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    [Plugin] Round Edge - v1.0 (by Bezier)

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    • urgenU 離線
      urgen
      最後由 編輯

      ...standart shape (components)+Round Edge - v1.0 ...delete some faces 😉 😄


      103.jpg

      --pupil forever...------

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      • StinkieS 離線
        Stinkie
        最後由 編輯

        Thank you! Very cool.

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        • B 離線
          breezmisha
          最後由 編輯

          (= all try not wait! thanks great! 😍

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          • B 離線
            Ben Ritter
            最後由 編輯

            Fredo,

            Thank you very much.

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            • C 離線
              cnicolapc
              最後由 編輯

              Thank You very much.

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              • fredo6F 離線
                fredo6
                最後由 編輯

                @kmead said:

                I do have a quibble which may or may not be shared by all:

                The intersection of the rounded edges should meet in a semi-spherical intersection when three arcs meet at a corner, versus the hipped or groined intersection that is now occurring.

                I think it would be manageable to make a 'polished, round' join for 3 edges, whatever is their orientation. It's probably a geometrical headache, but the method would be mathematically exact, and imply no surface intersection.

                This is simply based on the remark that if the 3 edges are mutually orthogonal, as in a cube, you can draw a spherical join. Then, because you can always transform geometrically 3 edges with any orientations into orthogonal axes (via 3 plane shear transformations), you could deform the join as well with these transformations. This would give a junction with no groined intersection. This would work for 2 edges too.

                For 4 edges or more, I am not sure there is a geometrical shear transformation, preserving parallels, that could allow to transform them into a regular topology. But maybe I am wrong!

                Anyway, this is just for future work, but it's an interesting idea to explore.

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                • S 離線
                  ScottPara
                  最後由 編輯

                  I tried the ruby and I am impressed just in the time savings involved. My question is why is it still making hard corners? The far cube is from the script the closest one is using the longer method of rounding the profile the extruding and then rounding the top and bottom flats. Am I missing something, as I thought this is what the result I would have got fromt he script.

                  Scott


                  rounded (Medium).jpg

                  Love the fact that some HATE my avatar.....

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                  • fredo6F 離線
                    fredo6
                    最後由 編輯

                    As said in my previous post, I need to check if it's manageable when edges have any orientation (I think it is), and also confirm that it only works for intersection of 2 or 3 edges only, not more.

                    Note also that the 'true' rounding generate much more faces at the corners.

                    The initial version was more a trial and is closer to the spirit of a FollowMe. The interest, in my mind, is that it should be capable to handle custom profiles, allowing to decorate edges with profiled shapes. It also helped me to check how Sketchup handles surface intersections (which you can see is not always perfect, due to precision problems).

                    So, don't worry, I keep the request in my list.

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                    • S 離線
                      ScottPara
                      最後由 編輯

                      Thanks Fredo!

                      Love the fact that some HATE my avatar.....

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                      • M 離線
                        marne
                        最後由 編輯

                        Wow! Thanks for this great plugin! This is a true little helper. 😄

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                        • I 離線
                          ilay7k
                          最後由 編輯

                          how many editions of sketchup 7 are...one of is Fredo6Up 😉

                          Thank you for this Tool!

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                          • I 離線
                            Iglesias
                            最後由 編輯

                            Thanks a lot Fredo

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                            • A 離線
                              alphaonerecon
                              最後由 編輯

                              Hello

                              I'm new to SketchUp and just installed the bezier plug-in.
                              I am having drastically different results from everyone here so I
                              am clearly doing something wrong.

                              I followed the instructions, which are pretty straightforward, correctly but seem to be
                              missing something.

                              I have enclosed before and after pics of a simple box I attempted to round the corners
                              on.

                              When I applied the tool, this is what happened as a result.

                              I'm assuming it may have something to do with the pref' box that pops up once the tool is used?

                              Is the rounding automatic? Do I have to input data for it to work?

                              Please help this newbie!

                              Thanks! 😳


                              before


                              after

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                              • A 離線
                                alphaonerecon
                                最後由 編輯

                                Issue solved.

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                                • R 離線
                                  remus
                                  最後由 編輯

                                  Could i ask what the problem was?

                                  http://remusrendering.wordpress.com/

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                                  • Alan FraserA 離線
                                    Alan Fraser
                                    最後由 編輯

                                    It looks like the dims for the round edge may have been much bigger than the actual object.

                                    3D Figures
                                    Were you required to walk 500 miles? Were you advised to walk 500 more?
                                    You could be entitled to compensation. Call the Pro Claimers now!

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                                    • JClementsJ 離線
                                      JClements
                                      最後由 編輯

                                      I love the "intuitiveness" of your tools. Thank you.

                                      So far my experimentation has only turned up the following: It seems the "left-over" vertical edges from the rounded corner are left remaining. However, at least in simple models, they are easy enough to erase.

                                      John


                                      See the red-colored vertical edges

                                      John | Illustrator | Beaverton, Oregon

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                                      • fredo6F 離線
                                        fredo6
                                        最後由 編輯

                                        @jclements said:

                                        So far my experimentation has only turned up the following: It seems the "left-over" vertical edges from the rounded corner are left remaining. However, at least in simple models, they are easy enough to erase.
                                        John

                                        In this version 1.0, I preferred to keep a non-destructive approach, because the few investigations I had made showed me that the clean up must be handle with subtle care in order to avoid messing up the model. In simples cases, it is anyway relatively easy to do the cleanup by hand.

                                        So this should be for a further version.

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                                        • M 離線
                                          mikaztro
                                          最後由 編輯

                                          Thanks for this plugin Fredo! 😄

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                                          • F 離線
                                            Fletch
                                            最後由 編輯

                                            Thank you, Fredo! You hard work is very much appreciated!!!

                                            Fletch
                                            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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