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    [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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    • M Offline
      morisdov
      last edited by

      @gzekko said:

      repeating step - context menu add position x - when reopening saved models

      the very latest 1.08 beta download from my site (17/11/2010) will 'load' the number of positions for the context menu - on models created/extended using the latest 1.08 version.

      @unknownuser said:

      to insert a new position anywhere between two old positions

      1. add a new animation position as a new last position
      2. open the 'Animation Attributes Map'
      3. 'Move Left' the latest last position in between the two old positions

      Cheers, moris

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      • MALAISEM Offline
        MALAISE
        last edited by

        Thanks a lot for the improvements. Sorry, but I'm quite busy and not enough time
        to try it deeper. 👍 👍

        MALAISE

        La Connaissance n'a de valeur que partagée

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        • F Offline
          Fletch
          last edited by

          @morisdov said:

          @unknownuser said:

          to insert a new position anywhere between two old positions

          1. add a new animation position as a new last position
          2. open the 'Animation Attributes Map'
          3. 'Move Left' the latest last position in between the two old positions

          Fantastic! 😲 I love that clicking on the little "A" in that dialog animates each and every thing individually. 😄 👍

          Fletch
          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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          • charly2008C Offline
            charly2008
            last edited by

            Hi to All,

            When I came across this thread it occurred to me, to export a Sketchup animation to Kerkythea. But as so often, it did not work for now. Is there anyone here in the forum who has an animation rendered in Kerkythea or has experience with this workflow?

            I have the following problem: I created three simple scenes with a rotating cube. If I export them with SU2KT either as scenes or as an animation the workspace remains blank in Kerkythea. I tried too to load the exported script file (.kst) but the result was the same.

            I would love it if someone would help me, because I do not know what I'm doing wrong.

            Charly


            Unbenannt.JPG


            Untitled.skp


            Unbenannt2.JPG

            He who makes no mistakes, makes nothing

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            • charly2008C Offline
              charly2008
              last edited by

              Hi

              Before i was loading the wrong script. When i loaded the correct script it tooks about 1 and 1/2 hour to render. Below the result no animation!

              Charly


              Unbenannt.JPG

              He who makes no mistakes, makes nothing

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              • T Offline
                tomasz
                last edited by

                Excellent update Morris!
                I do like Fletch's animation 😄

                @charly2008 said:

                Before i was loading the wrong script. When i loaded the correct script it tooks about 1 and 1/2 hour to render. Below the result no animation!
                Charly

                I don't want to hijack the thread so please join the Kerkythea thread or PM me with questions.
                The important things:

                • enable Proper Animation observers
                • export animation using: Full model per frame
                  Your animation will be stored in the export folder as jpgs. Use VirtualDub or similar software to build an animation file from them.

                ... now .. where is that animation feature in SU2Thea ... 😄

                Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                • D Offline
                  danbig
                  last edited by

                  Hi Morisdov -

                  Thank you for the incredible tool.

                  Is there any limit on the number of positions that can be set?

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                  • D Offline
                    danbig
                    last edited by

                    Also -

                    How does the linking of positions and scenes work if you rename your scenes?

                    Does the Position 3 always link to the third scene that was created?

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                    • A Offline
                      akobunge
                      last edited by

                      hi to all.. i used this plugin. but once i save the animation in video file.. i cannot see the object move..please help...

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                      • R Offline
                        rachmatrf
                        last edited by

                        Thank you for this valuable tool...

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                        • R Offline
                          rickymon
                          last edited by

                          I solved the proper animation export issue by using another free RB plugin:
                          SmoothStepAnim.rb (Smooth Step Animation)

                          This plugin has its own export window and it recognizes all Properanimation modifications
                          AND it helps you to get smooth scenes transitions just in case u dont like the native scenes transitions from SU.

                          utube test here
                          http://www.youtube.com/watch?v=UL6tnTvphAE

                          Regards

                          Note: U can always use Twilight too...!
                          Images compiled using Sony Vegas 8

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                          • F Offline
                            Funerall
                            last edited by

                            Twilight does fine with animated scenes. I'm using it too. After rendering images, than I combine them with VirtualDub. Works great but takes long 😄

                            But I have some problems with Proper Animation 1.08B. I'm doing everything as I should (I think), but while moving objects with scenes, linear objects become unlinear 😄 I mean some part of the object disappears and then returns back. While rendering the same thing happens. Will there be any final version of 1.08B or a new version?

