[Plugin] SketchyBevel 0.1(Updated May 11)
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Its a known bug. I haven't figured out how to detect those faces yet. You can fix it by erasing the face and redrawing it using a clockwise line.
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@cphillips said:
Its a known bug. I haven't figured out how to detect those faces yet. You can fix it by erasing the face and redrawing it using a clockwise line.
As I was playing around with my own beveling script, I found this method to be useful:
edge.reversed_in?(face)
The EdgeUse class also has some useful methods that may help fix this bug.
Great script, BTW
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I'll try that. Thanks Whaat!
BTW. I understand you lost your bevel script in a HD crash. SketchyBevel was almost doomed as well. My Ruby editor crashed (the only time in years of use) taking the only version of the almost finished plugin with it. Nothing was left. I was despondent. But I manage to pull a half digested version of the Ruby code out of a Sketchup core dump. Whew! I would have never had the strength to redo the code without that.
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@cphillips said:
I'll try that. Thanks Whaat!
DELETED FOR BREVITY
But I manage to pull a half digested version of the Ruby code out of a Sketchup core dump. Whew! I would have never had the strength to redo the code without that.
We're all in your debt for that heroic effort.
Has NBC heard of you yet? Maybe a spinoff of
heroes...Heroes... The CAD team?
Saving the world, one bezel at a time!?Your efforts are appreciated by all who don't dare put words to paper...
errr.. make that:font to blog
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Super useful!!
Thanks a million.
Tom -
Greaat !!!!
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very very nice !!!!
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realized I neglected to give you my thanks for this great plugin - it was something I had requested many times over the years.
a great big for you, Chris! -
I can't get this simple box to bevel, but I also can't find anything wrong with the geometry. Can someone look at it and tell me if there's a problem? Thanks.
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Worked fine for me, did you select the entire box->right click->bevel?
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Worked for me too. . it's a great tool, but there is one issue I don't understand about it. How come it leaves some Geometry "Residue" (i.e. tell-tale faces and lines) after running the sweep? Doesn't do it everytime, but it did in this model (jim's) even after playing with the different values and "True/False" options.
see attached
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I think the ruby works by offsetting all the faces of the mesh then joining them up to create the bevel, id guess the residue is from when the ruby doesnt delete all the faces it should, for whatever reason.
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Offset thing. . .good tip. . .I just like using the word Residue.
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@unknownuser said:
Worked for me too. . it's a great tool, but there is one issue I don't understand about it. How come it leaves some Geometry "Residue" (i.e. tell-tale faces and lines) after running the sweep? Doesn't do it everytime, but it did in this model (jim's) even after playing with the different values and "True/False" options.
see attached[attachment=0:2l2qcph5]<!-- ia0 -->screenshot.jpg<!-- ia0 -->[/attachment:2l2qcph5]
I think I've found a solution. I'll forward it to Chris to see what he thinks.
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@unknownuser said:
Worked for me too. . it's a great tool, but there is one issue I don't understand about it. How come it leaves some Geometry "Residue" (i.e. tell-tale faces and lines) after running the sweep? Doesn't do it everytime, but it did in this model (jim's) even after playing with the different values and "True/False" options.
see attached[attachment=0:1xmyg9fv]<!-- ia0 -->screenshot.jpg<!-- ia0 -->[/attachment:1xmyg9fv]
In this case it looks like the front face of the box was reversed. This is a known bug. You can fix it by erasing and redrawing the face using a clockwise line. Lame I know. Whaat suggested a fix a few posts ago but I haven't tried it yet.
Residue can also be caused by a face shrinking so much that it becomes reversed. That is a lot harder to fix.
Chris
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thanks mate!
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This plugin should help with a model I'm currently working on. Thanks
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Thanks!This is VERY useful
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