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    Marin Mountain Bike (WIP)

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    • D Offline
      dylan
      last edited by

      This is such nice modelling Richard, welldone.

      It would be nice to place this weld tutorial you created over in the SU Tutorials Forum - it's a very good tut you created.

      http://dmdarchitecture.co.uk/

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      • R Offline
        rsw
        last edited by

        Another update:

        http://www.rsw3d.co.uk/wp-content/gallery/marin-wolf-ridge/thumbs/thumbs_frame7.jpg

        (Click to enlarge)

        @unknownuser said:

        It would be nice to place this weld tutorial you created over in the SU Tutorials Forum - it's a very good tut you created.

        Thanks! Tutorial created in the tutorials forum.

        Richard

        http:img.userbars.pl9819554.png

        http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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        • S Offline
          SchreiberBike
          last edited by

          Totally awesome. ๐Ÿ‘ I've spent a lot of time looking at bicycles and you are hitting everything right on. Of course, you can only get a reflection on a tire if you use ArmourAll on it and that's not good for the rubber. ๐Ÿ˜„

          Those welds are masterful, especially making them slightly inconsistent to show that it is hand work. Wow.

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          • D Offline
            dylan
            last edited by

            Thanks Richard ๐Ÿ‘

            http://dmdarchitecture.co.uk/

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            • R Offline
              rsw
              last edited by

              Continuing to make slow but steady progress with this...

              http://www.rsw3d.co.uk/wp-content/gallery/marin-wolf-ridge/thumbs/thumbs_frame9big.jpg

              (Click to enlarge!)

              I'm trying not to think about what the poly count and file size of this might be once its complete!

              Richard

              http:img.userbars.pl9819554.png

              http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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              • D Offline
                dylan
                last edited by

                Looking great. You have certainly got those welds perfected now ๐Ÿ˜„

                http://dmdarchitecture.co.uk/

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                • monsterzeroM Offline
                  monsterzero
                  last edited by

                  Thanks for the tutorial, Richard! This will add a lot to my vehicles!

                  monsterzero
                  My New Twitch Stream!
                  https://www.twitch.tv/infinitestorylab
                  infinitemachine.com

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                  • R Offline
                    rsw
                    last edited by

                    @unknownuser said:

                    Looking great. You have certainly got those welds perfected now ๐Ÿ˜„

                    I'm going to have to do the first few again though, as they don't look as good as the most recent ones, and even though I've got the technique down to a fine art, its still quite time consuming.

                    Richard

                    http:img.userbars.pl9819554.png

                    http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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                    • CraigDC Offline
                      CraigD
                      last edited by

                      Hey Richard, I've been following your most excellent work! I have a question on your workflow; I see you are using groups for each weld...why not use components? With a component, the work you do on one, would be duplicated on many, leading to much quicker work. For randomness, you could create three or four weld components, and then copy them in a selectively random pattern.

                      If I understand your workflow properly, this could reduce some time. Just a thought!

                      Cheers,

                      • CraigD

                      Google SketchUp

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                      • R Offline
                        rsw
                        last edited by

                        Usually I would use components, but most of the welded joints are between two non-uniform shapes joined at odd angles which means that non of the individual welds are the same. If I was using a cyclinder and flat surafce for example (as in my brief tuturial) I would use components as the joint is uniform all the way around, but unfortunatly there are very few instances on this model where that occurs.

                        Richard

                        http:img.userbars.pl9819554.png

                        http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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                        • CraigDC Offline
                          CraigD
                          last edited by

                          That makes sense...I was thinking the same thing when I looked at the frame intersections.

                          Oh well, manual manipulation it is...just like real hand-made welds!

                          A very, very cool technique for sure!

                          Cheers,

                          • CraigD

                          Google SketchUp

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                          • R Offline
                            rsw
                            last edited by

                            Been on holiday, and haven't had much time since to spend working on this, but have had a little time this weekend to do some. As you can see from the second image the main elements of the frame are now done:

                            http://www.rsw3d.co.uk/wp-content/gallery/marin-wolf-ridge/thumbs/thumbs_frame10.jpg


                            http://www.rsw3d.co.uk/wp-content/gallery/marin-wolf-ridge/thumbs/thumbs_frame11.jpg

                            (Click to enlarge)

                            Richard

                            http:img.userbars.pl9819554.png

                            http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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                            • boofredlayB Offline
                              boofredlay
                              last edited by

                              Beautiful ๐Ÿ˜ฎ

                              http://www.coroflot.com/boofredlay

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                              • W Offline
                                Will03
                                last edited by

                                killer work!

                                whats your file size at now? and what do you think it will be by the end?

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                                • R Offline
                                  rsw
                                  last edited by

                                  @will03 said:

                                  killer work!

                                  whats your file size at now? and what do you think it will be by the end?

                                  At the moment the file size for the frame is about 8.5 Mb
                                  The front wheel is about 1.3 Mb (which the majority of can be reused for the rear wheel)

                                  So at the moment in total the file size is about 9.8 Mb

                                  Taking into account all the parts that are still to model, by the time I finish I wouldn't be surprised if by the end it is over 50 Mb

                                  At the moment it is probably smaller than I would have expected.

                                  Richard

                                  http:img.userbars.pl9819554.png

                                  http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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                                  • R Offline
                                    rsw
                                    last edited by

                                    Started on the saddle now...


                                    http://www.rsw3d.co.uk/wp-content/gallery/marin-wolf-ridge/thumbs/thumbs_saddle1.jpg


                                    http://www.rsw3d.co.uk/wp-content/gallery/marin-wolf-ridge/thumbs/thumbs_saddle2.jpg

                                    [click to enlarge]

                                    I have since realised that what I thought were white lines are actually stitching, if I have time I might change the texture to show stitching instead, but for now I'm happy with it as it is.

                                    Richard

                                    http:img.userbars.pl9819554.png

                                    http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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                                    • J Offline
                                      Jon
                                      last edited by

                                      Wow! This model so far is incredible! What would be awesome is instead of textures of stitching on the saddle, actual 3d stitches. ๐Ÿ˜ฒ

                                      Jon
                                      KT Team member

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                                      • M Offline
                                        mateo soletic
                                        last edited by

                                        Amazing stuff Richard, keep it up.

                                        [Concept Illustrations](http://concept-illustrations.com/)

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                                        • A Offline
                                          Andrija Posariฤ‡
                                          last edited by

                                          I just love this kind of projects;-) really amazing work, and I like your attention to details, I am looking forward to seeing your update, just keep them coming;-) It is Friday, I am almost done with work, so I won't model anything this weekend, but you gave me a few pretty good ideas for the next week;-))

                                          Cheers and keep it up ๐Ÿ‘

                                          Cheers, Andrija

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                                          • R Offline
                                            rsw
                                            last edited by

                                            @jon said:

                                            Wow! This model so far is incredible! What would be awesome is instead of textures of stitching on the saddle, actual 3d stitches. ๐Ÿ˜ฒ

                                            That did cross my mind (and will probably try it at a later date!..)

                                            In the meantime I've had a few minutes spare to model a brake disc rotor


                                            http://www.rsw3d.co.uk/wp-content/gallery/marin-wolf-ridge/thumbs/thumbs_disc brake.jpg

                                            Richard

                                            http:img.userbars.pl9819554.png

                                            http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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