• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

[TUTORIAL]: texturing organic form (subsmooth)

Scheduled Pinned Locked Moved SketchUp Tutorials
sketchup
36 Posts 17 Posters 19.1k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • K Offline
    kwistenbiebel
    last edited by 26 Jun 2008, 06:22

    Hi friends,

    Someone at the Vray forum asked me to make a small tutorial on how to texture a subsmooth organic surface.
    I though it would be appropriate to post it here.

    Before:

    http://i140.photobucket.com/albums/r3/kwistenbiebel1/test1-1.jpg

    After:

    http://i140.photobucket.com/albums/r3/kwistenbiebel1/test5.jpg

    Here is how I did it. Actually it's quite a common method of projecting textures:

    http://i140.photobucket.com/albums/r3/kwistenbiebel1/tut1.jpg

    http://i140.photobucket.com/albums/r3/kwistenbiebel1/tut2.jpg

    http://i140.photobucket.com/albums/r3/kwistenbiebel1/tut-3.jpg

    I hope this tut is of use to some of you.
    The method is 'view dependant' (texture looks a bit distorted at some angles) but it's the best I could do within the Sketchup limits.

    Regards,
    Kwistenbiebel

    1 Reply Last reply Reply Quote 0
    • P Offline
      pilou
      last edited by 26 Jun 2008, 07:35

      Enlighting tuto! 😎

      http://www.brunssum.net/~emaille/collectie/images/ripolin.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

      1 Reply Last reply Reply Quote 0
      • K Offline
        kwistenbiebel
        last edited by 26 Jun 2008, 07:52

        Thanks πŸ˜„
        Frederick, as you seem to have trouble viewing photobucket images, I'll attach them internally here:


        tut1.jpg


        tut2.jpg


        tut-3.jpg

        1 Reply Last reply Reply Quote 0
        • F Offline
          Frederik
          last edited by 26 Jun 2008, 07:55

          Although I can't see the images you've posted here at my office (something to do with a web-blocker.. πŸ˜’ ), I'm sure your tut is useful to many, Chris..! πŸ˜‰
          UV-mapping is difficult in SU because of the limitations, so I'm sure many will find a tut on this subject very useful... πŸ˜‰

          Cheers
          Kim Frederik

          1 Reply Last reply Reply Quote 0
          • F Offline
            Frederik
            last edited by 26 Jun 2008, 07:58

            Thanks, Chris..!! πŸ˜„

            Slightly different from how I project textures, but a very neat way of doing it... πŸ˜‰

            Cheers
            Kim Frederik

            1 Reply Last reply Reply Quote 0
            • K Offline
              kwistenbiebel
              last edited by 26 Jun 2008, 08:58

              Thanks.
              I wish Whaats UV-tools would do a better job at texturing things like this , but unfortunately the plugin is unresponsive when trying 'spherical' mapping....

              I am sharing the object on 3Dwarehouse, so people can try to texture it.
              Maybe someone comes up with a method for a non-view-dependant method?

              Here's the link:
              http://sketchup.google.com/3dwarehouse/details?mid=1cfa3f825fd2fcfb4083c414ed3a6752

              1 Reply Last reply Reply Quote 0
              • P Offline
                pilou
                last edited by 26 Jun 2008, 09:20

                Easy method indeed πŸ˜‰
                This wheel has a lot facets (like your subsmooth) for dark reasons because it should be exported to Zbrush πŸ˜’
                (post subdivide in Zb seems problematic so subdivided is made in SU πŸ˜’
                Here podium bump maxi, render with "biebel_settings.xml" who is this guy? πŸ’š

                Model by Orgelf


                2m1s.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

                1 Reply Last reply Reply Quote 0
                • J Offline
                  Julius
                  last edited by 29 Jun 2008, 16:27

                  http://img379.imageshack.us/img379/6339/13474370hn5.jpg

                  did i do something wrong?

                  @frederik said:

                  Slightly different from how I project textures, but a very neat way of doing it... πŸ˜‰

                  and how do you porject them? πŸ’š

                  also, is it possible to make such stunning bump maps in KT, like the second image kwist posted?

