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    [Plugin] UVTools v0.1

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    • K Offline
      kwistenbiebel
      last edited by

      I would love to be able to UV-map textures like in this example, to go around (smooth)corners:
      (Do mind that a displacement map was added.)
      'wrap around' mapping?:

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/demoscene_stone-01_1-1.jpg

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      • W Offline
        watkins
        last edited by

        That lead flashing must have been rather tricky to fit!!

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        • W Offline
          Whaat
          last edited by

          @kwistenbiebel said:

          I would love to be able to UV-map textures like in this example, to go around (smooth)corners:
          (Do mind that a displacement map was added.)
          'wrap around' mapping?:

          You can already do this to a limited degree in SU by positioning a texture using the right-click context menu. Then, sample that texture with the ink-dropper prior to painting on an adjacent face. The UV mapping will then be continuous around the edge.

          The sample image you posted can already be done in SU. I am sure of it. I will try to recreate a similar scene using displacement mapping with only SU and Indigo to test my theory.

          SketchUp Plugins for Professionals

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          • K Offline
            kwistenbiebel
            last edited by

            Oh cool!
            You weren't referring to the projected method are you?
            ...but to the method to texture a cilinder, right? (as in the video tuorials that once were on the official SU site).

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            • StinkieS Offline
              Stinkie
              last edited by

              Like, turning on "hidden geometry", then sample the texture, and paint it on the faces that have appeared due to turning on "hidden geo"? ❓

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              • soloS Offline
                solo
                last edited by

                If you smooth the corners (bevel) and apply that awesome arroway texture, would it not work?

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  Maybe. Another way, I guess, might be drawing vertical lines between the corner (which would have to be, errrr, "arc-ular" 😄 )and the walls it connects. Then use cylindrical mapping on the "corner part". You'd have to sample the texture from the "corner" part prior to painting it to the rest of the walls, I think, as Whaat's plugin seems to mess alittle with the scale of the textures. Hope this makes sense.

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                  • soloS Offline
                    solo
                    last edited by

                    I do not have the right texture, however the one I used should do, I used standard SU mapping (not projected) and got the following result.

                    http://img242.imageshack.us/img242/6005/smoothtextestok7.jpg

                    http://img518.imageshack.us/img518/7982/2008062116515420spx5.jpg

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      Looks good. Another problem solved. 👍

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        Thanks my friends.
                        So the easiest texturing tool of all takes care of this. Sometimes Sketchup surprises me 😄

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                        • W Offline
                          Whaat
                          last edited by

                          Here's the test I promised.

                          I only used the built-in SU texture tools as I described in previous post.

                          Rendered in Indigo 1.1.5 using displacement mapping. Current beta version of SkIndigo may not produce this same result. (This is my unreleased working version)

                          One extra step that I had to do to keep the edge from 'ripping' apart with the displacement mapping was to 'soften' the edges first in SU.

                          EDIT: I also should point out that I did not bevel or round the edges at all to get this result.


                          test.jpg

                          SketchUp Plugins for Professionals

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                          • StinkieS Offline
                            Stinkie
                            last edited by

                            Cool. The "soften" thing's a good tip! Thanks.

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              👍

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                              • soloS Offline
                                solo
                                last edited by

                                Another moon wrap.

                                http://img48.imageshack.us/img48/9475/moon1dl7.jpg

                                http://img48.imageshack.us/img48/8757/moon2ju7.jpg

                                Displacement added and quick animation.


                                http://img48.imageshack.us/img48/6804/moonsj4.gif

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • soloS Offline
                                  solo
                                  last edited by

                                  I used Vue 6 xsream for the above, I export as .avi and use corel animation suite to create the .gif and optimise.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • L Offline
                                    lewiswadsworth
                                    last edited by

                                    What are you using to make the animated gif, Pete?

                                    col sporcar si trova

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Cool texturing, Pete, though I think (if the image is tilable) you should scale it down by 2 or 4 or something. With so big craters it suggests that so big bombing of meteorites happened here that your moon would've exploded already 😄

                                      Gai...

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                                      • W Offline
                                        watkins
                                        last edited by

                                        Yes, it looks more like Phobos

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                                        • Alan FraserA Offline
                                          Alan Fraser
                                          last edited by

                                          AS far as the stonework on the corner goes, my first thought was that as long as the walls are vertical, there ought to be no problem simply wrapping the texture around the corner using SU's "old" mapping tools. It's basically exactly the same as wrapping a label around a wine bottle...something that's been possible since (I think) V4.
                                          Dale's little experiment seems to bear this out.

                                          3D Figures
                                          Were you required to walk 500 miles? Were you advised to walk 500 more?
                                          You could be entitled to compensation. Call the Pro Claimers now!

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                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            It still remains difficult to get a texture wrapped around an object in a lot of cases.
                                            Even though I was able to remake Whaats example, on other, more subdivided structures, it is not that easy.

                                            I had to give up on this one:

                                            SU screen:

                                            http://i140.photobucket.com/albums/r3/kwistenbiebel1/disSU.jpg

                                            Indigo:

                                            http://i140.photobucket.com/albums/r3/kwistenbiebel1/disindigo.jpg

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