Joint Push Pull Classic (Old version) - v2.2a - 26 Apr 17
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Is it JPP polygon-limited ?
I have a curved face and I wanted to add thickness to it. Unfortunately, JPP only affected a part of entire mesh.
See below.
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Could it be that the faces were pulled internally because of the direction of your pull and the inference engine trying to snap to a vertex? I don't know, just asking.
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@mitcorb said:
Could it be that the faces were pulled internally because of the direction of your pull and the inference engine trying to snap to a vertex? I don't know, just asking.
I'm not sure what you are asking...but if is what I think it is, it should be valid only for small distances and only for mouse movement. Or, I moved the mouse to avoid snapping and I input a value in VCB.
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@unknownuser said:
Is it JPP polygon-limited ?
I have a curved face and I wanted to add thickness to it. Unfortunately, JPP only affected a part of entire mesh.
See below.JPP has a limit for displaying the feedback wireframe (5000 faces) but I don'th think I put one for the processing.
I'll check that and come back.Fredo
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Hi Fredo,
I've Joint PushPull assigned to 'J' shortcut. When I select all geometry and press 'G' to 'Make Component' then 'Set component axis' if I press 'J' during the placing of the axis SU will Bugsplat.
It doesn't do this for any other keyboard assigned plugin.
It doesn't do it if nothing is assigned to 'J'.
It doesn't do it if a native tool is assigned to 'J'.
It doesn't do it if another plugin is assigned to 'J'.There are no messages in the Ruby Console. I'm using all the latest version of your plugins.
I know that not pressing 'J' solves it
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After a few days, I'm still struggling to give one of my hollow models some thickness.
I created a model that looks sort of like this (i.e. a curve spun around the Z axis):
I then select everything, click Joint Push/Pull, and enter a distance that is my desired thickness (e.g. 10mm). Some sort of calculation happens, but when I check on the model's thickness, it appears unchanged:
What am I doing wrong? How can I get the walls to be thicker?
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It worked for me although I probably added the thickness in the wrong direction.
After you select the JPP tool, hit TAB and make sure you've selected "Thickening". If you have "Erase Original Faces" selected, the original faces will get erased and you won't get the thickness. Another thing I did was split the operation into several smaller ones by selecting sections of the shape. I started at the bottom and selected just the surface below the belt and ran JPP on it. Then I worked my way up from there.
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I would have guessed that faces need reversing, and overall size of the object would need scaling to produce the effect, but this may not apply here.
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You're right. the faces were all reversed but that and the size of the thing didn't affect the operation in this case.
Helios, I did forget to mention the face orientation thing and that you ought not to work so far from the origin.
I updated the file to put the thickening on the inside so the little detail at the top shows correctly. The model could stand a bunch of cleanup but I'll leave that to you.
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Wow, you guys are awesome. Thank you so much -- this is way beyond what I expected for help!
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hi This is great script and use it often in creating stuff for my Hammer editor(source), the only thing it takes a while cause i have to do each face separately, is there or is it posible for this script to allow me to select more than one face and then group each face separately and still get the same results, (not sure if this would cause overlaping solids)
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@gardentwine said:
hi This is great script and use it often in creating stuff for my Hammer editor(source), the only thing it takes a while cause i have to do each face separately, is there or is it posible for this script to allow me to select more than one face and then group each face separately and still get the same results, (not sure if this would cause overlaping solids)
JPP precisely works on group of faces (just select them and activate the script).
Unless I miss something....Fredo
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thank you very much!
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Thank you so much Fredo!
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im trying to push down a curved surface but can't get the desired effect , my shape get slivered on the edges. and i have to delete lots of curved faces one by one. how should i decrease the thickness of solid the way a normal flat solid would work?
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Joint Push/Pull is working normally. It just pushes all the faces in the direction of their normals which will leave those faces.
For something like your example I would either draw a curved face where you want the new surface to be, intersect it with the existing geometry and then erase what I don't want or I would draw a 3D shape and use the Solid tools to subtract the stuff I don't want.
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@dave r said:
Joint Push/Pull is working normally. It just pushes all the faces in the direction of their normals which will leave those faces.
For something like your example I would either draw a curved face where you want the new surface to be, intersect it with the existing geometry and then erase what I don't want or I would draw a 3D shape and use the Solid tools to subtract the stuff I don't want.
solid tools and booltools often don't work since we have little hole in our geometry. so they don't get qualified as a solid. Intersecting faces is an untidy and a bit long way.
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Sloppy work results in harder work. Don't work harder than you need to.
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Hello,
I'm trying to extrude a multitude of faces with the same kind of behavior than the jointpushpull plugin. My concern is that I need as many solids than faces as a result.
If I jointpushpull 5 adjacent faces, they will end in a single extruded group. What I would like is having 5 adjacent solids as a result.The ky Group PushPull 2D Faces plugin does that very well... it found out to be the best solution for me make in making that sketchyphysics video : http://youtu.be/v9jWE1aoueA
BUT for this video the faces were all parallel. What I didn't find yet is a way to obtain the same result (multiple adjacent solids) when the faces are NOT parallel. The ky Group PushPull 2D Faces plugin actually does it, but the groups all interpenetrate, which does not end with solids, which is not ok with sketchyphysics...
My point is I would like to extrude this wonderful head model by 3D creator (http://sketchup.google.com/3dwarehouse/details?mid=d34e5f52b8698e0e72879169b6bea9fb&prevstart=0) into multiple solids, then use it in sketchyphysics (if my iMac accepts to deal with sio many entities...)
Any idea ?
Many thanks
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