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    Some help please

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    sketchup
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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      i don't have time for a tut right now but i can show you how i did it later.. in the mean time, it looks like a lot of people are into trying this shape so maybe someone else can do it..

      for now, here's the skp of my version..


      ring.skp

      dotdotdot

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        ok, so i figured out how to draw it more to my liking but doing a tutorial for this thing might be a little bit much.. it would be about 25 scenes with weird to describe curve manipulations in there.. if someone really wants to see a step-by-step, i'll do it but i'm going to hold off for now.. it will probably take ~2hrs to put together..

        it's sort of similar to TIG's method except i used two circles to begin with instead of one (one inside of the other).. i then alternate between the two circles which allows for the weaving..

        here's the fixed version skp..


        ring2.skp

        dotdotdot

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        • TIGT Online
          TIG Moderator
          last edited by

          With our combined IQ well in excess of 'genius' we have got some great ideas here.

          TIG

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          • Alan FraserA Offline
            Alan Fraser
            last edited by

            I haven't had time to go through all of these, but it seems that you might also be able to do it by producing a ring of braid that is only skin-thick, then using Vector PP on it. Did anyone try it that way?

            3D Figures
            Were you required to walk 500 miles? Were you advised to walk 500 more?
            You could be entitled to compensation. Call the Pro Claimers now!

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            • EdsonE Offline
              Edson
              last edited by

              eric,

              why step 8 (intersect with model)?

              edson mahfuz, architect| porto alegre • brasil
              http://www.mahfuz.arq.br

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              • EdsonE Offline
                Edson
                last edited by

                @tig said:

                Here's a Tutorial on doing it one way...

                TIG,

                great tut. could you tell me what happened from step 8 to 9? the circles are smoother and the proportions are different.

                edson mahfuz, architect| porto alegre • brasil
                http://www.mahfuz.arq.br

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                • A Offline
                  alpro
                  last edited by

                  This is why I love this forum, so many people willing to share their time and expertise, that just doesn't happen on any other forum, this is definitely a community. This is also why I love SU, so many ways to get the end result.

                  Mike

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                  • TIGT Online
                    TIG Moderator
                    last edited by

                    @edson said:

                    @tig said:

                    Here's a Tutorial on doing it one way...

                    TIG,

                    great tut. could you tell me what happened from step 8 to 9? the circles are smoother and the proportions are different.

                    If you read the notes on page 8 you'll see that I based the steps on 8 sides with no scaling to make ellipses. Then I just re-did one on page 9 with 16 sides and scaled a bit flatter. I didn't show the steps as it would have taken too long... It's quick to do, but slow to de-construct into a tutorial step sheet...

                    TIG

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                    • G Offline
                      GreyHead
                      last edited by

                      Here's a version done with Alan's suggestion for Vector PP. The model looks good.

                      Bob

                      debs_ring_4a.png

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                      • boofredlayB Offline
                        boofredlay
                        last edited by

                        @edson said:

                        eric,

                        why step 8 (intersect with model)?

                        Because if you do not then the points where the components intersect each other will be visible.

                        I tried the vector push pull but got some odd results. Maybe because my curves had a large number of segments.

                        http://www.coroflot.com/boofredlay

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