Marin Mountain Bike (WIP)
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Hey Richard, I've been following your most excellent work! I have a question on your workflow; I see you are using groups for each weld...why not use components? With a component, the work you do on one, would be duplicated on many, leading to much quicker work. For randomness, you could create three or four weld components, and then copy them in a selectively random pattern.
If I understand your workflow properly, this could reduce some time. Just a thought!
Cheers,
- CraigD
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Usually I would use components, but most of the welded joints are between two non-uniform shapes joined at odd angles which means that non of the individual welds are the same. If I was using a cyclinder and flat surafce for example (as in my brief tuturial) I would use components as the joint is uniform all the way around, but unfortunatly there are very few instances on this model where that occurs.
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That makes sense...I was thinking the same thing when I looked at the frame intersections.
Oh well, manual manipulation it is...just like real hand-made welds!
A very, very cool technique for sure!
Cheers,
- CraigD
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Beautiful
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killer work!
whats your file size at now? and what do you think it will be by the end?
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@will03 said:
killer work!
whats your file size at now? and what do you think it will be by the end?
At the moment the file size for the frame is about 8.5 Mb
The front wheel is about 1.3 Mb (which the majority of can be reused for the rear wheel)So at the moment in total the file size is about 9.8 Mb
Taking into account all the parts that are still to model, by the time I finish I wouldn't be surprised if by the end it is over 50 Mb
At the moment it is probably smaller than I would have expected.
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Wow! This model so far is incredible! What would be awesome is instead of textures of stitching on the saddle, actual 3d stitches.
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Amazing stuff Richard, keep it up.
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I just love this kind of projects;-) really amazing work, and I like your attention to details, I am looking forward to seeing your update, just keep them coming;-) It is Friday, I am almost done with work, so I won't model anything this weekend, but you gave me a few pretty good ideas for the next week;-))
Cheers and keep it up
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@jon said:
Wow! This model so far is incredible! What would be awesome is instead of textures of stitching on the saddle, actual 3d stitches.
That did cross my mind (and will probably try it at a later date!..)
In the meantime I've had a few minutes spare to model a brake disc rotor
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You keep blowing my mind. As you can guess from my handle, I've spent a lot of time on bicycles and working on bicycles. (can't ride any more due to bad knees. )
Your model wants me to make up a custom lugged frame in SU. The brazers deserve some attention too.
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This whole thing has been a tease. I wanna see the finished bike already! Haha, no rush though.
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@unknownuser said:
This whole thing has been a tease. I wanna see the finished bike already! Haha, no rush though.
I would love too see the finished bike too!! When I first thought about doing this I hadn't really intended to go into quite so much detail as I have, but I don't really have enough spare time to do as much as I'd like to with this.
I'm glad I have gone into as much detail as I have, and I am determined to get this finished eventually!! but I will be glad when it's complete.
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Keep up the good work! We're all pulling for you!
Cheers,
- CraigD
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Just browsing the forum and noticed a recent reply to this...
It's a shame that I haven't done any work on this since my last update (as the dates are all wrong after the forum transfer I've no idea when that was - a few months at least!), but I just haven't had the time to do this or much other su work for that matter
Perhaps I will finish it one day...
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Hi there,
I can only be in admiration for this great modelizing work !!
Anyway, I dare be doubtful about using SU in this case ... I'm just a beginer using Sketchup but I'm originaly (long time ago) specialised in CAM (for Computer Aided MAnufacturing or Machining) operations (using CATIA and Applicon Bravo).
This modelizing work for assembly/conception is a common task using enhanced solutions, even some free solutions emerging from the free community (some say they're pretty much useable, but I never) ...
I think positionning, exploded view generation or assembly could be really painful using SU.Is my question relevant ??
Aegedus -
This model is incredible!
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