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    [Plugin] Door-Lintel Update + Window-Sill

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    • Didier BurD Offline
      Didier Bur
      last edited by

      Hi syahirXIII,

      The message shown on your image pops up when the reveal's face loop is made of more than 4 edges.
      Please check if this is the case on the face that doesn't work.
      Regards

      4 edges.jpg

      DB

      guanjinG 1 Reply Last reply Reply Quote 0
      • guanjinG Offline
        guanjin @TIG
        last edited by

        @TIG
        hello
        This plugin doesn't seem to support sketchup2024
        A very suitable plugin, can you fix it working on sketchup024?
        thanks

        1 Reply Last reply Reply Quote 0
        • guanjinG Offline
          guanjin @Didier Bur
          last edited by

          @Didier-Bur
          hello
          This plugin doesn't seem to support sketchup2024
          A very suitable plugin, can you fix it working on sketchup024?
          thanks

          1 Reply Last reply Reply Quote 1
          • N Offline
            naealmeida Newcomers
            last edited by

            Hello! Can you update the plugin for the new skecthup 2024 please

            1 Reply Last reply Reply Quote 0
            • A Offline
              aricfish
              last edited by

              Hi All,

              Is this plugin working in 2024 sketchup? Huge time saver but not working for me in newest version.

              Didier BurD 1 Reply Last reply Reply Quote 0
              • Didier BurD Offline
                Didier Bur @aricfish
                last edited by

                @ SU2024 and Door-Lintel users:

                Hi,
                I don't have SU2024 installed on my PC.
                Maybe some developer (TIG ?) will update the plugin ?
                So here it is.

                Regards,

                # Name :          door_lintel
                # Description :   Draws a lintel above door between wall sides, and window as well
                # Author :        D. Bur
                # Usage :         select face and "Door by reveal" in context menu
                # Date :          May 2008
                # Type :          Tool
                # History:        1.0 (May 2008) - first version
                #                 1.1 (May 2008) - window added 
                
                require 'sketchup.rb'
                
                # f=Sketchup.active_model.selection[0]
                
                def trad(word)
                	# tStrings = [["Door" "Porte"],["Window" "Fenetre"]]
                	tStrings={ "Door" => "Porte", "Window" => "Fenêtre"}
                	return word if Sketchup.get_locale != "fr"
                	return tStrings[word]
                end
                
                def dbe_by_embrasure(type)
                	model=Sketchup.active_model
                	entities=Sketchup.active_model.active_entities
                	@dbe_door_height=2.m if not @dbe_door_height
                	@dbe_window_height=135.cm if not @dbe_window_height
                	@dbe_sill_height=1.m if not @dbe_sill_height
                	org_face=model.selection[0]
                  
                	model.start_operation "Door-window by reveal"
                  
                	  if model.selection.empty?
                		UI.messagebox("Empty selection: please select a vertical face.")
                		return
                	end
                	if (model.selection.length !=1) 
                		UI.messagebox("Please select only ONE vertical face.")
                		return
                	end
                	if  (model.selection[0].class != Sketchup::Face)
                		UI.messagebox("Please select a vertical face.")
                		return
                	end
                	if org_face.normal.z>1e-012 or org_face.normal.z<-1e-012
                		UI.messagebox("Please select a VERTICAL face.")
                		return
                	 end
                	
                	if org_face.outer_loop.edges.length != 4
                		UI.messagebox("Please select a RECTANGULAR vertical face.")
                		return
                	 end
                	 
                	 # Parse edges
                	edges=org_face.edges
                	@verticals={}
                	@horizontals={}
                	
                	edges.each do |e|
                		if e.start.position.z==e.end.position.z
                			@horizontals[e]=e.start.position.z
                		else
                			@verticals[e]=e.start.position.distance e.end.position
                		end
                	end
                	
                	# Dialog
                	#puts "type " + type.inspect
                	if type=="door"
                		return if !dbe_door_height()
                	else
                		return if !dbe_window_height()
                	end
                	
                	# heights control
                	if type=="door"
                		height_ok=false
                		until height_ok
                			if @dbe_door_height<@verticals.values.max #or (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
                				height_ok =true
                			else
                				UI.messagebox("Incorrect height for this door.\nPlease set it to a lower value than " +@verticals.values.max.to_s)
                				return if !dbe_door_height()
                			end
                		end
                	end
                	
                	if type=="window"
                		heights_ok=false
                		until heights_ok
                			if (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
                				heights_ok =true
                			else
                				UI.messagebox("Incorrect heights for this windows.\nSum of sill and window heights should'nt exceed "  + @verticals.values.max.to_s)
                				return if !dbe_window_height()
                			end
                		end
                	end
                	
