sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Prism problem

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    38 Posts 14 Posters 2.8k Views 14 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • AnssiA Offline
      Anssi
      last edited by

      @fruitjelly said:

      Then again, if ultimately, we want a equilateral triangle with for example 1m on each side.... We have to use maths...

      No we don't - we use the Tape measure tool. Make a triangle of any size, measure the side, and type the length you want, and press Enter. SU asks if you eant to resize the model, click OK, and you are done. If you have other things in your model that you don't want resized, group the triangle, and do the trick inside the group.

      Anssi

      securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

      1 Reply Last reply Reply Quote 0
      • R Offline
        remus
        last edited by

        Even the cube method isnt entirely accurate, see my previous post.

        http://remusrendering.wordpress.com/

        1 Reply Last reply Reply Quote 0
        • jeff hammondJ Offline
          jeff hammond
          last edited by

          @remus said:

          Even the cube method isnt entirely accurate, see my previous post.

          really? i did the cube method 3 times and it always worked out perfectly.. every edge was the same length.. or maybe i'm not understanding something?

          dotdotdot

          1 Reply Last reply Reply Quote 0
          • R Offline
            remus
            last edited by

            Hmmm, perhaps i made a mistake when i did it, i'll give it a go when i get home.

            http://remusrendering.wordpress.com/

            1 Reply Last reply Reply Quote 0
            • V Offline
              Voder Vocoder
              last edited by

              As long as we're looking things up on Wikipedia, we can see that it gives the dihedral (included angle between two adjacent faces) of a tetrahedron as 70.528779°. That gives us the following very simple construction:

              http://saveimage.eu/showoriginal-35/tet.jpg

              ~Voder

              1 Reply Last reply Reply Quote 0
              • jeff hammondJ Offline
                jeff hammond
                last edited by

                @voder vocoder said:

                As long as we're looking things up on Wikipedia, we can see that it gives the dihedral (included angle between two adjacent faces) of a tetrahedron as 70.528779°.

                i think the challenge is to build the shape entirely using sketchup tools and locks.. the cube method makes this possible.. your solution uses math (albeit you went straight for the answer but 70.52....deg is a solution for an equation)..
                here's an easy method for drawing an equilateral triangle without entering any numbers... [edit] - using this same method should work for for the entire shape but i'm having weird snap to problems.. i'll mess around with it tomorrow.. goodnight..


                triangle.skp

                dotdotdot

                1 Reply Last reply Reply Quote 0
                • R Offline
                  remus
                  last edited by

                  I must have been doing something weird when i tried that cube method originally, works like a charm now.

                  http://remusrendering.wordpress.com/

                  1 Reply Last reply Reply Quote 0
                  • Wo3DanW Offline
                    Wo3Dan
                    last edited by

                    @remus said:

                    I must have been doing something weird when i tried that cube method originally, works like a charm now.

                    Okay Remus, a beer or two now for you or anyone else with %(#FF0000)[a correct method 💭 with only SU, no math, to solve the problem attached to my previous post. No trial and error though,] I did that already.

                    1 Reply Last reply Reply Quote 0
                    • V Offline
                      Voder Vocoder
                      last edited by

                      Wo3Dan, by what means did you place the guide point? What do you mean by "this could be endpoint A"?

                      ~Voder

                      1 Reply Last reply Reply Quote 0
                      • BepB Offline
                        Bep
                        last edited by

                        Jims wikipedia way to contruct the piramide. 👍construct piramide.skp

                        greeting,

                        Bep van Malde

                        "History is written by the winners"

                        1 Reply Last reply Reply Quote 0
                        • Wo3DanW Offline
                          Wo3Dan
                          last edited by

                          @voder vocoder said:

                          Wo3Dan, by what means did you place the guide point? What do you mean by "this could be endpoint A"?

                          ~Voder

                          Voder, interested in the beer, right?!! 👊
                          I just placed a guidepoint (A’) on the vertical line, measured A’B and moved A’ up and/or down till I got the right length AB= 2102,833625??? mm From now on A’ is called A.
                          So this was done by trial and error, so to speak. And A is “only” accurate 6 decimals. Thereby it could be THE point A, the one I'm after.

                          I want the red and yellow plane dimensions unchanged after rotation while they now have a common edge length AB=2102,833625xxx mm

                          But to be honest, I’m not really interested in being this precise. What I’m after is a decent
                          way to do a rotation/snap in any situation, something SU unfortunately seems to lack.
                          So a rotate/snap solely for the reason of better/easier 3D constructing.
                          Not everything is as regular as a tetrahedron.