                            Thanks again for the wonderful plug-in Morisdov...

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                            • ashscottA Offline
                              ashscott
                              last edited by

                              Can anyone explain why the traditional exporter won't recognize the proper animation moving objects?

                              I'm having to export through twilight as smoothstep forces me to cut out small pauses in the animation that need to be there. However, leaving my machine for 8 hours to render an animation only to come back and find that something has been mis-interpreted or I haven't set up properly is a bit of a pain.

                              Just some stuff I do with Sketchup.

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                              • J Offline
                                Jim
                                last edited by

                                @ashscott said:

                                Can anyone explain why the traditional exporter won't recognize the proper animation moving objects?

                                Exporting the object animations is just not something SketchUp does natively.

                                You could try the Key Frame plugin - it currently costs $19 but has a 10-day trial. It can export the animation to Scenes which can them be exported using SketchUp's built-in export options, or allow anyone to view the animation in SketchUp.

                                Link Preview Image
                                Regular Polygon

                                Ruby Plugins for SketchUp

                                favicon

                                (regularpolygon.blogspot.com)

                                Hi

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                                • ashscottA Offline
                                  ashscott
                                  last edited by

                                  Ok, but will that give a 'clean' export of animated objects to an AVI? Sounds like it just gives me scenes....within which SU's exporter still wont recognize animated objects.....

                                  Thanks for the reponse

                                  Just some stuff I do with Sketchup.

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                                  • ashscottA Offline
                                    ashscott
                                    last edited by

                                    I get the gist of your keyframe tool now, very clever, currently exporting the animation, will give an update.

                                    I'm surprised there isn't a simple ruby exporter based (perhaps) on add_frame_change_observer that would allow you to export an image stream of exactly what is seen in SU......Google Earth has this kind of functionality; in fact it appears to be the most robust hi res export option in Google Earth.....

                                    Excuse me if this is a poor suggestion as I don't understand ruby well.

                                    Just some stuff I do with Sketchup.

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                                    • ashscottA Offline
                                      ashscott
                                      last edited by

                                      So if I am going to use keyframes animation the whole animation needs to be done with the plugin.....

                                      It looks like a nice bit of gear but I have three models in sequence which will be edited together to make a movie and all the models have been prepared with proper_animation.rb

                                      Looks like I will have to use fraps (high res screen capture) for this one.

                                      Thanks for your help.

                                      Just some stuff I do with Sketchup.

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                                      • ashscottA Offline
                                        ashscott
                                        last edited by

                                        Anyone else noticed that object transitions cease to work after 25 scenes?

                                        Just some stuff I do with Sketchup.

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                                        • ashscottA Offline
                                          ashscott
                                          last edited by

                                          Morisdov,

                                          not sure if you know, although I'm sure you do, but the longer a scene transition is the further "out of sync" the animation easing settings become. That is, if the scene transition time is set to a longer period (say 10 seconds), in proper animation, then the default animation easing settings (0.3 - whatever that means!) will cause the transition to occur too quickly (IE the object will animate in 6 seconds and sit idle for 4). Yet if the object's transition time is very short - say 0.5 seconds - the animation easing settings will often need to be increased to stop the object animating too slowly and 'jumping' to position at the end of the scene.

                                          This is all supposing that the goal is to get objects to animate for the whole scene transition time and no more resulting in the smoothest animation possible.

                                          It appears, after many hours using your wonderful plugin, that the correlation between the animation easing requirement and the scene transition time setting is linear. But I haven't tested that theory. If the correlation is linear then it would be easy to have the animation easing settings automatically set themselves in relation to the scene transition time that the user selects.....

                                          Perhaps this is all hogwash but it seemed logical to me so thought I would contribute it if it will help this wonderful plugin become even better.

                                          Have created a very large animation (have used 5 different models with 25 scenes in each as there appears to be issues after scene 25) and am very grateful for your work. Please keep it up.

                                          Regards

                                          Ash

                                          Just some stuff I do with Sketchup.

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                                          • F Offline
                                            Fletch
                                            last edited by

                                            Morisdov, just wanted to let you know, we just put this vid. up on youtube - keep up the great work. 👍
                                            http://www.youtube.com/watch?v=JKLp1q4b3YU
                                            [youtube]JKLp1q4b3YU[/youtube] <-- how to embed youtube video?

                                            Fletch
                                            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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