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    [Plugin] Round Edge - v1.0 (by Bezier)

    Scheduled Pinned Locked Moved Plugins
    166 Posts 83 Posters 184.8k Views 83 Watching
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    • M
      mikaztro
      last edited by

      Thanks for this plugin Fredo! πŸ˜„

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      • FletchF
        Fletch
        last edited by

        Thank you, Fredo! You hard work is very much appreciated!!!

        Fletch
        3D Modeling addict. Former owner/developer of Twilight Render. sleepinggiantvisual.com

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        • ely862meE
          ely862me
          last edited by

          in about 1 minute

          boat on a lake using round edge


          Untitled.jpg


          Untitled.jpg

          Elisei (sketchupper)


          Before no life was done on Earth it was THE LIFE ITSELF...GOD
          Come and See EliseiDesign

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          • plot-parisP
            plot-paris
            last edited by

            @unknownuser said:

            After spending two days at the Google office in Boulder last week and then seeing your remark, I can't help but chuckle softly. πŸ˜’

            first Csaba let slip one of those ambiguous remarks; and now you. seems that something is coming up soon... 😲

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            • GaieusG
              Gaieus
              last edited by

              What I let slip is already published by Google actually. But yes, I am also hopeful for a cool, new version.

              Gai...

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              • JClementsJ
                JClements
                last edited by

                Understood, Fredo.

                Oh, and I would like to commend you on how you name your zip-file downloads. Makes management of updates MUCH EASIER!

                John | Illustrator | Beaverton, Oregon

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                • D
                  dolphus
                  last edited by

                  Thanx for the ruby much appreciated i will use it a great deal in my drawings 😍

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                  • B
                    BorgMan
                    last edited by

                    Allright, I have this BIG model (6.79mb per half) on which I want to unleash the tool. Will the filesize (and thus the controlability) suffer under it when I do so? Attached is a screencap of the model. Note that it's only half of it, and that the bridge and nacelles are addad after I'm done, which would mean a further increase in filesize. Next to that, it's probable that I will be deleting some of it's interior (yeah, it's got interior, I went completely nuts with it) to tone down the filesize.

                    So, people have been saying that adding a bevel to the model would be wise. But would it be in this case? Or would the model become uncontrolable? Some advice would be appreciated πŸ˜„


                    Hayden_2.jpg

                    More varied than the Borg, more powerful than the living dead, and better shots than Imperial Stormtroopers.

                    You've gotta love Slivers.

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                    • R
                      remus
                      last edited by

                      Depends more on the face count of the thing really.

                      My suggestion would to be quite select on your use of the bevel tool, using it only where its needed to add to the realism of the model.

                      Its also possible to control the number of segments the tool uses in the bevel, so i suppose if your careful with that you could go pretty wild with it.

                      Bottom line: bevel everything and it will become very unwieldy, try and go half way between beveling and no beveling.

                      http://remusrendering.wordpress.com/

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                      • P
                        PRSS
                        last edited by

                        Fantastic Fredo! The script is great - straight away started using it.
                        It'll become my most used script.

                        Thank you for the script

                        With best regards
                        PRSS

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                        • J
                          javy
                          last edited by

                          wowo~~ this is just what i want!
                          thanks! 😍

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                          • V
                            Venom
                            last edited by

                            Thank you very much~

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                            • B
                              botkill
                              last edited by

                              Hope this is useful to my models.

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                              • RayOchoaR
                                RayOchoa
                                last edited by

                                @borgman said:

                                Allright, I have this BIG model (6.79mb per half) on which I want to unleash the tool. Will the filesize (and thus the controlability) suffer under it when I do so? Attached is a screencap of the model. Note that it's only half of it, and that the bridge and nacelles are addad after I'm done, which would mean a further increase in filesize. Next to that, it's probable that I will be deleting some of it's interior (yeah, it's got interior, I went completely nuts with it) to tone down the filesize.

                                So, people have been saying that adding a bevel to the model would be wise. But would it be in this case? Or would the model become uncontrolable? Some advice would be appreciated πŸ˜„

                                Is each half of your model a component? If not that may be why your model is suffering the big file[ness]

                                CaR DeSiGnS bY mE
                                http://ray-ochoa.com

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                                • K
                                  ken114
                                  last edited by

                                  thank you fred,i am a student from china.and my english is not good enough to understand all of you said,anyway after some try,i found someway to use it
                                  coooooooooool πŸ˜„

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                                  • V
                                    Vicspa
                                    last edited by

                                    GREAT Plug-in Thanks

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                                    • thomthomT
                                      thomthom
                                      last edited by

                                      I was sitting yesterday with a model where I wanted to bevel the edges, but follow me wasn't very practical due to to complex shape. Then I happen to come across this plugin today. It did the job great. Only had to clean up two vertexes. Now I got a nice edge which picks up the highlights when I render in V-Ray. πŸ˜„

                                      Love your work man.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT
                                        thomthom
                                        last edited by

                                        One feature request: Allow the operation to be undone.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • fredo6F
                                          fredo6
                                          last edited by

                                          Unfortunately, the only thing you can do today is to 'UNDO' right after the operation.

                                          But your idea is interesting, assuming the development of another macro, say, SharpEdges, where you would select the side faces and then asks for joining them (as plane intersection), removing any round junctions.

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                                          • B
                                            BorgMan
                                            last edited by

                                            RayOchoa, I didn't make eacht half a component because I wanted to delete each and every line that is a result of pasting the two halves together and because of some non-symetrical parts. It's all done now, with the model being 20.9MB, but she renders quite nice πŸ˜‰

                                            Fredo, do you have paypal? I would like to make a small contribution for your efforts πŸ˜„

                                            More varied than the Borg, more powerful than the living dead, and better shots than Imperial Stormtroopers.

                                            You've gotta love Slivers.

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