Some help please
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i don't have time for a tut right now but i can show you how i did it later.. in the mean time, it looks like a lot of people are into trying this shape so maybe someone else can do it..
for now, here's the skp of my version..
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ok, so i figured out how to draw it more to my liking but doing a tutorial for this thing might be a little bit much.. it would be about 25 scenes with weird to describe curve manipulations in there.. if someone really wants to see a step-by-step, i'll do it but i'm going to hold off for now.. it will probably take ~2hrs to put together..
it's sort of similar to TIG's method except i used two circles to begin with instead of one (one inside of the other).. i then alternate between the two circles which allows for the weaving..
here's the fixed version skp..
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With our combined IQ well in excess of 'genius' we have got some great ideas here.
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I haven't had time to go through all of these, but it seems that you might also be able to do it by producing a ring of braid that is only skin-thick, then using Vector PP on it. Did anyone try it that way?
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eric,
why step 8 (intersect with model)?
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@tig said:
Here's a Tutorial on doing it one way...
TIG,
great tut. could you tell me what happened from step 8 to 9? the circles are smoother and the proportions are different.
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This is why I love this forum, so many people willing to share their time and expertise, that just doesn't happen on any other forum, this is definitely a community. This is also why I love SU, so many ways to get the end result.
Mike
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@edson said:
@tig said:
Here's a Tutorial on doing it one way...
TIG,
great tut. could you tell me what happened from step 8 to 9? the circles are smoother and the proportions are different.
If you read the notes on page 8 you'll see that I based the steps on 8 sides with no scaling to make ellipses. Then I just re-did one on page 9 with 16 sides and scaled a bit flatter. I didn't show the steps as it would have taken too long... It's quick to do, but slow to de-construct into a tutorial step sheet...
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Here's a version done with Alan's suggestion for Vector PP. The model looks good.
Bob
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@edson said:
eric,
why step 8 (intersect with model)?
Because if you do not then the points where the components intersect each other will be visible.
I tried the vector push pull but got some odd results. Maybe because my curves had a large number of segments.
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