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    [Plugin] Round Edge - v1.0 (by Bezier)

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    • C 離線
      cnicolapc
      最後由 編輯

      Thank You very much.

      1 條回覆 最後回覆 回覆 引用 0
      • fredo6F 離線
        fredo6
        最後由 編輯

        @kmead said:

        I do have a quibble which may or may not be shared by all:

        The intersection of the rounded edges should meet in a semi-spherical intersection when three arcs meet at a corner, versus the hipped or groined intersection that is now occurring.

        I think it would be manageable to make a 'polished, round' join for 3 edges, whatever is their orientation. It's probably a geometrical headache, but the method would be mathematically exact, and imply no surface intersection.

        This is simply based on the remark that if the 3 edges are mutually orthogonal, as in a cube, you can draw a spherical join. Then, because you can always transform geometrically 3 edges with any orientations into orthogonal axes (via 3 plane shear transformations), you could deform the join as well with these transformations. This would give a junction with no groined intersection. This would work for 2 edges too.

        For 4 edges or more, I am not sure there is a geometrical shear transformation, preserving parallels, that could allow to transform them into a regular topology. But maybe I am wrong!

        Anyway, this is just for future work, but it's an interesting idea to explore.

        1 條回覆 最後回覆 回覆 引用 0
        • S 離線
          ScottPara
          最後由 編輯

          I tried the ruby and I am impressed just in the time savings involved. My question is why is it still making hard corners? The far cube is from the script the closest one is using the longer method of rounding the profile the extruding and then rounding the top and bottom flats. Am I missing something, as I thought this is what the result I would have got fromt he script.

          Scott


          rounded (Medium).jpg

          Love the fact that some HATE my avatar.....

          1 條回覆 最後回覆 回覆 引用 0
          • fredo6F 離線
            fredo6
            最後由 編輯

            As said in my previous post, I need to check if it's manageable when edges have any orientation (I think it is), and also confirm that it only works for intersection of 2 or 3 edges only, not more.

            Note also that the 'true' rounding generate much more faces at the corners.

            The initial version was more a trial and is closer to the spirit of a FollowMe. The interest, in my mind, is that it should be capable to handle custom profiles, allowing to decorate edges with profiled shapes. It also helped me to check how Sketchup handles surface intersections (which you can see is not always perfect, due to precision problems).

            So, don't worry, I keep the request in my list.

            1 條回覆 最後回覆 回覆 引用 0
            • S 離線
              ScottPara
              最後由 編輯

              Thanks Fredo!

              Love the fact that some HATE my avatar.....

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              • M 離線
                marne
                最後由 編輯

                Wow! Thanks for this great plugin! This is a true little helper. 😄

                1 條回覆 最後回覆 回覆 引用 0
                • I 離線
                  ilay7k
                  最後由 編輯

                  how many editions of sketchup 7 are...one of is Fredo6Up 😉

                  Thank you for this Tool!

                  1 條回覆 最後回覆 回覆 引用 0
                  • I 離線
                    Iglesias
                    最後由 編輯

                    Thanks a lot Fredo

                    1 條回覆 最後回覆 回覆 引用 0
                    • A 離線
                      alphaonerecon
                      最後由 編輯

                      Hello

                      I'm new to SketchUp and just installed the bezier plug-in.
                      I am having drastically different results from everyone here so I
                      am clearly doing something wrong.

                      I followed the instructions, which are pretty straightforward, correctly but seem to be
                      missing something.

                      I have enclosed before and after pics of a simple box I attempted to round the corners
                      on.

                      When I applied the tool, this is what happened as a result.

                      I'm assuming it may have something to do with the pref' box that pops up once the tool is used?

                      Is the rounding automatic? Do I have to input data for it to work?

                      Please help this newbie!

                      Thanks! 😳


                      before


                      after

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                      • A 離線
                        alphaonerecon
                        最後由 編輯

                        Issue solved.

                        1 條回覆 最後回覆 回覆 引用 0
                        • R 離線
                          remus
                          最後由 編輯

                          Could i ask what the problem was?

                          http://remusrendering.wordpress.com/

                          1 條回覆 最後回覆 回覆 引用 0
                          • Alan FraserA 離線
                            Alan Fraser
                            最後由 編輯

                            It looks like the dims for the round edge may have been much bigger than the actual object.

                            3D Figures
                            Were you required to walk 500 miles? Were you advised to walk 500 more?
                            You could be entitled to compensation. Call the Pro Claimers now!

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                            • JClementsJ 離線
                              JClements
                              最後由 編輯

                              I love the "intuitiveness" of your tools. Thank you.

                              So far my experimentation has only turned up the following: It seems the "left-over" vertical edges from the rounded corner are left remaining. However, at least in simple models, they are easy enough to erase.

                              John


                              See the red-colored vertical edges

                              John | Illustrator | Beaverton, Oregon

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                              • fredo6F 離線
                                fredo6
                                最後由 編輯

                                @jclements said:

                                So far my experimentation has only turned up the following: It seems the "left-over" vertical edges from the rounded corner are left remaining. However, at least in simple models, they are easy enough to erase.
                                John

                                In this version 1.0, I preferred to keep a non-destructive approach, because the few investigations I had made showed me that the clean up must be handle with subtle care in order to avoid messing up the model. In simples cases, it is anyway relatively easy to do the cleanup by hand.

                                So this should be for a further version.

                                1 條回覆 最後回覆 回覆 引用 0
                                • M 離線
                                  mikaztro
                                  最後由 編輯

                                  Thanks for this plugin Fredo! 😄

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • F 離線
                                    Fletch
                                    最後由 編輯

                                    Thank you, Fredo! You hard work is very much appreciated!!!

                                    Fletch
                                    Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • ely862meE 離線
                                      ely862me
                                      最後由 編輯

                                      in about 1 minute

                                      boat on a lake using round edge


                                      Untitled.jpg


                                      Untitled.jpg

                                      Elisei (sketchupper)


                                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                      Come and See EliseiDesign

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                                      • plot-parisP 離線
                                        plot-paris
                                        最後由 編輯

                                        @unknownuser said:

                                        After spending two days at the Google office in Boulder last week and then seeing your remark, I can't help but chuckle softly. 😒

                                        first Csaba let slip one of those ambiguous remarks; and now you. seems that something is coming up soon... 😲

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • GaieusG 離線
                                          Gaieus
                                          最後由 編輯

                                          What I let slip is already published by Google actually. But yes, I am also hopeful for a cool, new version.

                                          Gai...

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • JClementsJ 離線
                                            JClements
                                            最後由 編輯

                                            Understood, Fredo.

                                            Oh, and I would like to commend you on how you name your zip-file downloads. Makes management of updates MUCH EASIER!

                                            John | Illustrator | Beaverton, Oregon

                                            1 條回覆 最後回覆 回覆 引用 0
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