Bur
                      last edited by

                      Hi Ilayk,
                      The error comes from that the options providers have changed from SU5 to SU6.
                      If you decrypted the script, go to line 110:
                      u = opt[3][2]
                      and change it to:
                      u = opt[0][2]

                      That's all, it will work after that,

                      DB

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                      • I Offline
                        ilay7k
                        last edited by

                        strange
                        it's same(can't normally get size of mesh...)

                        Format; P2 (PGM) Width; 1680 x Height; 1509 Greyscale; 256 levels.
                        Number of points; 16
                        Empty mesh initialized.
                        Mesh altitude range; 100.0
                        Patch Length X; 23.4485281358547
                        Patch Width Y; 26.1074792706233
                        Altitude Step Z; 0.392156862745098
                        Create group; Yes
                        Destination layer; Layer0
                        Error; #<NoMethodError; undefined method `*' for nil;NilClass>
                        D;/Program Files/gsu6/Plugins/heightfield_gen.rb;196;in `hf_create_points'
                        D;/Program Files/gsu6/Plugins/heightfield_gen.rb;193;in `upto'
                        D;/Program Files/gsu6/Plugins/heightfield_gen.rb;193;in `hf_create_points'
                        D;/Program Files/gsu6/Plugins/heightfield_gen.rb;181;in `upto'
                        D;/Program Files/gsu6/Plugins/heightfield_gen.rb;181;in `hf_create_points'
                        D;/Program Files/gsu6/Plugins/heightfield_gen.rb;28;in `hf_gen'
                        D;/Program Files/gsu6/Plugins/heightfield_gen.rb;324
                        D;/Program Files/gsu6/Plugins/heightfield_gen.rb;324;in `call'
                        
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                        • Didier BurD Offline
                          Didier Bur
                          last edited by

                          Ok I forgot this one, line 190:

                          def hf_create_points
                          opt = Sketchup.active_model.options
                          # u = opt[3][2] Version 5
                          u = opt[0][2] # Version 6
                          ...
                          

                          😳

                          DB

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                          • I Offline
                            ilay7k
                            last edited by

                            again >>Empty mesh initialized. / when i load pgm
                            and errors in opened console(same)
                            i attach latest images
                            i modify as you wrote/but it doesn't work


                            Imagename1.rar

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              Just checking to see if maybe the heightfield ruby got fixed so it works with SU6 now.
                              I saw some pieces of code in this thread.
                              Are we supposed to put those lines in the existing ruby file? ...and will it work?

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                              • bigstickB Offline
                                bigstick
                                last edited by

                                Didier, I'm happy to try to modify this script, but first I need to know how to decrypt it.
                                Could you possibly give me some more information and I'll try it.

                                Pity TBD is somewhat occupied just now, else I'm sure he would look at it 😉

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                                • I Offline
                                  ilay7k
                                  last edited by

                                  I think, Didier can do it, so wait his solution

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                                  • RichardR Offline
                                    Richard
                                    last edited by

                                    Wow have to keep my eye on this one! I'm all for poly over displacement - being a maxwell user I would rather manage my layers in SU than quadruple my render times using displacement!!!!

                                    Looking forward to some news on this!

                                    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                    • J Offline
                                      Julius
                                      last edited by

                                      how should i convert a jpg into pgm?
                                      e.g. with irfanview, i have to select "save as"?

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                                      • RichardR Offline
                                        Richard
                                        last edited by

                                        Yeah I so hope this thread hasn't become LOW POLY dust!!!

                                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                        • jujuJ Offline
                                          juju
                                          last edited by

                                          You and me both!

                                          Save the Earth, it's the only planet with chocolate.

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                                          • J Offline
                                            Julius
                                            last edited by

                                            yeah, like this topic: http://www.sketchucation.com/forums/scf/viewtopic.php?p=65055#p65055

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