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    [Plugin] UVTools v0.1

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    • StinkieS 離線
      Stinkie
      最後由 編輯

      Maybe. Another way, I guess, might be drawing vertical lines between the corner (which would have to be, errrr, "arc-ular" 😄 )and the walls it connects. Then use cylindrical mapping on the "corner part". You'd have to sample the texture from the "corner" part prior to painting it to the rest of the walls, I think, as Whaat's plugin seems to mess alittle with the scale of the textures. Hope this makes sense.

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      • soloS 離線
        solo
        最後由 編輯

        I do not have the right texture, however the one I used should do, I used standard SU mapping (not projected) and got the following result.

        http://img242.imageshack.us/img242/6005/smoothtextestok7.jpg

        http://img518.imageshack.us/img518/7982/2008062116515420spx5.jpg

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • StinkieS 離線
          Stinkie
          最後由 編輯

          Looks good. Another problem solved. 👍

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          • K 離線
            kwistenbiebel
            最後由 編輯

            Thanks my friends.
            So the easiest texturing tool of all takes care of this. Sometimes Sketchup surprises me 😄

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            • W 離線
              Whaat
              最後由 編輯

              Here's the test I promised.

              I only used the built-in SU texture tools as I described in previous post.

              Rendered in Indigo 1.1.5 using displacement mapping. Current beta version of SkIndigo may not produce this same result. (This is my unreleased working version)

              One extra step that I had to do to keep the edge from 'ripping' apart with the displacement mapping was to 'soften' the edges first in SU.

              EDIT: I also should point out that I did not bevel or round the edges at all to get this result.


              test.jpg

              SketchUp Plugins for Professionals

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              • StinkieS 離線
                Stinkie
                最後由 編輯

                Cool. The "soften" thing's a good tip! Thanks.

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                • K 離線
                  kwistenbiebel
                  最後由 編輯

                  👍

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                  • soloS 離線
                    solo
                    最後由 編輯

                    Another moon wrap.

                    http://img48.imageshack.us/img48/9475/moon1dl7.jpg

                    http://img48.imageshack.us/img48/8757/moon2ju7.jpg

                    Displacement added and quick animation.


                    http://img48.imageshack.us/img48/6804/moonsj4.gif

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • soloS 離線
                      solo
                      最後由 編輯

                      I used Vue 6 xsream for the above, I export as .avi and use corel animation suite to create the .gif and optimise.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • L 離線
                        lewiswadsworth
                        最後由 編輯

                        What are you using to make the animated gif, Pete?

                        col sporcar si trova

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                        • GaieusG 離線
                          Gaieus
                          最後由 編輯

                          Cool texturing, Pete, though I think (if the image is tilable) you should scale it down by 2 or 4 or something. With so big craters it suggests that so big bombing of meteorites happened here that your moon would've exploded already 😄

                          Gai...

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                          • W 離線
                            watkins
                            最後由 編輯

                            Yes, it looks more like Phobos

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                            (blog.wired.com)

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                            • Alan FraserA 離線
                              Alan Fraser
                              最後由 編輯

                              AS far as the stonework on the corner goes, my first thought was that as long as the walls are vertical, there ought to be no problem simply wrapping the texture around the corner using SU's "old" mapping tools. It's basically exactly the same as wrapping a label around a wine bottle...something that's been possible since (I think) V4.
                              Dale's little experiment seems to bear this out.

                              3D Figures
                              Were you required to walk 500 miles? Were you advised to walk 500 more?
                              You could be entitled to compensation. Call the Pro Claimers now!

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                              • K 離線
                                kwistenbiebel
                                最後由 編輯

                                It still remains difficult to get a texture wrapped around an object in a lot of cases.
                                Even though I was able to remake Whaats example, on other, more subdivided structures, it is not that easy.

                                I had to give up on this one:

                                SU screen:

                                http://i140.photobucket.com/albums/r3/kwistenbiebel1/disSU.jpg

                                Indigo:

                                http://i140.photobucket.com/albums/r3/kwistenbiebel1/disindigo.jpg

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                                • plot-parisP 離線
                                  plot-paris
                                  最後由 編輯

                                  but it nevertheless looks great 😄

                                  honestly, the creators of this impressive ancient arch may have wanted to put an emphasis on the corner by using different stones (it even looks a bit like shells).

                                  which renderer did you use? fry?

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                                  • J 離線
                                    johnsenior1973
                                    最後由 編輯

                                    @plot-paris said:

                                    which renderer did you use? fry?

                                    Indigo. It's just above the picture.

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                                    • plot-parisP 離線
                                      plot-paris
                                      最後由 編輯

                                      how right you are. I missed that. thanks for pointing out,johnsenior1973.

                                      so thats the new version of indigo with displacement!?! 😲
                                      cool, should try that one out too (but I tink I will wait until the stable release. mine is an office computer after all 😄 )

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                                      • K 離線
                                        kwistenbiebel
                                        最後由 編輯

                                        Yes, the latest Skindigo 1.1.5 is pretty stable and the displacement is a nice feature.

                                        I quote Whaat on the Indigo forum to get you going on displacement. His explanation helped me a lot:

                                        @whaat said:

                                        You have to start using Indigo displacement! It's really easy. Try setting your max subdivisions to 9 and then your displacement map 'gain' (b-value) to about 0.1 for starters. Then, keep tweaking the gain until you are satisfied with the depth of the displacement.
                                        Here's a tip for quick tests: Just select the stone material and 'render selection only'.

                                        But to go back on topic: I would still be interested in a way to texture (uv-map) the above example.... 😉
                                        I can't find the proper 'hack' in Sketchup for it.

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                                        • plot-parisP 離線
                                          plot-paris
                                          最後由 編輯

                                          cheers, kwistenbiebel (and thanks to Whaat). I will definitely have a try. sounds indeed quite easy to use.

                                          to the uv-mapping: I am still dreaming of the multiple (and individual) pin mapping. but I am afraid, this is far do complicated to achieve and will remain a dream for now...

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                                          • K 離線
                                            kwistenbiebel
                                            最後由 編輯

                                            @plot-paris said:

                                            to the uv-mapping: I am still dreaming of the multiple (and individual) pin mapping. but I am afraid, this is far do complicated to achieve and will remain a dream for now...

                                            Same here.
                                            I love your photoshop simulations for 'yet-to-be-developed' plugins very much though.
                                            They often are spot on ! 👍

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