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    Prism problem

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    • ely862meE Offline
      ely862me
      last edited by

      the circles will meet but the problem is that the circles aren t perfect they haven t infinite points and they won t meet in the perfect point

      as u ll see is almost good after the rotation of the triangles at that point, but isn t fitted because the circle isn t infinite;so i fitt them by hand after rotation and "voila!"
      prism.skpprism.jpg
      "The problem is that SU cannot snap to edges when rotating and this makes us need to find out workatrounds all the time."(Gaeius) this is the main problem

      i wasn t pleased so i scale it and finally i saw the differences but they are verry smallprism1.jpg

      i used circles with 200 segments u ll use with more segments will be much closer but never perfect

      Elisei (sketchupper)


      Before no life was done on Earth it was THE LIFE ITSELF...GOD
      Come and See EliseiDesign

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      • BepB Offline
        Bep
        last edited by

        Hello fruitjelly,

        Is this the solution your looking for.
        bep.jpg

        greetings
        Bep van Malde

        "History is written by the winners"

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        • I Offline
          igor
          last edited by

          here is my way: (note that i didnt read all the posts, so someone might have already said this)
          make an equilateral triangle. since its equilateral, all the angles should be the same (60 degrees). copy-rotate it (rotate tool + ctrl) up 60 degrees. and then you...

          opps, i just checked to see if my method would work, i doesnt. <insert homer simpson esque "d'oh" here>. sorry for taking up space with a non-helpful post

          and i have now looked at the previous posts and realized you have some very good help. good luck!

          The genius switch has no "off" position
          Intelegence is natrual, it takes real effort to be ignorant

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          • Didier BurD Offline
            Didier Bur
            last edited by

            This is called a tetrahedron:
            http://en.wikipedia.org/wiki/Tetrahedron

            DB

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            • GaieusG Offline
              Gaieus
              last edited by

              @didier bur said:

              This is called a tetrahedron:
              http://en.wikipedia.org/wiki/Tetrahedron

              Oh yes, and there is a "ready made" one in the shapes library - but how do we make one (without maths)?!
              😄

              Gai...

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              • J Offline
                Jim
                last edited by

                This animation from Wikipedia shows it's really very simple! (Inside a cube.)


                Tetraeder_animation_with_cube.gif

                Hi

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                • R Offline
                  remus
                  last edited by

                  Good find jim.

                  Still quite a way out though 😉

                  http://farm4.static.flickr.com/3003/2522211423_ee5c428b5e_o.jpg

                  I also tried rotating a copy of the base triangle in to place by the dihedral angle (accurate to 6 decimal places) and that is still quite a way out as well. about 0.7% if i remeber correctly.

                  http://remusrendering.wordpress.com/

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Gee Jim,

                    That's indeed very simple! 😲

                    Gai...

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                    • Wo3DanW Offline
                      Wo3Dan
                      last edited by

                      Unfortunately I have not found a solution for this problem in general (i.e. rotate/snap by pure construction), see attachment below.
                      For special cases like the one presented here by fruitjelly (a tetrahedron) there always seem to be good workarounds. So next question: How would you solve the rotation in the attached model to get the one and only edge AB?
                      (We had this discussion before about creating the perfect buckyball but that's also a special case)


                      RotateSnapProblem.skp

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Ah, Wodan,

                        I remember this challange. I even have a "no-solution" version of this among my models at the WareHouse: http://sketchup.google.com/3dwarehouse/details?mid=8075be6a6da45be3d2f8fef8fa52eceb

                        Actually the exact same problem as here...

                        Gai...

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                        • F Offline
                          fruitjelly
                          last edited by

                          Jim's image so far best illustrates the easiest way to for that shape. Then again, if ultimately, we want a equilateral triangle with for example 1m on each side.... We have to use maths, such as pythagoras theorem, but the weird never ending figures simply will not produce an accurate shape.

                          So do you guys think its ok to say that, as far as complicated geometry are concerned (especially with arcs and curves), sketchup ain't that useful when dealing with accuracy.

                          Modeling this tetrahedron had been a real pain, but turns out the solution is a damn cube....

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                          • jujuJ Offline
                            juju
                            last edited by

                            It's a known fact that SU accuracy isn't the best around, but then again it isn't meant for creating geometry smaller than the feet of a dust mite.

                            Save the Earth, it's the only planet with chocolate.

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                            • AnssiA Offline
                              Anssi
                              last edited by

                              @fruitjelly said:

                              Then again, if ultimately, we want a equilateral triangle with for example 1m on each side.... We have to use maths...

                              No we don't - we use the Tape measure tool. Make a triangle of any size, measure the side, and type the length you want, and press Enter. SU asks if you eant to resize the model, click OK, and you are done. If you have other things in your model that you don't want resized, group the triangle, and do the trick inside the group.

                              Anssi

                              securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                              • R Offline
                                remus
                                last edited by

                                Even the cube method isnt entirely accurate, see my previous post.

                                http://remusrendering.wordpress.com/

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  @remus said:

                                  Even the cube method isnt entirely accurate, see my previous post.

                                  really? i did the cube method 3 times and it always worked out perfectly.. every edge was the same length.. or maybe i'm not understanding something?

                                  dotdotdot

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                                  • R Offline
                                    remus
                                    last edited by

                                    Hmmm, perhaps i made a mistake when i did it, i'll give it a go when i get home.

                                    http://remusrendering.wordpress.com/

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                                    • V Offline
                                      Voder Vocoder
                                      last edited by

                                      As long as we're looking things up on Wikipedia, we can see that it gives the dihedral (included angle between two adjacent faces) of a tetrahedron as 70.528779°. That gives us the following very simple construction:

                                      http://saveimage.eu/showoriginal-35/tet.jpg

                                      ~Voder

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                                      • jeff hammondJ Offline
                                        jeff hammond
                                        last edited by

                                        @voder vocoder said:

                                        As long as we're looking things up on Wikipedia, we can see that it gives the dihedral (included angle between two adjacent faces) of a tetrahedron as 70.528779°.

                                        i think the challenge is to build the shape entirely using sketchup tools and locks.. the cube method makes this possible.. your solution uses math (albeit you went straight for the answer but 70.52....deg is a solution for an equation)..
                                        here's an easy method for drawing an equilateral triangle without entering any numbers... [edit] - using this same method should work for for the entire shape but i'm having weird snap to problems.. i'll mess around with it tomorrow.. goodnight..


                                        triangle.skp

                                        dotdotdot

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                                        • R Offline
                                          remus
                                          last edited by

                                          I must have been doing something weird when i tried that cube method originally, works like a charm now.

                                          http://remusrendering.wordpress.com/

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                                          • Wo3DanW Offline
                                            Wo3Dan
                                            last edited by

                                            @remus said:

                                            I must have been doing something weird when i tried that cube method originally, works like a charm now.

                                            Okay Remus, a beer or two now for you or anyone else with %(#FF0000)[a correct method 💭 with only SU, no math, to solve the problem attached to my previous post. No trial and error though,] I did that already.

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