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    Curved_slanted_wall

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    • Wo3DanW 離線
      Wo3Dan
      最後由 編輯

      @lapx said:

      Thanks for clearing that up for me 😳

      😳 <-- Why ❓
      You drew my attention to something about the sadbox that I overlooked.
      (keeps me sharp 😄 )
      So that's at least worth a 'thanks' to you:!:
      cheers,
      Wo3Dan

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      • D 離線
        dtrarch
        最後由 編輯

        Hi lapX

        Here is how my example was put together.
        I used your path and welded the spiral portion first.
        The spiral portion was then extruded up using the vertical line of the path with the [extrudeline]with vector ruby.
        This face was then extruded horizontally using the [jointpushpull] ruby.
        (the keep face option found using the [tab] key was selected and there it was.

        dtr

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        • L 離線
          lapx
          最後由 編輯

          Thanks Guy's, not to get to far off base but how come autocad, desktop and revit don't have a forum like this? They could learn a lot from this place.
          cheers! 😄

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          • Jean LemireJ 離線
            Jean Lemire
            最後由 編輯

            Hi Lapx, hi folks.

            See attached SU file for ideas.


            Curved and tilted wall.skp

            Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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            • AnssiA 離線
              Anssi
              最後由 編輯

              @lapx said:

              Thanks Guy's, not to get to far off base but how come autocad, desktop and revit don't have a forum like this? They could learn a lot from this place.
              cheers! 😄

              http://www.augi.com/
              It's overorganized (too many subforums with overlapping topics) but overall not too bad. I just learnt a lot about dynamic blocks.

              Anssi

              securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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              • L 離線
                lapx
                最後由 編輯

                Hello Jean,

                How would you get your method to rise from a low point to high point. One advantage of your solution is the wall is same thickness from top to bottom.

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                • Wo3DanW 離線
                  Wo3Dan
                  最後由 編輯

                  @lapx said:

                  Hello Jean,

                  How would you get your method to rise from a low point to high point. One advantage of your solution is the wall is same thickness from top to bottom.

                  lapx,
                  In this case smooving the top will not work.
                  Intesection with a vertical cone (preferably high poly) will do the trick.
                  Place the cone with its vert.axis right in the center of the bottom spiral.
                  Check if the slope is UP all the way to the center after intersecting, it should be.
                  (Otherwise undo and reposition the cone a bit)

                  Note that there is a big difference between Jean's slanted wall and the previously uoloaded ones.
                  His wall is equally slanted all the way along the spiral.
                  Ours were going from 'slanted much' to almost vertical near the center. Due to scaling.
                  (It depends on what you need)
                  With Jean's wall go for the cone-intersection.

                  Wo3Dan

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                  • G 離線
                    Gidon Yuval
                    最後由 編輯

                    Promise not to laugh?
                    I can't figure out how you draw a spiral like that to begin with.

                    Hey! You promised not to laugh 😢

                    If you don't know where you're going, you're never going to get there.

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                    • R 離線
                      remus
                      最後由 編輯

                      Gidon, i only just figured out how to do, it took me blody ages!

                      Anyway, i do it by making a load of construction lines all parallel to each other and all on the same plane. I then draw a circle centered on one with the radius being the distance to the next one. I then split the circle in half with a line perpendicular to the construction lines. I then make each half of the circle a group. I then scale one half untill its touching the next construction line (scale using a corner handle). This is follwed by moving a copy of the other half in to line with the stretched end of the last one. Scale, move copy, scale, move copy etc untill you get a spiral as desired.

                      Im sure theres a much more elegant method for doing it, but this way gets it done.

                      http://remusrendering.wordpress.com/

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                      • G 離線
                        GreyHead
                        最後由 編輯

                        The easy way is to use the K-Tools script, the spiral is slightly different from the one you get from successive quadrants - not that anyone would notice.

                        Bob

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