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    [REQ] Displacement ruby

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    • tbdT Offline
      tbd
      last edited by

      @unknownuser said:

      getting the pixel (RGB) value from the texture at a given point. If anyone knows how do this, let me know.

      some ideas:

      1. convert texture to .raw and read it via ruby file commands (as I did it in 2004 Terolscript)

      2. direct image parsing - too complicated (several formats, compression)

      3. server based - image upload to server, converted to an Array and returned back to Ruby

      SketchUp Ruby Consultant | Podium 1.x developer
      http://plugins.ro

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      • plot-parisP Offline
        plot-paris
        last edited by

        solo, let me tell you, that your illustrations are impressive. it makes perfectly clear, what you want to achieve with that script and what the benefits are.

        I would love to have such a ruby.
        like you said:

        @solo said:

        ...but for other purposes like if you remember Silvershadows method of doing a cobble stone sidewalk, this would be a snap.

        this would really help to push realism of SketchUp models much further (towards "Silvershadow-realism"... 😄 )

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        • jujuJ Offline
          juju
          last edited by

          OMG, I would SO pay for this, so long as it is not server based.

          Save the Earth, it's the only planet with chocolate.

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          • K Offline
            kwistenbiebel
            last edited by

            It's a nice idea.
            However, I think current Sketchup will have difficulties with the polycount.

            I rather see some advanced uv-mapping tools to get displacement maps on complexer surfaces so we can render displacement with the photoreal render engine of choice.

            But I can understand a displacement2mesh plugin could be useful to people that want to see the displacement in their default Sketchup output.

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            • bigstickB Offline
              bigstick
              last edited by

              What about Didier's heightfield generator script here:- http://www.crai.archi.fr/RubyLibraryDepot/Ruby/em_geo_page.htm
              The documentation is here:- http://www.crai.archi.fr/RubyLibraryDepot/Ruby/Heightfield_gen.pdf

              I tried it because I wanted to generate a rippled water plane, but couldn't get it to work at all. As they say however, "your mileage may vary".

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              • K Offline
                kwistenbiebel
                last edited by

                I didn't know there was a ruby script like that.Thank you for the link Bigstick.

                I just tried using Didiers script (heightfield.rb), but it doesn't do anything at all in my case.
                I converted a greyscaled displacement .jpg texture to a Ascii .pgm pixel image in Xnview (as suggested in the tutorial) and tried to load it through the ruby. Maybe I am doing something wrong, but I couldn't get it to generate geometry out of it.

                As the ruby was created in 2004, maybe it isn't adapted to sketchup 6?

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                • I Offline
                  ilay7k
                  last edited by

                  Didier, thank you
                  i have such problem with loading pgm(in skp 5):
                  i attach images

                  Format; P2 (PGM) Width; 828 x Height; 177 Greyscale; 256 levels.
                  Number of points; 16
                  Empty mesh initialized.
                  Mesh altitude range; 100.0
                  Patch Length X; 0.0476058993229746
                  Patch Width Y; 0.223693629205114
                  Altitude Step Z; 0.392156862745098
                  Create group; Yes
                  Destination layer; Layer0
                  Error; #<NoMethodError; undefined method `*' for nil;NilClass>
                  (eval);196;in `hf_create_points'
                  (eval);193;in `upto'
                  (eval);193;in `hf_create_points'
                  (eval);181;in `upto'
                  (eval);181;in `hf_create_points'
                  (eval);28;in `hf_gen'
                  (eval);324
                  (eval);324;in `call'
                  

                  anybodies know any kind console convertor bmp2ansipgm or raw?
                  add: i use total commander addition - image lister by ivory


                  contains test.PGM and test.bmp

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                  • soloS Offline
                    solo
                    last edited by

                    Irfanview can do it, and it's a free app.

