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    [TUTORIAL]: texturing organic form (subsmooth)

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    • K Offline
      kwistenbiebel
      last edited by

      Hi friends,

      Someone at the Vray forum asked me to make a small tutorial on how to texture a subsmooth organic surface.
      I though it would be appropriate to post it here.

      Before:

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/test1-1.jpg

      After:

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/test5.jpg

      Here is how I did it. Actually it's quite a common method of projecting textures:

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/tut1.jpg

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/tut2.jpg

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/tut-3.jpg

      I hope this tut is of use to some of you.
      The method is 'view dependant' (texture looks a bit distorted at some angles) but it's the best I could do within the Sketchup limits.

      Regards,
      Kwistenbiebel

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      • pilouP Offline
        pilou
        last edited by

        Enlighting tuto! ๐Ÿ˜Ž

        http://www.brunssum.net/~emaille/collectie/images/ripolin.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • K Offline
          kwistenbiebel
          last edited by

          Thanks ๐Ÿ˜„
          Frederick, as you seem to have trouble viewing photobucket images, I'll attach them internally here:


          tut1.jpg


          tut2.jpg


          tut-3.jpg

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          • FrederikF Offline
            Frederik
            last edited by

            Although I can't see the images you've posted here at my office (something to do with a web-blocker.. ๐Ÿ˜’ ), I'm sure your tut is useful to many, Chris..! ๐Ÿ˜‰
            UV-mapping is difficult in SU because of the limitations, so I'm sure many will find a tut on this subject very useful... ๐Ÿ˜‰

            Cheers
            Kim Frederik

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            • FrederikF Offline
              Frederik
              last edited by

              Thanks, Chris..!! ๐Ÿ˜„

              Slightly different from how I project textures, but a very neat way of doing it... ๐Ÿ˜‰

              Cheers
              Kim Frederik

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              • K Offline
                kwistenbiebel
                last edited by

                Thanks.
                I wish Whaats UV-tools would do a better job at texturing things like this , but unfortunately the plugin is unresponsive when trying 'spherical' mapping....

                I am sharing the object on 3Dwarehouse, so people can try to texture it.
                Maybe someone comes up with a method for a non-view-dependant method?

                Here's the link:
                http://sketchup.google.com/3dwarehouse/details?mid=1cfa3f825fd2fcfb4083c414ed3a6752

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                • pilouP Offline
                  pilou
                  last edited by

                  Easy method indeed ๐Ÿ˜‰
                  This wheel has a lot facets (like your subsmooth) for dark reasons because it should be exported to Zbrush ๐Ÿ˜’
                  (post subdivide in Zb seems problematic so subdivided is made in SU ๐Ÿ˜’
                  Here podium bump maxi, render with "biebel_settings.xml" who is this guy? ๐Ÿ’š

                  Model by Orgelf


                  2m1s.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • J Offline
                    Julius
                    last edited by

                    http://img379.imageshack.us/img379/6339/13474370hn5.jpg

                    did i do something wrong?

                    @frederik said:

                    Slightly different from how I project textures, but a very neat way of doing it... ๐Ÿ˜‰

                    and how do you porject them? ๐Ÿ’š

                    also, is it possible to make such stunning bump maps in KT, like the second image kwist posted?

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                    • FrederikF Offline
                      Frederik
                      last edited by

                      @julius said:

                      and how do you porject them? ๐Ÿ’š

                      I import the JPG and once you explode the JPG, it will be available in your "In model" materials as a Projected material ready to be applied on a surface... ๐Ÿ˜‰

                      @julius said:

                      also, is it possible to make such stunning bump maps in KT, like the second image kwist posted?

                      To me it doesn't look like Bump mapping... ๐Ÿ˜
                      I assume that Kwistenbiebel have used Displacement mapping, which isn't availeble in KT2008...

                      Cheers
                      Kim Frederik

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                      • D Offline
                        Daniel Bouchard
                        last edited by

                        Thanks for this tutorial Kwistenbiebel.

                        Very useful for me.

                        Daniel

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          @frederik said:

                          I assume that Kwistenbiebel have used Displacement mapping...

                          Indeed, I used displacement maps on the object.
                          It works just like adding a bump map ( a Black@White image defining depth).
                          The only difference is that displacement will actually deform the geometry by subdividing it to show depth, while a bump map is only mimicing it.
                          Curently displacement is supported by Vray, Fry, Maxwell and Indigo.
                          For architectural scenes, bump maps most of the times are sufficient, as displacement tends to increase render time considerably. But the results can be convincing.

                          This is an example of displacement on that same form using (SK)indigo:

                          http://i140.photobucket.com/albums/r3/kwistenbiebel1/displ-2a.jpg

                          http://i140.photobucket.com/albums/r3/kwistenbiebel1/displ1c.jpg

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                          • pilouP Offline
                            pilou
                            last edited by

                            Macro photography ๐Ÿ˜‰

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • david_hD Offline
                              david_h
                              last edited by

                              Biebel . . .you just amaze me. . .. ๐Ÿ‘

                              Look what I did in school today Mommy!!!20080709110002_22h11m26s.jpg

                              If I make it look easy...It is probably easy

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                              • C Offline
                                Click Draw
                                last edited by

                                I love this forum. I've learned so much more since I joined. Thx to everyone! Great tutorial. I got the material distributing evenly, I just have to learn to texture properly....
                                Jeff

                                Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                                • pbacotP Offline
                                  pbacot
                                  last edited by

                                  This is amazing. I never saw displacement like this before. Not that I have experience rendering. But I can use the texturing technique right away. Thanks for posting so people like me can get "edicated"! B

                                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                  • C Offline
                                    Click Draw
                                    last edited by

                                    Hi Kwistenbiebel,
                                    Any chance of you doing a Tut on the technique of bump mapping or the way you put or change the actual surface texture? Or, is this something done in another program? I got the understanding of evenly patterning a material but you have pics showing that the surface is not smooth. Thanks in advance....
                                    Jeff

                                    Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Hi Jeff,

                                      SU doesn't support either bupmapping or displacement. That part was done in a 3rd party renderer.

                                      Gai...

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                                      • C Offline
                                        Click Draw
                                        last edited by

                                        Thanks Gaieus,

                                        Appreciate that. So that would be one like Podium or Vray?

                                        Jeff

                                        Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          Yes exactly. Even some of those do not do displacement (like Kerkythea at the moment)

                                          Gai...

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                                          • C Offline
                                            Click Draw
                                            last edited by

                                            What is your preferrance for a rendering program. I'd like to get as much feedback and opinions as possible before I layout the money.
                                            Jeff

                                            Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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