                  # Highest edge & lintel height
                  high_edge=@horizontals.index(@horizontals.values.max)
                  bottom_edge=@horizontals.index(@horizontals.values.min)
                  lintel_height=@verticals.values.max-@dbe_door_height if type=="door"
                  lintel_height=@verticals.values.max-(@dbe_window_height+@dbe_sill_height) if type=="window"
                  # New face of lintel
                  p1=high_edge.start.position
                  p2=high_edge.end.position
                  p3=Geom::Point3d.new(p1.x,p1.y,(p1.z-lintel_height))
                  p4=Geom::Point3d.new(p2.x,p2.y,(p2.z-lintel_height))
                  # Mid point of lintel
                  v=p2.vector_to p3
                  v.length=v.length/2.0
                  mid=p2.offset(v)
                  # Opening width
                  v_norm=org_face.normal
                  touch=model.raytest([mid,v_norm])
                  if touch
                    same_object=true
                    hitpoint=touch[0]
                    hit_obj=touch[1]
                    if hit_obj.length>1
                      hit_face=hit_obj.last
                      hit_parent=hit_obj[0]
                      if not hit_parent.entities.include? org_face
                        same_object=false
                      end
                      else
                      hit_parent=hit_obj.last
                      hit_face=hit_obj.last
                    end
                    width=mid.distance hitpoint
                    if width > 200
                      go=UI.messagebox("Suspicious door width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                      return nil if go==2
                    end
                    case hit_parent.typename
                      when "Face"
                        if org_face.normal!=hit_face.normal.reverse
                          UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                          return nil
                        end
                      else
                        if same_object==false
                          UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                          return
                        end
                    end
                  else
                    UI.messagebox("No opposite wall to connect lintel.")
                    return nil
                  end
                  
                  new_face=entities.add_face p1,p2,p4,p3
                  if touch and same_object==true
                    v2=new_face.normal
                    v2.length=width
                    new_face.pushpull width
                    else
                    UI.messagebox("Cannot pushpull lintel.")
                  end
                  
                  #Redraw these fucking remaining edges to better kill them
                  e1=entities.add_line(p1.offset(v2),p2.offset(v2))
                  e2=entities.add_line(p1.offset(v2),p3.offset(v2))
                  e3=entities.add_line(p2.offset(v2),p4.offset(v2))
                  e1.erase!
                  e2.erase!
                  e3.erase!
                
                  if type=="window"
                    # New face of sill
                    p1=bottom_edge.start.position
                    p2=bottom_edge.end.position
                    p3=Geom::Point3d.new(p1.x,p1.y,(p1.z+@dbe_sill_height))
                    p4=Geom::Point3d.new(p2.x,p2.y,(p2.z+@dbe_sill_height))
                    # Mid point of sill
                    v=p2.vector_to p3
                    v.length=v.length/2.0
                    mid=p2.offset(v)
                    # Opening width
                    touch=model.raytest([mid,v_norm])
                    if touch
                      same_object=true
                      hitpoint=touch[0]
                      hit_obj=touch[1]
                      if hit_obj.length>1
                        hit_face=hit_obj.last
                        hit_parent=hit_obj[0]
                        #if not hit_parent.entities.include? org_face
                          #same_object=false
                        #end
                      else
                        hit_parent=hit_obj.last
                        hit_face=hit_obj.last
                      end
                    width=mid.distance hitpoint
                    if width > 200
                      go=UI.messagebox("Suspicious window width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                      return nil if go==2
                    end
                    case hit_parent.typename
                      when "Face"
                        if v_norm!=hit_face.normal.reverse
                          UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                          return nil
                        end
                      else
                        if same_object==false
                          UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                          return
                        end
                    end
                  else
                    UI.messagebox("No opposite wall to connect linter.")
                    return nil
                  end
                  
                  new_face=entities.add_face p1,p2,p4,p3
                  if touch and same_object==true
                    v2=new_face.normal
                    v2.length=width
                    new_face.pushpull width
                    else
                    UI.messagebox("Cannot pushpull sill.")
                  end
                  
                  #Redraw these fucking remaining edges to better kill them
                  e1=entities.add_line(p1.offset(v2),p2.offset(v2))
                  e2=entities.add_line(p1.offset(v2),p3.offset(v2))
                  e3=entities.add_line(p2.offset(v2),p4.offset(v2))
                  e1.erase!
                  e2.erase!
                  e3.erase!
                
                  end # if window
                  model.commit_operation
                end
                
                def dbe_door_height
                	@dbe_door_height=2.m if not @dbe_door_height
                	prompt=["Door height: "]
                	value=[@dbe_door_height]
                	results=inputbox prompt,value,"Door height"
                	puts results.inspect
                	return false if !results
                	@dbe_door_height=results[0]
                
                end
                
                def dbe_window_height
                	@dbe_window_height=135.cm if not @dbe_window_height
                	@dbe_sill_height=1.m if not @dbe_sill_height
                	prompts=["Sill height:  ","Window height:  "]
                	values=[@dbe_sill_height,@dbe_window_height]
                	results=inputbox prompts,values,"Window heights"
                	return false if !results
                	@dbe_sill_height=results[0]
                	@dbe_window_height=results[1]
                end
                
                def valid_door_selection
                  s=Sketchup.active_model.selection
                  return false if s.length!=1
                  return false if s[0].typename!="Face"
                  return false if s[0].normal.z>1e-012 or s[0].normal.z<-1e-012
                  return false  if s[0].outer_loop.edges.length != 4
                  return true
                end
                
