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    [Plugin] UVTools v0.1

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    • RichardR Offline
      Richard
      last edited by

      Hey has anyone managed to map a sphere the same on both the normal and reverse sides? Would love one mapped with a 2:1 image if they have mastered this!

      Trying to create a sphere mapped with a PNG grid, so that I can develop a component that can be used as a tool for getting the correct coordinates for offset values when positioning HDRI maps in renderers! See the attached poor example.

      The idea is that an Grid with numerical values (PNG image) can be placed over a HDRI in PS and the yellow dot placed over the main light source as a reference, the HDRI image hidden and the file exported and reloaded into the sphere mapping.

      The Globe can then be rotated where you want your light source to be and the values read where they correspond to the red indicator and these values then used as offsets in the rendering app to correctly locate the HDRI illumination channel.

      http://img403.imageshack.us/img403/889/18080998.jpg

      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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      • thomthomT Offline
        thomthom
        last edited by

        That's very interesting on what you're doing Richard. Would you mind making a post when you've perfected this?

        For transfering UV mapped textured from front to back and the other way around you can use this plugin: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684

        But I'm not sure if that's what you're asking for? I see that the top of your sphere's texture is distorted while the bottom isn't. Was this what you where referring to?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • RichardR Offline
          Richard
          last edited by

          @thomthom said:

          That's very interesting on what you're doing Richard. Would you mind making a post when you've perfected this?

          For transfering UV mapped textured from front to back and the other way around you can use this plugin: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684

          But I'm not sure if that's what you're asking for? I see that the top of your sphere's texture is distorted while the bottom isn't. Was this what you where referring to?

          Mate I'm just not sure that would work with Whaat's spherical mapping?

          I certainly shall keep posted! I worked out a simple way to get the HDRI sun in exactly the same direction as the SU sun so that the SU sun can be used as a guide for shadow cast from the final HDRI!

          UPDATE

          http://img16.imageshack.us/img16/4933/globet.jpg

          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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          • thomthomT Offline
            thomthom
            last edited by

            I shouldn't matter how you map the faces. The UV Mirror plugin should be able to transfer them anyway.

            This gizmo of your is looking good. I'm very interested in this. And I'm sure there's a large bunch over at ASGVis's forum that'd be happy to see this.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • RichardR Offline
              Richard
              last edited by

              [quote="thomthom"]I shouldn't matter how you map the faces. The UV Mirror plugin should be able to transfer them anyway.[quote]

              And perfectly it did mate, thanks a bundle! Great job!

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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              • M Offline
                milena
                last edited by

                @whaat said:

                @unknownuser said:

                Tip: trying this plugin on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone. πŸ’š

                Thanks for the comment. This is an easy fix.

                Splat and splat, I tried with the scale, with untextured and textured object, but splat is much faster. I tried on the different coputer.. I can use UVtools only once after first "installation", first object is perfect and than splat, splat. Can someone help me, please? My objects are not so complicate, revolve surfaces (like vase).

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                • W Offline
                  Whaat
                  last edited by

                  @milena said:

                  @whaat said:

                  @unknownuser said:

                  Tip: trying this plugin on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone. πŸ’š

                  Thanks for the comment. This is an easy fix.

                  Splat and splat, I tried with the scale, with untextured and textured object, but splat is much faster. I tried on the different coputer.. I can use UVtools only once after first "installation", first object is perfect and than splat, splat. Can someone help me, please? My objects are not so complicate, revolve surfaces (like vase).

                  Please upload the SKP file so I can take a look. Thanks.

                  SketchUp Plugins for Professionals

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                  • M Offline
                    milena
                    last edited by

                    Splat and splat, I tried with the scale, with untextured and textured object, but splat is much faster. I tried on the different coputer.. I can use UVtools only once after first "installation", first object is perfect and than splat, splat. Can someone help me, please? My objects are not so complicate, revolve surfaces (like vase).[/quote]
                    Please upload the SKP file so I can take a look. Thanks.[/quote]
                    [quote:1nk2klmi]Thanks a lot and here is my file[/quote:1nk2klmi]


                    uv_help.skp

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                    • W Offline
                      Whaat
                      last edited by

                      milena,

                      As I expected, you are trying to map the back faces while the front faces have no material applied to them. You need to apply the material to the front side of the faces. First, reverse the faces of your vase and then paint the material on them. Then, use UVTools.

                      SketchUp Plugins for Professionals

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                      • M Offline
                        milena
                        last edited by

                        Thanks a lot for tip!!!
                        Is it possible with your tool to get this results?.I find on-line this vase and I am trying to apply on my models but I am not sure I am doing right. Can you see this file, please?


                        VASE_UV.skp


                        vase_UV.jpg

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                        • M Offline
                          milena
                          last edited by

                          I found a solution! thanks again!!!!

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                          • L Offline
                            luigi20
                            last edited by

                            I cant figure out how to use this... When I open up sketch up, is it suppose to be in plugins?

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              Hi Luigi, the very first post explains the usage. Please read that, then if you still can't get it going, ask again.

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • S Offline
                                spenceju
                                last edited by

                                Could someone please tell me how to use this plugin in sketchup? I put the file in the plugins folder but I do not see a "UV tools" context menu. Please let me know.

                                Thanks,

                                Justin Spencer

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                                • W Offline
                                  Whaat
                                  last edited by

                                  @spenceju said:

                                  Could someone please tell me how to use this plugin in sketchup? I put the file in the plugins folder but I do not see a "UV tools" context menu. Please let me know.

                                  Thanks,

                                  Justin Spencer

                                  Hi spence,
                                  Someone else posted this issue using a Mac system. I am actually not sure if the plugin works at all on Mac. Has anyone got it to work on Mac?

                                  SketchUp Plugins for Professionals

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                                  • S Offline
                                    spenceju
                                    last edited by

                                    Hi Whaat,

                                    Since posting my first post I was able to find the "UV tools" context menu. But when I select cylindrical mapping it doesn't seem to be doing anything. A few times it has caused SketchUp to quit. I'm going to try this on my PC and see if it works there. If it works I'll know it's a mac issue.

                                    thanks,

                                    spenceju

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                                    • majidM Offline
                                      majid
                                      last edited by

                                      dear Whatt, I am still pending for improvment , maybe adding qubic mapping, or maybe adding an interface...,
                                      thanx again for great plugins

                                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                      • PixeroP Offline
                                        Pixero
                                        last edited by

                                        Another great addition would be automatic unwrapping.
                                        You make a copy of your object.
                                        You select the edges where the cuts will be and the model gets flat.
                                        Then texture it and copy the UV info back to the original object.
                                        Doable?

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                                        • majidM Offline
                                          majid
                                          last edited by

                                          Pixero, πŸ‘ it would be great , and I guess it would be doable using SU7

                                          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                          • PixeroP Offline
                                            Pixero
                                            last edited by

                                            There's a technique called Peltmapping thats kind of "automatic".
                                            Take a look at the QuickTime movie here for an example what it can do.
                                            (First half of the movie is mostly cutting the model.)
                                            http://hydralab.com/pelting/

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