                  1 Reply Last reply Reply Quote 0
                  • F Offline
                    Frederik
                    last edited by 29 Jun 2008, 17:50

                    @julius said:

                    and how do you porject them? πŸ’š

                    I import the JPG and once you explode the JPG, it will be available in your "In model" materials as a Projected material ready to be applied on a surface... πŸ˜‰

                    @julius said:

                    also, is it possible to make such stunning bump maps in KT, like the second image kwist posted?

                    To me it doesn't look like Bump mapping... 😐
                    I assume that Kwistenbiebel have used Displacement mapping, which isn't availeble in KT2008...

                    Cheers
                    Kim Frederik

                    1 Reply Last reply Reply Quote 0
                    • D Offline
                      Daniel Bouchard
                      last edited by 1 Jul 2008, 02:33

                      Thanks for this tutorial Kwistenbiebel.

                      Very useful for me.

                      Daniel

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        kwistenbiebel
                        last edited by 1 Jul 2008, 06:30

                        @frederik said:

                        I assume that Kwistenbiebel have used Displacement mapping...

                        Indeed, I used displacement maps on the object.
                        It works just like adding a bump map ( a Black@White image defining depth).
                        The only difference is that displacement will actually deform the geometry by subdividing it to show depth, while a bump map is only mimicing it.
                        Curently displacement is supported by Vray, Fry, Maxwell and Indigo.
                        For architectural scenes, bump maps most of the times are sufficient, as displacement tends to increase render time considerably. But the results can be convincing.

                        This is an example of displacement on that same form using (SK)indigo:

                        http://i140.photobucket.com/albums/r3/kwistenbiebel1/displ-2a.jpg

                        http://i140.photobucket.com/albums/r3/kwistenbiebel1/displ1c.jpg

                        1 Reply Last reply Reply Quote 0
                        • P Offline
                          pilou
                          last edited by 1 Jul 2008, 11:31

                          Macro photography πŸ˜‰

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

                          1 Reply Last reply Reply Quote 0
                          • david_hD Offline
                            david_h
                            last edited by 9 Jul 2008, 14:24

                            Biebel . . .you just amaze me. . .. πŸ‘

                            Look what I did in school today Mommy!!!20080709110002_22h11m26s.jpg

                            If I make it look easy...It is probably easy

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              Click Draw
                              last edited by 8 Nov 2008, 23:48

                              I love this forum. I've learned so much more since I joined. Thx to everyone! Great tutorial. I got the material distributing evenly, I just have to learn to texture properly....
                              Jeff

                              Have I mentioned how much of a laugh I get out of some of the Signatures on here!

                              1 Reply Last reply Reply Quote 0
                              • pbacotP Offline
                                pbacot
                                last edited by 13 Nov 2008, 15:16

                                This is amazing. I never saw displacement like this before. Not that I have experience rendering. But I can use the texturing technique right away. Thanks for posting so people like me can get "edicated"! B

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  Click Draw
                                  last edited by 15 Nov 2008, 17:20

                                  Hi Kwistenbiebel,
                                  Any chance of you doing a Tut on the technique of bump mapping or the way you put or change the actual surface texture? Or, is this something done in another program? I got the understanding of evenly patterning a material but you have pics showing that the surface is not smooth. Thanks in advance....
                                  Jeff

                                  Have I mentioned how much of a laugh I get out of some of the Signatures on here!

                                  1 Reply Last reply Reply Quote 0
                                  • GaieusG Offline
                                    Gaieus
                                    last edited by 15 Nov 2008, 18:05

                                    Hi Jeff,

                                    SU doesn't support either bupmapping or displacement. That part was done in a 3rd party renderer.

                                    Gai...

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Click Draw
                                      last edited by 15 Nov 2008, 19:32

                                      Thanks Gaieus,

                                      Appreciate that. So that would be one like Podium or Vray?

                                      Jeff

                                      Have I mentioned how much of a laugh I get out of some of the Signatures on here!

                                      1 Reply Last reply Reply Quote 0
                                      • GaieusG Offline
                                        Gaieus
                                        last edited by 15 Nov 2008, 19:50

                                        Yes exactly. Even some of those do not do displacement (like Kerkythea at the moment)

                                        Gai...

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          Click Draw
                                          last edited by 15 Nov 2008, 20:01

                                          What is your preferrance for a rendering program. I'd like to get as much feedback and opinions as possible before I layout the money.
                                          Jeff

                                          Have I mentioned how much of a laugh I get out of some of the Signatures on here!

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 1 / 2
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement