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    [Plugin] SketchyFFD (Classic)

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    • C Offline
      chouaibcl65
      last edited by

      thank you

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      • J Offline
        jeabdc
        last edited by

        ThankYou for your Plugins.
        ขอบคุณมากครับ(Thailand is Smile Land)

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        • C Offline
          chobs
          last edited by

          Hi to all. Having a problem when I make an FFD Patch.

          Here's the message:

          Error: #<ArgumentError: wrong number of arguments(2 for 3)>
          C:/Program Files/Google/Google SketchUp 7/Plugins/SketchyFFD.rb:106:in startFFD' C:/Program Files/Google/Google SketchUp 7/Plugins/SketchyFFD.rb:106:in init'
          C:/Program Files/Google/Google SketchUp 7/Plugins/SketchyFFD.rb:83:in `call'

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          • A Offline
            Ands43
            last edited by

            Hi guys, thanks for making this plugin!! I'm new to SKP plugins but experienced enough with sketchup.

            I have had a quick play with this tool, first on a cube it appeared to do nothing, then on a dome and it worked.

            Could people explain, where and when this tool would best be used? I'm currently think for floors, but then we already have sandbox.

            Thanks for your advice.

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            • B Offline
              bentleykfrog
              last edited by

              excellent plugin! this combined with soapskinbubble and the sandbox make life in sketchup so much easier

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              • D Offline
                Davi Melo
                last edited by

                This plugin is not working in Sketchup 8

                Davi Melo
                http://dm2projetos.blogspot.com/

                SKP8 - Vray 1.48
                WIN 7 ULTIMATE 64x
                INTEL CORE 2 QUAD 2.33GHz
                RAM 8GB
                NVIDIA GEFORCE 9600 GT

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @davi melo said:

                  This plugin is not working in Sketchup 8

                  Are you getting errors?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    Try this...

                    http://forums.sketchucation.com/viewtopic.php?t=25801

                    It works for me on v8

                    Download the free D'oh Book for SketchUp 📖

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                    • D Offline
                      Davi Melo
                      last edited by

                      Sorry, yesterday was not working, but today it is! 😳 👎

                      Davi Melo
                      http://dm2projetos.blogspot.com/

                      SKP8 - Vray 1.48
                      WIN 7 ULTIMATE 64x
                      INTEL CORE 2 QUAD 2.33GHz
                      RAM 8GB
                      NVIDIA GEFORCE 9600 GT

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                      • D Offline
                        Davi Melo
                        last edited by

                        @unknownuser said:

                        Try this...

                        viewtopic.php?t=25801

                        It works for me on v8

                        I downloaded this file

                        hmmmmm...
                        Stopped working again

                        I do not understand, it works when it want!
                        😠 😠 😠 😠 😠 😠 😠 😠 😠 😠 😠 😠

                        Davi Melo
                        http://dm2projetos.blogspot.com/

                        SKP8 - Vray 1.48
                        WIN 7 ULTIMATE 64x
                        INTEL CORE 2 QUAD 2.33GHz
                        RAM 8GB
                        NVIDIA GEFORCE 9600 GT

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          Works fine for me?

                          [flash=800,600:2vx1cdem]http://www.youtube.com/v/HMWLepzpwds[/flash:2vx1cdem]

                          Download the free D'oh Book for SketchUp 📖

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                          • D Offline
                            Davi Melo
                            last edited by

                            I do not understand, sometimes works, sometimes does not work

                            😢

                            Davi Melo
                            http://dm2projetos.blogspot.com/

                            SKP8 - Vray 1.48
                            WIN 7 ULTIMATE 64x
                            INTEL CORE 2 QUAD 2.33GHz
                            RAM 8GB
                            NVIDIA GEFORCE 9600 GT

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                            • A Offline
                              andeciuala
                              last edited by

                              @unknownuser said:

                              Works fine for me?

                              [flash=800,600:1qd2nqzo]http://www.youtube.com/v/HMWLepzpwds[/flash:1qd2nqzo]

                              You need a subdivided mesh man.

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                Not neccessarily. On undivided meshes it works like the standard move tool shifting vertices. Or if you divide an edge it'll also work.

                                It's a cool plugin but I understand what you mean. It works best on subdivision.

                                Download the free D'oh Book for SketchUp 📖

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                                • P Offline
                                  pairpc
                                  last edited by

                                  Thank you 😄

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    Here is an updated version http://forums.sketchucation.com/viewtopic.php?p=36127#p36127
                                    Some issues with it not being in a module, use of $ variables and a flaky observer have been fixed [I hope]... 🤓

                                    TIG

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                                    • S Offline
                                      sosegon
                                      last edited by

                                      Hi,

                                      I'd like to know if anyone has information about the algorithm used in this plugin.

                                      Cheers.

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        @sosegon said:

                                        Hi, I'd like to know if anyone has information about the algorithm used in this plugin. Cheers.
                                        Get it and read it - it's a .rb file...

                                        TIG

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                                        • S Offline
                                          sosegon
                                          last edited by

                                          @tig said:

                                          @sosegon said:

                                          Hi, I'd like to know if anyone has information about the algorithm used in this plugin. Cheers.
                                          Get it and read it - it a .rb file...

                                          Thanks, I tried that, but since I don't speak ruby, it's been very hard to understand what the plugin is doing. That's why I asked for info about the algorithm used in the plugin. I don't necessarily need a piece of code, a brief explanation would be enough.

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            You make a series of grouped 'control-points' [guide-points] in a 3d grid around the selected group's bounding box, these are given special attributes so they can be 'observed' later.
                                            Now later on when you change any of them [e.g. you might edit the group that contains them and 'move' some] an 'observer' kicks in, and it runs code that adjusts the geometry within the group by distorting all of the vertices relative to the 'control-points' current locations. Thus you can distort a grouped form by changing the 3d grid of 'control-points'.
                                            The rules for determining the amount of the adjustment for each vertex is done by finding the changes in the vectors between the vertices and the 'control-points' and transforming each of the vertices accordingly...

                                            TIG

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