[Plugin] Round Edge - v1.0 (by Bezier)
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@jclements said:
So far my experimentation has only turned up the following: It seems the "left-over" vertical edges from the rounded corner are left remaining. However, at least in simple models, they are easy enough to erase.
JohnIn this version 1.0, I preferred to keep a non-destructive approach, because the few investigations I had made showed me that the clean up must be handle with subtle care in order to avoid messing up the model. In simples cases, it is anyway relatively easy to do the cleanup by hand.
So this should be for a further version.
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Thanks for this plugin Fredo!
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Thank you, Fredo! You hard work is very much appreciated!!!
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in about 1 minute
boat on a lake using round edge
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@unknownuser said:
After spending two days at the Google office in Boulder last week and then seeing your remark, I can't help but chuckle softly.
first Csaba let slip one of those ambiguous remarks; and now you. seems that something is coming up soon...
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What I let slip is already published by Google actually. But yes, I am also hopeful for a cool, new version.
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Understood, Fredo.
Oh, and I would like to commend you on how you name your zip-file downloads. Makes management of updates MUCH EASIER!
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Thanx for the ruby much appreciated i will use it a great deal in my drawings
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Allright, I have this BIG model (6.79mb per half) on which I want to unleash the tool. Will the filesize (and thus the controlability) suffer under it when I do so? Attached is a screencap of the model. Note that it's only half of it, and that the bridge and nacelles are addad after I'm done, which would mean a further increase in filesize. Next to that, it's probable that I will be deleting some of it's interior (yeah, it's got interior, I went completely nuts with it) to tone down the filesize.
So, people have been saying that adding a bevel to the model would be wise. But would it be in this case? Or would the model become uncontrolable? Some advice would be appreciated
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Depends more on the face count of the thing really.
My suggestion would to be quite select on your use of the bevel tool, using it only where its needed to add to the realism of the model.
Its also possible to control the number of segments the tool uses in the bevel, so i suppose if your careful with that you could go pretty wild with it.
Bottom line: bevel everything and it will become very unwieldy, try and go half way between beveling and no beveling.
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Fantastic Fredo! The script is great - straight away started using it.
It'll become my most used script.Thank you for the script
With best regards
PRSS -
wowo~~ this is just what i want!
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Thank you very much~
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Hope this is useful to my models.
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@borgman said:
Allright, I have this BIG model (6.79mb per half) on which I want to unleash the tool. Will the filesize (and thus the controlability) suffer under it when I do so? Attached is a screencap of the model. Note that it's only half of it, and that the bridge and nacelles are addad after I'm done, which would mean a further increase in filesize. Next to that, it's probable that I will be deleting some of it's interior (yeah, it's got interior, I went completely nuts with it) to tone down the filesize.
So, people have been saying that adding a bevel to the model would be wise. But would it be in this case? Or would the model become uncontrolable? Some advice would be appreciated
Is each half of your model a component? If not that may be why your model is suffering the big file[ness]
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thank you fred,i am a student from china.and my english is not good enough to understand all of you said,anyway after some try,i found someway to use it
coooooooooool -
GREAT Plug-in Thanks
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I was sitting yesterday with a model where I wanted to bevel the edges, but follow me wasn't very practical due to to complex shape. Then I happen to come across this plugin today. It did the job great. Only had to clean up two vertexes. Now I got a nice edge which picks up the highlights when I render in V-Ray.
Love your work man.
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One feature request: Allow the operation to be undone.
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Unfortunately, the only thing you can do today is to 'UNDO' right after the operation.
But your idea is interesting, assuming the development of another macro, say, SharpEdges, where you would select the side faces and then asks for joining them (as plane intersection), removing any round junctions.
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