sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] UVTools v0.1

    Scheduled Pinned Locked Moved Plugins
    180 Posts 71 Posters 122.6k Views 71 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • soloS Offline
      solo
      last edited by

      Another moon wrap.

      http://img48.imageshack.us/img48/9475/moon1dl7.jpg

      http://img48.imageshack.us/img48/8757/moon2ju7.jpg

      Displacement added and quick animation.


      http://img48.imageshack.us/img48/6804/moonsj4.gif

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

      1 Reply Last reply Reply Quote 0
      • soloS Offline
        solo
        last edited by

        I used Vue 6 xsream for the above, I export as .avi and use corel animation suite to create the .gif and optimise.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

        1 Reply Last reply Reply Quote 0
        • L Offline
          lewiswadsworth
          last edited by

          What are you using to make the animated gif, Pete?

          col sporcar si trova

          1 Reply Last reply Reply Quote 0
          • GaieusG Offline
            Gaieus
            last edited by

            Cool texturing, Pete, though I think (if the image is tilable) you should scale it down by 2 or 4 or something. With so big craters it suggests that so big bombing of meteorites happened here that your moon would've exploded already 😄

            Gai...

            1 Reply Last reply Reply Quote 0
            • W Offline
              watkins
              last edited by

              Yes, it looks more like Phobos

              403 Forbidden

              favicon

              (blog.wired.com)

              1 Reply Last reply Reply Quote 0
              • Alan FraserA Offline
                Alan Fraser
                last edited by

                AS far as the stonework on the corner goes, my first thought was that as long as the walls are vertical, there ought to be no problem simply wrapping the texture around the corner using SU's "old" mapping tools. It's basically exactly the same as wrapping a label around a wine bottle...something that's been possible since (I think) V4.
                Dale's little experiment seems to bear this out.

                3D Figures
                Were you required to walk 500 miles? Were you advised to walk 500 more?
                You could be entitled to compensation. Call the Pro Claimers now!

                1 Reply Last reply Reply Quote 0
                • K Offline
                  kwistenbiebel
                  last edited by

                  It still remains difficult to get a texture wrapped around an object in a lot of cases.
                  Even though I was able to remake Whaats example, on other, more subdivided structures, it is not that easy.

                  I had to give up on this one:

                  SU screen:

                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/disSU.jpg

                  Indigo:

                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/disindigo.jpg

                  1 Reply Last reply Reply Quote 0
                  • plot-parisP Offline
                    plot-paris
                    last edited by

                    but it nevertheless looks great 😄

                    honestly, the creators of this impressive ancient arch may have wanted to put an emphasis on the corner by using different stones (it even looks a bit like shells).

                    which renderer did you use? fry?

                    1 Reply Last reply Reply Quote 0
                    • J Offline
                      johnsenior1973
                      last edited by

                      @plot-paris said:

                      which renderer did you use? fry?

                      Indigo. It's just above the picture.

                      1 Reply Last reply Reply Quote 0
                      • plot-parisP Offline
                        plot-paris
                        last edited by

                        how right you are. I missed that. thanks for pointing out,johnsenior1973.

                        so thats the new version of indigo with displacement!?! 😲
                        cool, should try that one out too (but I tink I will wait until the stable release. mine is an office computer after all 😄 )

                        1 Reply Last reply Reply Quote 0
                        • K Offline
                          kwistenbiebel
                          last edited by

                          Yes, the latest Skindigo 1.1.5 is pretty stable and the displacement is a nice feature.

                          I quote Whaat on the Indigo forum to get you going on displacement. His explanation helped me a lot:

                          @whaat said:

                          You have to start using Indigo displacement! It's really easy. Try setting your max subdivisions to 9 and then your displacement map 'gain' (b-value) to about 0.1 for starters. Then, keep tweaking the gain until you are satisfied with the depth of the displacement.
                          Here's a tip for quick tests: Just select the stone material and 'render selection only'.