                          Wo3Dan

                          1 Reply Last reply Reply Quote 0
                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            @unknownuser said:

                            But to be honest, I’m not really interested in being this precise.

                            if you don't need super precision, you can use a heavily divided radius and it will get you pretty damn close if not right on the money..
                            2000 segments per circle here and the radii do in fact intersect..


                            RotateSnapProblem_jh.skp

                            dotdotdot

                            1 Reply Last reply Reply Quote 0
                            • V Offline
                              Voder Vocoder
                              last edited by

                              @wo3dan said:

                              Not everything is as regular as a tetrahedron.

                              True, including me, I'm afraid. But that's for a different forum.

                              @unknownuser said:

                              if you don't need super precision, you can use a heavily divided radius and it will get you pretty damn close if not right on the money.
                              2000 segments per circle here and the radii do in fact intersect.

                              Jeff, I have taken your previous admonition to heart and agree that the purpose of these construction exercises is not just to get the job done by whatever means, but to work within the constraints of SU's tools and, by applying them in an ingenious and elegant manner, solve the construction problem. The tetrahedron-in-the-cube is such a solution, although no one here can take credit for it beyond finding it in Wikipedia. On the other hand, using a 2000-segment circle is not particularly elegant; rather, it's more of a brute force approach, wouldn't you agree?

                              Wo3Dan's problem is indeed vexing.

                              ~Voder

                              1 Reply Last reply Reply Quote 0
                              • V Offline
                                Voder Vocoder
                                last edited by

                                Update: Acknowleding that it's really the same kind of brute force approach as the 2000-segment circle (and with a nod and smile to Jeff), dividing the vertical edge containing point A into 1000 segments yields fairly accurate results with the Rotate tool (although you have to Zoom way in to see the best fit). Rotate doesn't seem to have any problem with inferencing an endpoint to another endpoint, only to On Edge.

                                ~Voder

                                1 Reply Last reply Reply Quote 0
                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  @voder vocoder said:

                                  On the other hand, using a 2000-segment circle is not particularly elegant; rather, it's more of a brute force approach, wouldn't you agree?

                                  so what.. i said all that other crap before free beer came into the equation.. 😍

                                  seriously though, you're right.. and, i really don't think there's any sort of efficient manner to do this type of stuff in sketchup.. it would need true arcs i think..

                                  dotdotdot

                                  1 Reply Last reply Reply Quote 0
                                  • R Offline
                                    remus
                                    last edited by

                                    or maths...

                                    After spending half an hour on this, i tihnk if you want to try and do it withotu using the cube method youd be best of just learning pythagoras.

                                    http://remusrendering.wordpress.com/

                                    1 Reply Last reply Reply Quote 0
                                    • Jean LemireJ Offline
                                      Jean Lemire
                                      last edited by

                                      Hi folks.

                                      Some ideas on the "Cube" method in the attached SU file with an explanation on how to rotate the tetrahedron to have one side flat on the ground.


                                      Tetrahedron.skp

                                      Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

                                      1 Reply Last reply Reply Quote 0
                                      • Jean LemireJ Offline
                                        Jean Lemire
                                        last edited by

                                        Hi folks.

                                        Just in case someone is interested in the Platonic solids (also called Pythagorean solids),
                                        see these two SU file that show the relation between:

                                        1 - The cube or hexahedron (6 square faces) and the octahedron (8 triangular faces).

                                        2 - The dodecahedron (12 pentagonal faces) and the icosahedron (20 triangular faces).

                                        For each pair, you can get from one solide to the other by joining the center of each faces to the center of its neighbors faces.

                                        For the tetrahedron, you will get another smaller tetrahedron if you use this procedure.

                                        In conclusion:

                                        1 - You can get the tetrahedron and the octahedron from a cube (see previous posts).

                                        2 - You can get the icosahedron from three intersecting golden rectangles each at 90° from the others two as was shown in a thread somewhere.

                                        3 - You can get the dodecahedron from an icosahedron.

                                        Thus, you can get all five solids with great precision using only basic SU tools and without using any mathematics.

                                        Just ideas.


                                        Cube and octahedron.skp


                                        Dodecahedron and icosahedron.skp

                                        Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

                                        1 Reply Last reply Reply Quote 0
                                        • 1
                                        • 2
                                        • 2 / 2
                                        • First post
                                          Last post
                                        Buy SketchPlus
                                        Buy SUbD
                                        Buy WrapR
                                        Buy eBook
                                        Buy Modelur
                                        Buy Vertex Tools
                                        Buy SketchCuisine
                                        Buy FormFonts

                                        Advertisement