[Plugin] SketchyBevel 0.1(Updated May 11)
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Greaat !!!!
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very very nice !!!!
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realized I neglected to give you my thanks for this great plugin - it was something I had requested many times over the years.
a great big for you, Chris! -
I can't get this simple box to bevel, but I also can't find anything wrong with the geometry. Can someone look at it and tell me if there's a problem? Thanks.
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Worked fine for me, did you select the entire box->right click->bevel?
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Worked for me too. . it's a great tool, but there is one issue I don't understand about it. How come it leaves some Geometry "Residue" (i.e. tell-tale faces and lines) after running the sweep? Doesn't do it everytime, but it did in this model (jim's) even after playing with the different values and "True/False" options.
see attached
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I think the ruby works by offsetting all the faces of the mesh then joining them up to create the bevel, id guess the residue is from when the ruby doesnt delete all the faces it should, for whatever reason.
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Offset thing. . .good tip. . .I just like using the word Residue.
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@unknownuser said:
Worked for me too. . it's a great tool, but there is one issue I don't understand about it. How come it leaves some Geometry "Residue" (i.e. tell-tale faces and lines) after running the sweep? Doesn't do it everytime, but it did in this model (jim's) even after playing with the different values and "True/False" options.
see attached[attachment=0:2l2qcph5]<!-- ia0 -->screenshot.jpg<!-- ia0 -->[/attachment:2l2qcph5]
I think I've found a solution. I'll forward it to Chris to see what he thinks.
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@unknownuser said:
Worked for me too. . it's a great tool, but there is one issue I don't understand about it. How come it leaves some Geometry "Residue" (i.e. tell-tale faces and lines) after running the sweep? Doesn't do it everytime, but it did in this model (jim's) even after playing with the different values and "True/False" options.
see attached[attachment=0:1xmyg9fv]<!-- ia0 -->screenshot.jpg<!-- ia0 -->[/attachment:1xmyg9fv]
In this case it looks like the front face of the box was reversed. This is a known bug. You can fix it by erasing and redrawing the face using a clockwise line. Lame I know. Whaat suggested a fix a few posts ago but I haven't tried it yet.
Residue can also be caused by a face shrinking so much that it becomes reversed. That is a lot harder to fix.
Chris
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thanks mate!
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This plugin should help with a model I'm currently working on. Thanks
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Thanks!This is VERY useful
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Cphillips: as amazing useful as this script is (carzy that sketchup doesnt have this built in) did you manage to work on it a bit? it puts a masave hault on production to have to delete faces and close them (sometimes that doesnt work and and i have to keep deleting face faces and closing to figure out which is the problem face)
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hope this helps
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Thanks A Lot
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thanks.
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Hy CPhillips very nice script!! Really usefull (sorry, dropped my pen)
But in some cases I encounter some strange behaviours with this script.
See the attached images.
What exactly does "Cap Holes" ?
Images 1 - 3 are self-explanatory. For img 4 i might have some simple ideas to avoid happening that: What if the script can find the smallest distance between two paralel edges from the selected geometry and don't use a greater value for bevel than is supported on that object.
One more thing: for rounding edges the script could run twice calculating 1/3 from first bevel value, then make edges soften. I don't understand why third run gives me all the times that result with missing faces and rezidual geometry.I'm not criticing your work, I'm amazed and using it enthusiasticly. Just trying to help with ideeas.
Thank again.
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