                #----------------------------------------------------------------------------
                # add menu items
                if !file_loaded?(__FILE__ )
                  dbe_menu=UI.menu("Tools").add_submenu("Door/Window by reveal")
                  dbe_menu.add_item("Door") { dbe_by_embrasure "door"}
                  dbe_menu.add_item("Window") { dbe_by_embrasure "window" }
                  dbe_menu.add_separator
                  
                   # Context menu
                    UI.add_context_menu_handler do |menu|
                        if( valid_door_selection )
                        		menu.add_separator
                            menu.add_item("Door by reveal") { dbe_by_embrasure "door" }
                            menu.add_item("Window by reveal") { dbe_by_embrasure "window" }
                            menu.add_separator
                        end
                    end
                end
                
                file_loaded(__FILE__ )
                
                
                

                DB

                guanjinG 1 Reply Last reply Reply Quote 0
                • guanjinG Offline
                  guanjin @Didier Bur
                  last edited by

                  @Didier-Bur
                  It seems that no one has fixed this plugin😞

                  TIGT 1 Reply Last reply Reply Quote 0
                  • TIGT Offline
                    TIG Moderator @guanjin
                    last edited by

                    @guanjin
                    It doesn't work in v2024 [various errors], e.g.

                    Error: #<NoMethodError: undefined method 'index' for {#Sketchup::Edge:0x0000019daaeab1b0=>0.0, #Sketchup::Edge:0x0000019daaeab160=>39.37007874015748}:Hash>
                    C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 100:in 'dbe_by_embrasure'
                    C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 274:in `block in <top (required)>'

                    @Didier-Bur also obfuscates his code, so without arduously repacking it back into RB code it'd be difficult to say what the issues are...

                    TIG

                    1 Reply Last reply Reply Quote 0
                    • guanjinG Offline
                      guanjin
                      last edited by

                      So many experts, no one can fix this plugin
                      The forum is no longer the same as before

                      1 Reply Last reply Reply Quote -2
                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        @Didier-Bur needs to fix this - it's his baby...

                        TIG

                        Didier BurD 1 Reply Last reply Reply Quote 0
                        • Didier BurD Offline
                          Didier Bur @TIG
                          last edited by

                          Hi all,
                          My baby is quite old now 😉
                          Here is the non-encrypted version. Please unpack in your Plugins dir.
                          No update because I haven't SU2024.
                          Regards,DBUR_Lines2Tubes.zip

                          DB

                          Didier BurD 1 Reply Last reply Reply Quote 0
                          • Didier BurD Offline
                            Didier Bur @Didier Bur
                            last edited by

                            Me again,
                            Same goes for door_lintel.rb

                            door_lintel_uncrypted.zip

                            DB

                            1 Reply Last reply Reply Quote 0
                            • J Offline
                              JGA
                              last edited by

                              Didier, thanks for sharing.

                              Regards,
                              JGA

                              1 Reply Last reply Reply Quote -1
                              • guanjinG Offline
                                guanjin
                                last edited by

                                Thank you to Didier Bur for the source code, which successfully fixed the work in 2024 and modified the multi-faceted selection stretching.
                                
                                Thank you again, Didier Bur![alt text](image url)无标题项目.gif

                                guanjinG 2 Replies Last reply Reply Quote 0
                                • guanjinG Offline
                                  guanjin @guanjin
                                  last edited by

                                  This post is deleted!
                                  1 Reply Last reply Reply Quote 0
                                  • guanjinG Offline
                                    guanjin @guanjin
                                    last edited by

                                    @guanjin said in [Plugin] Door-Lintel Update + Window-Sill:

                                    Thank you to Didier Bur for the source code, which successfully fixed the work in 2024 and modified the multi-faceted selection stretching.
                                    Thank you again, Didier Bur
                                    无标题项目.gif

                                    1 Reply Last reply Reply Quote 0
                                    • L Offline
                                      lamngoaison
                                      last edited by

                                      i got a new problem. SU2025. any one fix it for SU2025 yet? please!!

                                      TIGT 1 Reply Last reply Reply Quote 0
                                      • TIGT Offline
                                        TIG Moderator @lamngoaison
                                        last edited by

                                        @lamngoaison

                                        The linked post contains a ZIP file posted a few days ago
                                        link
                                        Which can be converted to an RBZ by changing its filetype suffix.
                                        It worked in v2024, so should also work in v2025 ?

                                        TIG

                                        L 1 Reply Last reply Reply Quote 0
                                        • L Offline
                                          lamngoaison @TIG
                                          last edited by

                                          @TIG thanks alot 😁

                                          1 Reply Last reply Reply Quote 0
                                          • M Offline
                                            memaridrue81
                                            last edited by

                                            hi Didier Bur,

                                            May I request an update for this extension for SketchUp 2023 and higher? it work well with my SKP 2022 but file crashes when I use it in skp 2023 😊

                                            Many thanks!

                                            1 Reply Last reply Reply Quote 0
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