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[TUTORIAL]: texturing organic form (subsmooth)

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  • P Offline
    pilou
    last edited by 26 Jun 2008, 07:35

    Enlighting tuto! 😎

    http://www.brunssum.net/~emaille/collectie/images/ripolin.jpg

    Frenchy Pilou
    Is beautiful that please without concept!
    My Little site :)

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    • K Offline
      kwistenbiebel
      last edited by 26 Jun 2008, 07:52

      Thanks πŸ˜„
      Frederick, as you seem to have trouble viewing photobucket images, I'll attach them internally here:


      tut1.jpg


      tut2.jpg


      tut-3.jpg

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      • F Offline
        Frederik
        last edited by 26 Jun 2008, 07:55

        Although I can't see the images you've posted here at my office (something to do with a web-blocker.. πŸ˜’ ), I'm sure your tut is useful to many, Chris..! πŸ˜‰
        UV-mapping is difficult in SU because of the limitations, so I'm sure many will find a tut on this subject very useful... πŸ˜‰

        Cheers
        Kim Frederik

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        • F Offline
          Frederik
          last edited by 26 Jun 2008, 07:58

          Thanks, Chris..!! πŸ˜„

          Slightly different from how I project textures, but a very neat way of doing it... πŸ˜‰

          Cheers
          Kim Frederik

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          • K Offline
            kwistenbiebel
            last edited by 26 Jun 2008, 08:58

            Thanks.
            I wish Whaats UV-tools would do a better job at texturing things like this , but unfortunately the plugin is unresponsive when trying 'spherical' mapping....

            I am sharing the object on 3Dwarehouse, so people can try to texture it.
            Maybe someone comes up with a method for a non-view-dependant method?

            Here's the link:
            http://sketchup.google.com/3dwarehouse/details?mid=1cfa3f825fd2fcfb4083c414ed3a6752

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            • P Offline
              pilou
              last edited by 26 Jun 2008, 09:20

              Easy method indeed πŸ˜‰
              This wheel has a lot facets (like your subsmooth) for dark reasons because it should be exported to Zbrush πŸ˜’
              (post subdivide in Zb seems problematic so subdivided is made in SU πŸ˜’
              Here podium bump maxi, render with "biebel_settings.xml" who is this guy? πŸ’š

              Model by Orgelf


              2m1s.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • J Offline
                Julius
                last edited by 29 Jun 2008, 16:27

                http://img379.imageshack.us/img379/6339/13474370hn5.jpg

                did i do something wrong?

                @frederik said:

                Slightly different from how I project textures, but a very neat way of doing it... πŸ˜‰

                and how do you porject them? πŸ’š

                also, is it possible to make such stunning bump maps in KT, like the second image kwist posted?

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                • F Offline
                  Frederik
                  last edited by 29 Jun 2008, 17:50

                  @julius said:

                  and how do you porject them? πŸ’š

                  I import the JPG and once you explode the JPG, it will be available in your "In model" materials as a Projected material ready to be applied on a surface... πŸ˜‰

                  @julius said:

                  also, is it possible to make such stunning bump maps in KT, like the second image kwist posted?

                  To me it doesn't look like Bump mapping... 😐
                  I assume that Kwistenbiebel have used Displacement mapping, which isn't availeble in KT2008...

                  Cheers
                  Kim Frederik

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                  • D Offline
                    Daniel Bouchard
                    last edited by 1 Jul 2008, 02:33

                    Thanks for this tutorial Kwistenbiebel.

                    Very useful for me.

                    Daniel

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                    • K Offline
                      kwistenbiebel
                      last edited by 1 Jul 2008, 06:30

                      @frederik said:

                      I assume that Kwistenbiebel have used Displacement mapping...

                      Indeed, I used displacement maps on the object.
                      It works just like adding a bump map ( a Black@White image defining depth).
                      The only difference is that displacement will actually deform the geometry by subdividing it to show depth, while a bump map is only mimicing it.
                      Curently displacement is supported by Vray, Fry, Maxwell and Indigo.
                      For architectural scenes, bump maps most of the times are sufficient, as displacement tends to increase render time considerably. But the results can be convincing.

                      This is an example of displacement on that same form using (SK)indigo:

                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/displ-2a.jpg

                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/displ1c.jpg

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                      • P Offline
                        pilou
                        last edited by 1 Jul 2008, 11:31

                        Macro photography πŸ˜‰

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • david_hD Offline
                          david_h
                          last edited by 9 Jul 2008, 14:24

                          Biebel . . .you just amaze me. . .. πŸ‘

                          Look what I did in school today Mommy!!!20080709110002_22h11m26s.jpg

                          If I make it look easy...It is probably easy

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                          • C Offline
                            Click Draw
                            last edited by 8 Nov 2008, 23:48

                            I love this forum. I've learned so much more since I joined. Thx to everyone! Great tutorial. I got the material distributing evenly, I just have to learn to texture properly....
                            Jeff

                            Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                            • pbacotP Offline
                              pbacot
                              last edited by 13 Nov 2008, 15:16

                              This is amazing. I never saw displacement like this before. Not that I have experience rendering. But I can use the texturing technique right away. Thanks for posting so people like me can get "edicated"! B

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                              • C Offline
                                Click Draw
                                last edited by 15 Nov 2008, 17:20

                                Hi Kwistenbiebel,
                                Any chance of you doing a Tut on the technique of bump mapping or the way you put or change the actual surface texture? Or, is this something done in another program? I got the understanding of evenly patterning a material but you have pics showing that the surface is not smooth. Thanks in advance....
                                Jeff

                                Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by 15 Nov 2008, 18:05

                                  Hi Jeff,

                                  SU doesn't support either bupmapping or displacement. That part was done in a 3rd party renderer.

                                  Gai...

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                                  • C Offline
                                    Click Draw
                                    last edited by 15 Nov 2008, 19:32

                                    Thanks Gaieus,

                                    Appreciate that. So that would be one like Podium or Vray?

                                    Jeff

                                    Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by 15 Nov 2008, 19:50

                                      Yes exactly. Even some of those do not do displacement (like Kerkythea at the moment)

                                      Gai...

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                                      • C Offline
                                        Click Draw
                                        last edited by 15 Nov 2008, 20:01

                                        What is your preferrance for a rendering program. I'd like to get as much feedback and opinions as possible before I layout the money.
                                        Jeff

                                        Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by 15 Nov 2008, 20:03

                                          I don't really render too much (no time to learn it well).I used Podium and Kerkythea (a bit more this latter one). It is free and Podium also has a free version with images limited to 500x500 pixels.

                                          Indigo is also free.

                                          Gai...

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