                          But to go back on topic: I would still be interested in a way to texture (uv-map) the above example.... 😉
                          I can't find the proper 'hack' in Sketchup for it.

                          1 Reply Last reply Reply Quote 0
                          • plot-parisP Offline
                            plot-paris
                            last edited by

                            cheers, kwistenbiebel (and thanks to Whaat). I will definitely have a try. sounds indeed quite easy to use.

                            to the uv-mapping: I am still dreaming of the multiple (and individual) pin mapping. but I am afraid, this is far do complicated to achieve and will remain a dream for now...

                            1 Reply Last reply Reply Quote 0
                            • K Offline
                              kwistenbiebel
                              last edited by

                              @plot-paris said:

                              to the uv-mapping: I am still dreaming of the multiple (and individual) pin mapping. but I am afraid, this is far do complicated to achieve and will remain a dream for now...

                              Same here.
                              I love your photoshop simulations for 'yet-to-be-developed' plugins very much though.
                              They often are spot on ! 👍

                              1 Reply Last reply Reply Quote 0
                              • plot-parisP Offline
                                plot-paris
                                last edited by

                                😳 thank you.

                                I wish ruby programming was as easy 😄 (I never went beyond the "hello world" stage...)

                                1 Reply Last reply Reply Quote 0
                                • L Offline
                                  lewiswadsworth
                                  last edited by

                                  @plot-paris said:

                                  :oops: thank you.

                                  I wish ruby programming was as easy 😄 (I never went beyond the "hello world" stage...)

                                  I can program in Ruby, and I hate it. I hate programmming in OO languages. I just hate it...the whole non-native-language grammatical lexicon of UML languages and their contrived set of relationships. Classes, methods, instances...Pahhh!...object-orient THIS!

                                  Normally I resist suggesting major changes to SU, but I really think they missed the boat with scripting in SU. Other programs are implementing true visual programming languages, with immediate uptake on the part of users:

                                  ERROR: The request could not be satisfied

                                  favicon

                                  (grasshopper.rhino3d.com)

                                  col sporcar si trova

                                  1 Reply Last reply Reply Quote 0
                                  • MALAISEM Offline
                                    MALAISE
                                    last edited by

                                    👍 👍 👍 👍 👍 👍
                                    What 'else , an another amazing tool .

                                    Champagne .....

                                    La Connaissance n'a de valeur que partagée

                                    1 Reply Last reply Reply Quote 0
                                    • MALAISEM Offline
                                      MALAISE
                                      last edited by

                                      Hi everybody

                                      Does anyone use the plugin ? Could we have just a simple tuto ?
                                      I forget something because SU goes out as far as I start UVTool

                                      Thanks
                                      MALAISE

                                      La Connaissance n'a de valeur que partagée

                                      1 Reply Last reply Reply Quote 0
                                      • A Offline
                                        addicted2ownage
                                        last edited by

                                        great work !!! 😍 thank you very much 😄

                                        1 Reply Last reply Reply Quote 0
                                        • G Offline
                                          gaucho
                                          last edited by

                                          I'm having problems using this plug-in. But I’m maybe using in the wrong way.

                                          I normally use the SU in “color by layers” and not with normal materials. This ‘cause the way that people draw in the office, and also to make my file smaller (since they always have more than 100mega)

                                          Sometimes, rarely, I use in the same mode, an image as layers color to show an specific situation. This is when the problem occurs; apparently I’m not able to use this plug-in in this mode.

                                          Is that right?
                                          Does anyone know something about it?

                                          Thanks!

                                          "eat well, stay fit, die anyway..."

                                          1 Reply Last reply Reply Quote 0
                                          • bigstickB Offline
                                            bigstick
                                            last edited by

                                            Using colour by layer isn't the best way to assign textures. It isn't really compatible with most renderers for a start. Although it is very efficient for modelling, it doesn't allow any flexibility for positioning textures on surfaces at all.

                                            It would be useful to have a Ruby plugin which reads these textures from layers and assigns them directly to faces.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 4 / 9
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement