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    In Development: Subdivide and Smooth

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    • R 離線
      remus
      最後由 編輯

      Mmmmmm, exciting stuff, i look forward to it whaat, thanks again for all the hard work 👍

      http://remusrendering.wordpress.com/

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      • K 離線
        kwistenbiebel
        最後由 編輯

        I am not sure what all the features exactly mean, but it does sound really cool 😉.

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        • A 離線
          a4chitect
          最後由 編輯

          whaat you rock! I can't wait for this release! you are one of those for whome the human cloning was meant in the first place 😄 its interesting that you mention mesh smoothing (without subdivision), does it mean we will be able to smooth contour generated surfaces so they will be more natural in shape? good luck with testing

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          • F 離線
            Fletch
            最後由 編輯

            😲 can't wait to see it, Whaat...
            (on the 'invite' list, on the 'invite' list, on the 'invite' list)
            http://www.kerkythea.net/phpBB2/images/smiles/eusa_pray.gif

            Fletch
            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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            • soloS 離線
              solo
              最後由 編輯

              By the look and feel of it I think the name should be 'Organix' as it does give one the abllity to model organically.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • W 離線
                Whaat
                最後由 編輯

                @a4chitect said:

                does it mean we will be able to smooth contour generated surfaces so they will be more natural in shape? good luck with testing

                Can someone post a complicated contour generated surface? I would like to test this. Thanks.

                SketchUp Plugins for Professionals

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                • R 離線
                  remus
                  最後由 編輯

                  Is this any good whaat? might be a bit simple for your purposes, but it was good fun to make 😛


                  whaat contours.skp

                  http://remusrendering.wordpress.com/

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                  • W 離線
                    Whaat
                    最後由 編輯

                    @remus said:

                    Is this any good whaat? might be a bit simple for your purposes, but it was good fun to make 😛

                    Thanks remus,

                    Here are the results:

                    First image is the original surface generated from contours
                    Second image is the same surface after performing vertex averaging (same number of polys)
                    Third image is the surface after performing two subdivision and smooth iterations

                    It seems like vertex averaging will be very useful to generate more realistic landscape surfaces without increasing poly-count. The only problem is that the the resulting surface will no longer coincide with the contours, so real-world accuracy is lost. There is no easy way to change this so don't ask 😄


                    original surface


                    Mesh smoothing (vertex averaging without subdivision)


                    after two subdivision and smooth iterations

                    SketchUp Plugins for Professionals

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                    • T 離線
                      todd burch
                      最後由 編輯

                      @whaat said:

                      There is no easy way to change this so don't ask 😄

                      Just tell them it's an erosion feature thrown in for no charge.

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                      • Mike LuceyM 離線
                        Mike Lucey
                        最後由 編輯

                        @unknownuser said:

                        @whaat said:

                        There is no easy way to change this so don't ask 😄

                        Just tell them it's an erosion feature thrown in for no charge.

                        😆

                        Support us so we can support you! Upgrade to Premium Membership!

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                        • A 離線
                          a4chitect
                          最後由 編輯

                          brilliant whaat - exactly as expected - the surface is much more natural, as for the accuracy - I guess the the vertex-averaged surface could meet the controur lines by simply moving it along the Z axis a bit, and even if they can't touch everywhere - the result is better for its smoothness, you can't take the contours for benchmarking since their accuracy is fairly limited too 😉

                          maybe performing a test could prove my point>

                          1. create a curved surface with the Smoove tool

                          2. generate contours either by the dedicated script, or by intersecting with equidistant planes

                          3. group contour lines and create a surface by using the sandbox tools

                          4. paint this surface a different color from the original

                          5. make a copy (change the color) of this new surface and apply your script

                          6. compare original surface with both new surfaces

                          whaat thanks for making sketchup better, can't wait for you to release.

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                          • G 離線
                            GUNAWAN W
                            最後由 編輯

                            oh dear God, please give this guy more power to made this script available to everyone soon. ☀

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                            • K 離線
                              kwistenbiebel
                              最後由 編輯

                              Yummy !
                              Terrific results as far as I see.

                              This together with a 'wrap texture around object' feature could possibly make other 3d party organic model software trash can material.

                              Good stuff Whaat!

