In Development: Subdivide and Smooth
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@unknownuser said:
i'd love for someone to show me the way on this.. especially the 30 sec clean method that whaat is talking about..
thanks for any input,
jeffHey Jeff,
It looks like the type of work that you are doing requires a fair bit of precision with respect to exact radii and tangents, etc.
This plugin is not designed for precision. It is more useful for conceptual or organic stuff. I think you might find the plugin useful for quickly playing around with concepts. You can model your surface in very low-poly without using soap-skin and then use the plugin to smooth it out.
This is the method I am referring to. I modeled the surface in very little time (ok.. a bit longer than 30 seconds... ). You can see how the surface flows seamlessly after applying the plugin.
However,
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wow, you got That from That.. great..
most of the stuff i do is wooden structure but i also do some concrete work.. i try to use each medium to its advantage which in turn leads to different style designs.. your plugin will be excellent for the concrete stuff where organic shapes are much more manageable...
do you have an e.t.a. by any chance?
thanks
fwiw, i was able to fix that bad spot in the first picture i posted here.. i managed to ditch 2 of the three soap skins and the rest of the model is moving along nicely now..
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Hi Whaat,
As you asked in the Indigo forum, I upload the 'naked running man' SU model that was made in 'Make Human' so you can test it with your S'nd S project.
(The complete scene was way too big to upload).
Cheers,
Kwistenbiebel
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I can see this plugin being very useful to me helping with my car and ship modelling.
Is this going to be a free plugin or commercial? -
@fletch said:
wowwwww Whaat... you are incredible!
can it reduce the polygon count of a hi-poly mesh (work in reverse) too?
I think this would be good feature too, if do not consider it too difficult to implement.
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@whaat said:
I don't understand this workflow. How do you create your high-poly models in the first place? If you are creating them with software other than SU, it only makes sense to use the same software to reduce the poly-count prior to bringing the model into SU. I am sure Max and Blender can both do this.
Some free models, for example 3d scanned ones, do have really high poly-count. I can imagine using some of those in SU, but after some scale down.
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What about components made of 1/4 parts, like this glass. Object has parts that are not wanted to subdivide and also open edges of sub-components needs to be left without subdivision.
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@notareal said:
I think this would be good feature too, if do not consider it too difficult to implement.
Since so many people are asking for this poly-reduction feature , I will try to create a plugin to do this. However, this will not be until after the subdivision plugin is released.
I have no idea when I will release it. There's LOTS of work left before I would be comfortable releasing it.
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What about a "non destructive" subdivision?
Meaning: the possibility to go back to a lower subdivision for further modelling.
Then go back to the higher subdivision for rendering. -
@whaat said:
@notareal said:
I think this would be good feature too, if do not consider it too difficult to implement.
Since so many people are asking for this poly-reduction feature , I will try to create a plugin to do this. However, this will not be until after the subdivision plugin is released.
I have no idea when I will release it. There's LOTS of work left before I would be comfortable releasing it.
Thank you.
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@pixero said:
What about a "non destructive" subdivision?
Meaning: the possibility to go back to a lower subdivision for further modelling.
Then go back to the higher subdivision for rendering.oh no... sub-object modeling in SU like in VIZ... ... too complex for my little brain to handle...
just kidding! I would like that too, but let's let him get this thing done first, shall we?! We don't want to sound ungrateful...
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Here's another preview...
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This is astonishing! Maybe I don't have to learn Blender for my organic modeling after all!
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Let me at that....please!!!
I am liking what I see....need a beta tester?
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wow! looking good whaat, being able to see what your doing before you do it is very cool, i wouldnt mind joining solo on the beta testing
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YEEEEES!
Look very promising. Can't wait.
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What?!!!!!!!!!!
So great! -
@unknownuser said:
This is astonishing! Maybe I don't have to learn Blender for my organic modeling after all!
I second that.
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@unknownuser said:
@unknownuser said:
This is astonishing! Maybe I don't have to learn Blender for my organic modeling after all!
I second that.
Me too
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Great balls of fire!
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