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    [Plugin] SketchyBevel 0.1(Updated May 11)

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    • C
      CPhillips
      last edited by

      Its a known bug. I haven't figured out how to detect those faces yet. You can fix it by erasing the face and redrawing it using a clockwise line.

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      • W
        Whaat
        last edited by

        @cphillips said:

        Its a known bug. I haven't figured out how to detect those faces yet. You can fix it by erasing the face and redrawing it using a clockwise line.

        As I was playing around with my own beveling script, I found this method to be useful:

        edge.reversed_in?(face) 
        

        The EdgeUse class also has some useful methods that may help fix this bug.

        Great script, BTW

        SketchUp Plugins for Professionals

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        • C
          CPhillips
          last edited by

          I'll try that. Thanks Whaat!

          BTW. I understand you lost your bevel script in a HD crash. SketchyBevel was almost doomed as well. My Ruby editor crashed (the only time in years of use) taking the only version of the almost finished plugin with it. Nothing was left. I was despondent. But I manage to pull a half digested version of the Ruby code out of a Sketchup core dump. Whew! I would have never had the strength to redo the code without that.

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          • Y
            Yup_done
            last edited by

            @cphillips said:

            I'll try that. Thanks Whaat!

            DELETED FOR BREVITY

            But I manage to pull a half digested version of the Ruby code out of a Sketchup core dump. Whew! I would have never had the strength to redo the code without that.

            We're all in your debt for that heroic effort.
            Has NBC heard of you yet? Maybe a spinoff of
            heroes...

            Heroes... The CAD team?
            Saving the world, one bezel at a time!? 🀣

            Your efforts are appreciated by all who don't dare put words to paper...
            errr.. make that:

            font to blog 😲

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            • T
              twharvey
              last edited by

              Super useful!!

              Thanks a million.
              Tom

              Tom

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              • R
                rufy
                last edited by

                😍 Greaat !!!!

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                • T
                  topmanblue
                  last edited by

                  β˜€ β˜€ β˜€ very very nice !!!!

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                  • FletchF
                    Fletch
                    last edited by

                    realized I neglected to give you my thanks for this great plugin - it was something I had requested many times over the years.
                    a great big 😍 for you, Chris!

                    Fletch
                    3D Modeling addict. Former owner/developer of Twilight Render. sleepinggiantvisual.com

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                    • J
                      Jim
                      last edited by

                      I can't get this simple box to bevel, but I also can't find anything wrong with the geometry. Can someone look at it and tell me if there's a problem? Thanks.


                      box.skp

                      Hi

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                      • R
                        remus
                        last edited by

                        Worked fine for me, did you select the entire box->right click->bevel?

                        http://remusrendering.wordpress.com/

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                        • david_hD
                          david_h
                          last edited by

                          Worked for me too. . it's a great tool, but there is one issue I don't understand about it. How come it leaves some Geometry "Residue" (i.e. tell-tale faces and lines) after running the sweep? Doesn't do it everytime, but it did in this model (jim's) even after playing with the different values and "True/False" options.

                          see attachedscreenshot.jpg

                          If I make it look easy...It is probably easy

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                          • R
                            remus
                            last edited by

                            I think the ruby works by offsetting all the faces of the mesh then joining them up to create the bevel, id guess the residue is from when the ruby doesnt delete all the faces it should, for whatever reason.

                            http://remusrendering.wordpress.com/

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                            • david_hD
                              david_h
                              last edited by

                              Offset thing. . .good tip. . .I just like using the word Residue. πŸ’š

                              If I make it look easy...It is probably easy

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                              • J
                                Jim
                                last edited by

                                @unknownuser said:

                                Worked for me too. . it's a great tool, but there is one issue I don't understand about it. How come it leaves some Geometry "Residue" (i.e. tell-tale faces and lines) after running the sweep? Doesn't do it everytime, but it did in this model (jim's) even after playing with the different values and "True/False" options.

                                see attached[attachment=0:2l2qcph5]<!-- ia0 -->screenshot.jpg<!-- ia0 -->[/attachment:2l2qcph5]

                                I think I've found a solution. I'll forward it to Chris to see what he thinks.

                                Hi

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                                • C
                                  CPhillips
                                  last edited by

                                  @unknownuser said:

                                  Worked for me too. . it's a great tool, but there is one issue I don't understand about it. How come it leaves some Geometry "Residue" (i.e. tell-tale faces and lines) after running the sweep? Doesn't do it everytime, but it did in this model (jim's) even after playing with the different values and "True/False" options.

                                  see attached[attachment=0:1xmyg9fv]<!-- ia0 -->screenshot.jpg<!-- ia0 -->[/attachment:1xmyg9fv]

                                  In this case it looks like the front face of the box was reversed. This is a known bug. You can fix it by erasing and redrawing the face using a clockwise line. Lame I know. Whaat suggested a fix a few posts ago but I haven't tried it yet.

                                  Residue can also be caused by a face shrinking so much that it becomes reversed. That is a lot harder to fix.

                                  Chris

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                                  • S
                                    shuyan
                                    last edited by

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                                    • G
                                      gaucho
                                      last edited by

                                      thanks mate!

                                      "eat well, stay fit, die anyway..."

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                                      • S
                                        sketchyup
                                        last edited by

                                        This plugin should help with a model I'm currently working on. Thanks πŸ˜„

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                                        • D
                                          daphne0804
                                          last edited by

                                          Thanks!This is VERY useful πŸ˜„

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                                          • free agentF
                                            free agent
                                            last edited by

                                            Cphillips: as amazing useful as this script is (carzy that sketchup doesnt have this built in) did you manage to work on it a bit? it puts a masave hault on production to have to delete faces and close them (sometimes that doesnt work and and i have to keep deleting face faces and closing to figure out which is the problem face)

                                            http://i167.photobucket.com/albums/u143/FreeAgent84/bug.gif

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