                    Link Preview Image
                    IrfanView - Official Homepage - One of the Most Popular Viewers Worldwide

                    IrfanView ... one of the most popular viewers worldwide.

                    favicon

                    (www.irfanview.com)

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • Didier BurD Offline
                      Didier Bur
                      last edited by

                      Hi,

                      @unknownuser said:

                      maybe it isn't adapted to sketchup 6?

                      it is not, you are right. But it could be (one line of code to change...)
                      I'm testing it right now. But it is sooooo sloooow !
                      This kind of feature requests a C++ prog IMHO.100x100 pixels -> 19600 faces, execution time: 2mn (!)

                      DB

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                      • Didier BurD Offline
                        Didier Bur
                        last edited by

                        Hi Ilayk,
                        The error comes from that the options providers have changed from SU5 to SU6.
                        If you decrypted the script, go to line 110:
                        u = opt[3][2]
                        and change it to:
                        u = opt[0][2]

                        That's all, it will work after that,

                        DB

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                        • I Offline
                          ilay7k
                          last edited by

                          strange
                          it's same(can't normally get size of mesh...)

                          Format; P2 (PGM) Width; 1680 x Height; 1509 Greyscale; 256 levels.
                          Number of points; 16
                          Empty mesh initialized.
                          Mesh altitude range; 100.0
                          Patch Length X; 23.4485281358547
                          Patch Width Y; 26.1074792706233
                          Altitude Step Z; 0.392156862745098
                          Create group; Yes
                          Destination layer; Layer0
                          Error; #<NoMethodError; undefined method `*' for nil;NilClass>
                          D;/Program Files/gsu6/Plugins/heightfield_gen.rb;196;in `hf_create_points'
                          D;/Program Files/gsu6/Plugins/heightfield_gen.rb;193;in `upto'
                          D;/Program Files/gsu6/Plugins/heightfield_gen.rb;193;in `hf_create_points'
                          D;/Program Files/gsu6/Plugins/heightfield_gen.rb;181;in `upto'
                          D;/Program Files/gsu6/Plugins/heightfield_gen.rb;181;in `hf_create_points'
                          D;/Program Files/gsu6/Plugins/heightfield_gen.rb;28;in `hf_gen'
                          D;/Program Files/gsu6/Plugins/heightfield_gen.rb;324
                          D;/Program Files/gsu6/Plugins/heightfield_gen.rb;324;in `call'
                          
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                          • Didier BurD Offline
                            Didier Bur
                            last edited by

                            Ok I forgot this one, line 190:

                            def hf_create_points
                            opt = Sketchup.active_model.options
                            # u = opt[3][2] Version 5
                            u = opt[0][2] # Version 6
                            ...
                            

                            😳

                            DB

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                            • I Offline
                              ilay7k
                              last edited by

                              again >>Empty mesh initialized. / when i load pgm
                              and errors in opened console(same)
                              i attach latest images
                              i modify as you wrote/but it doesn't work


                              Imagename1.rar

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                Just checking to see if maybe the heightfield ruby got fixed so it works with SU6 now.
                                I saw some pieces of code in this thread.
                                Are we supposed to put those lines in the existing ruby file? ...and will it work?

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                                • bigstickB Offline
                                  bigstick
                                  last edited by

                                  Didier, I'm happy to try to modify this script, but first I need to know how to decrypt it.
                                  Could you possibly give me some more information and I'll try it.

                                  Pity TBD is somewhat occupied just now, else I'm sure he would look at it 😉

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                                  • I Offline
                                    ilay7k
                                    last edited by

                                    I think, Didier can do it, so wait his solution

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                                    • RichardR Offline
                                      Richard
                                      last edited by

                                      Wow have to keep my eye on this one! I'm all for poly over displacement - being a maxwell user I would rather manage my layers in SU than quadruple my render times using displacement!!!!

                                      Looking forward to some news on this!

                                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                      • J Offline
                                        Julius
                                        last edited by

                                        how should i convert a jpg into pgm?
                                        e.g. with irfanview, i have to select "save as"?

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                                        • RichardR Offline
                                          Richard
                                          last edited by

                                          Yeah I so hope this thread hasn't become LOW POLY dust!!!

                                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                          • jujuJ Offline
                                            juju
                                            last edited by

                                            You and me both!

                                            Save the Earth, it's the only planet with chocolate.

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