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    [Plugin] Global_Material_Change

    Scheduled Pinned Locked Moved Plugins
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    • M Offline
      mateo soletic
      last edited by

      Tig
      Thanks a lot, I just tried it , Great script. 👍

      [Concept Illustrations](http://concept-illustrations.com/)

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      • M Offline
        Matt666
        last edited by

        Hi Tig !
        Excellent Plug-in !!
        I have translated it in French language...

        I tried to create similar script... It works differently, and I have some problems...
        1- Select a face with the old texture
        2- Choose the new texture in the 'paint' palette
        3- Apply "Add to the model" in the right click context menu in the palette
        4- Run the script.

        The third stage is a problem. I can't add the texture directly with the code... And if you don't do that, the texture is not saved. Do you have any method ??

        #Replace texture definition of a face with the active texture in the palette
        
        def process_textures(entities, anctxt, newtxt)
        	entities.each do |entity| 
        		case entity.typename
        		when 'Group'
        			process_textures entity.entities, anctxt, newtxt
        		when 'ComponentInstance'
        			if entity.material == anctxt
        					entity.material = newtxt
        			end
        			edef = entity.definition
        			process_textures edef.entities, anctxt, newtxt
        		when 'Face'
        			if entity.material == anctxt
        					entity.material = newtxt
        			end
        			if entity.back_material == anctxt
        					entity.back_material = newtxt
        			end
        		end
        	end
        end
        
        def reptxt
        	model = Sketchup.active_model
        	ss = model.selection
        	model.start_operation "Remplacer textures"
        	if model.materials.current !=nil
        		active_material = model.materials.current.name
        		puts "Texture active = " + active_material
        		if ss.empty?
        			UI.messagebox("Aucune selection.")
        			return nil
        		else
        			ent = ss[0]
        			if ent.typename == "Face"
        				puts "\nL'entité sélectionnée est de type Face."
        				if ent.material !=nil
        					process_textures model.active_entities, ent.material, active_material
        					model.commit_operation
        				end
        			else
        				UI.messagebox("\nL'entité sélectionnée n'est pas de type Face (" + ss[0].typename + ").")
        			end
        		end
        	else
        		UI.messagebox("Aucune texture active.")
        		return nil
        	end
        end
        
        if not file_loaded?("reptxt.rb")
        	UI.menu("Plugins").add_item("Replace texture definition"){reptxt}
        end
        

        Thank you !


        fr_Global_Material_Change.rb

        Frenglish at its best !
        My scripts

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        • PixeroP Offline
          Pixero
          last edited by

          Thanks, I know I'll have great use of it.

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          • TIGT Offline
            TIG Moderator
            last edited by

            Here's v1.1...

            Usage:

            1. Select entities.
              [IF there's no selection ALL active entities are used]
            2. Activate the script from the Plugins Menu.
            3. Choose Old Material [to be replaced].
              [<< DEFAULT >>=NO Material, << ALL >>=ALL Materials &
              then Alphabetical list]
            4. Choose the desired New Material.
              [<< DEFAULT >> = No Material]
              To access Materials that are off the visible list type the first letter - e.g. 'W' and use up/down arrow-keys to move to the one you want e.g. 'W'hite...

            History:
            1.0 20080522 First issue.
            1.1 20080523 Lists alphabetical & guidance on arrows.
            Progress 'ticker' added...

            .


            Global_Material_Change.rb

            TIG

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            • CadFatherC Offline
              CadFather
              last edited by

              Thank you TIG - i'll give it a try - it's a plug in i've been thinking about for some time.. 😛

              1 Reply Last reply Reply Quote 0
              • J Offline
                Julius
                last edited by

                really useful!

                1 Reply Last reply Reply Quote 0
                • JClementsJ Offline
                  JClements
                  last edited by

                  So far, so good. I can see it being a big time saver.

                  Thanks, John

                  John | Illustrator | Beaverton, Oregon

                  1 Reply Last reply Reply Quote 0
                  • boofredlayB Offline
                    boofredlay
                    last edited by

                    Very useful, thanks.

                    http://www.coroflot.com/boofredlay

                    1 Reply Last reply Reply Quote 0
                    • plot-parisP Offline
                      plot-paris
                      last edited by

                      may be I am stupid. but I cant find the ruby (I pasted it in the SketchUp Plugin folder. but it doesn't show up in the plugins window (neither does it in any context menu or the paint bucket window)...

                      is there something I dont know?

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                      • boofredlayB Offline
                        boofredlay
                        last edited by

                        Here it is on my screen.


                        GMC.jpg

                        http://www.coroflot.com/boofredlay

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                        • plot-parisP Offline
                          plot-paris
                          last edited by

                          thanks Boofredlay,

                          I deleted it, copied it in the pluginsfolder again and it worked... no idea what happend.

                          now it shows up in the plugins tool bar and is doing a great job! 😍

                          1 Reply Last reply Reply Quote 0
                          • P Offline
                            perk
                            last edited by

                            Thanks Tig

                            Huge time saver!!

                            1 Reply Last reply Reply Quote 0
                            • D Offline
                              Dan
                              last edited by

                              My thanks too, Tig!
                              Very useful script.

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                Morpeth
                                last edited by

                                very useful.. ☀

                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  sepo
                                  last edited by

                                  Thanks.. It works like charm.

                                  1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    bassie
                                    last edited by

                                    Just what I needed. Thanks!!

                                    1 Reply Last reply Reply Quote 0
                                    • X Offline
                                      xrok1
                                      last edited by

                                      bravo!!

                                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                      http://www.Twilightrender.com try it!

                                      1 Reply Last reply Reply Quote 0
                                      • F Offline
                                        fewltu
                                        last edited by

                                        Thank you so much!!! This is a huge help to me for setting up renderings for export. One huge improvement I would suggest is the ability to select multiple "old" materials to be replaced with one "new" material all at once. Thanks again!

                                        1 Reply Last reply Reply Quote 0
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