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                              • W 離線
                                wikii
                                最後由 編輯

                                I wrote script below to simulate whaat's.It works,but not perfect

                                
                                class Smooth_contours
                                   attr_reader ;author,;date,;ver
                                   def initialize
                                      @author="Wikii"
                                      @date="20080402"
                                      @ver="0.01"
                                      @mm=Sketchup.active_model
                                      @fs=@mm.selection.to_a.delete_if{|x| x.class!=Sketchup;;Face}
                                      do_Smooth_contours if @fs.length>0
                                   end
                                   def center_point point3ds
                                      re=Geom;;Point3d.new(0,0,0)
                                      num=0
                                      0.upto( point3ds.length-1){|x|
                                         if point3ds[x].class==Geom;;Point3d
                                            re.x+=point3ds[x].x
                                            re.y+=point3ds[x].y
                                            re.z+=point3ds[x].z
                                            num+=1.0
                                         else #weighted
                                            re.x+=point3ds[x][0].x*point3ds[x][1]
                                            re.y+=point3ds[x][0].y*point3ds[x][1]
                                            re.z+=point3ds[x][0].z*point3ds[x][1]
                                            num+=point3ds[x][1]
                                         end
                                      }
                                      re.x/=num
                                      re.y/=num
                                      re.z/=num
                                      re
                                   end
                                   def open_vertex? v
                                      v.edges.each{|x|
                                         return true if x.faces.to_a.delete_if{|y| !@fs.include?(y)}.length<2
                                      }
                                      return nil
                                   end
                                   def face_center fc
                                      Geom;;Point3d.new center_point(fc.vertices.to_a.collect{|xx| xx.position})
                                   end
                                   def do_Smooth_contours
                                      group_entities=@mm.active_entities.add_group.entities
                                      vertices=[]
                                      vertices_info={}
                                      @mm.start_operation "123"
                                      n=0
                                      @fs.each{|x|
                                         n+=1.0
                                         Sketchup;;set_status_text "Finished #{(n/@fs.length*1000).to_i/10.0}%"
                                         cen=face_center(x)
                                         x.vertices.each{|y|
                                            if !vertices.include?(y) and !open_vertex?(y)
                                               vertices<<y
                                               #~ tmp0=y.position
                                               #~ tmp=center_point(y.faces.to_a.collect{|z| [face_center(z),z.area]})
                                               tmp=center_point(y.faces.to_a.collect{|z| face_center(z)})
                                               #~ tmp0.z=(tmp0.z+tmp.z)/2.0
                                               #~ tmp0.z=(tmp0.z+tmp.z)/2.0
                                               #~ vertices_info[y]=center_point([tmp,tmp0]           )
                                               vertices_info[y]=tmp
                                            end
                                         }
                                      }
                                      @ee=Sketchup.active_model.active_entities
                                      puts @ee
                                      vertices.each{|x|
                                         t=Geom;;Transformation.new(vertices_info[x]-x.position)
                                         @ee.transform_entities(t, x)
                                      }
                                      @mm.commit_operation
                                   end
                                end
                                Smooth_contours.new
                                
                                
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                                • A 離線
                                  a4chitect
                                  最後由 編輯

                                  thanks wikii, nice script you've put together so quickly! here is a resulting surface for illustration. and your script with a plugins menu entry added to just place in the plugins folder


                                  http://img255.imageshack.us/img255/8932/smoothscripteo5.th.jpg


                                  wikii's smooth surface script


                                  illustration comparing surface accuracy after smooth

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                                  • RayOchoaR 離線
                                    RayOchoa
                                    最後由 編輯

                                    It would be great if you could do a script that could make high poly models low poly. It would be awsome.

                                    CaR DeSiGnS bY mE
                                    http://ray-ochoa.com

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                                    • jenujacobJ 離線
                                      jenujacob
                                      最後由 編輯

                                      holy moly! this is simply terrrific!
                                      how long did the sub division take coen?

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                                      • erikBE 離線
                                        erikB
                                        最後由 編輯

                                        amazing 😲
                                        Coen, would it also be possible to leave the 'knife -like features' on the claw as they where ( I mean not subdivised (and rasor scharp 😄 ) or is the whole model always subdivised ?
                                        erikB

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                                        • sk.lionS 離線
                                          sk.lion
                                          最後由 編輯

                                          wow, i cant believe my eyes, this is going to be an awsome script to use!

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                                          • W 離線
                                            Whaat
                                            最後由 編輯

                                            Hi all,

                                            I am looking for one more beta tester at the moment. I need someone with a lot of free time on their hands (anyone??) I am worried that the current testers are too busy to test and post bugs. Is there anyone out there who could commit to spending a LOT of time testing over the next week? First come first serve. Please respond right here.

                                            SketchUp Plugins for Professionals

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