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    ⚠️ Update | Sketchucation Tools 5.0.8 released with licensing improvements and bugfixes Download

    In Development: Subdivide and Smooth

    Scheduled Pinned Locked Moved Developers' Forum
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    • W
      Whaat
      last edited by

      @unknownuser said:

      i'd love for someone to show me the way on this.. especially the 30 sec clean method that whaat is talking about..

      thanks for any input,
      jeff

      Hey Jeff,

      It looks like the type of work that you are doing requires a fair bit of precision with respect to exact radii and tangents, etc.

      This plugin is not designed for precision. It is more useful for conceptual or organic stuff. I think you might find the plugin useful for quickly playing around with concepts. You can model your surface in very low-poly without using soap-skin and then use the plugin to smooth it out.

      This is the method I am referring to. I modeled the surface in very little time (ok.. a bit longer than 30 seconds... 😉 ). You can see how the surface flows seamlessly after applying the plugin.

      However,


      ramp.jpg

      SketchUp Plugins for Professionals

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      • jeff hammondJ
        jeff hammond
        last edited by

        wow, you got That from That.. great..

        most of the stuff i do is wooden structure but i also do some concrete work.. i try to use each medium to its advantage which in turn leads to different style designs.. your plugin will be excellent for the concrete stuff where organic shapes are much more manageable...

        do you have an e.t.a. by any chance?

        thanks

        fwiw, i was able to fix that bad spot in the first picture i posted here.. i managed to ditch 2 of the three soap skins and the rest of the model is moving along nicely now..


        bowl_fix.jpg

        dotdotdot

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        • K
          kwistenbiebel
          last edited by

          Hi Whaat,

          As you asked in the Indigo forum, I upload the 'naked running man' SU model that was made in 'Make Human' so you can test it with your S'nd S project.

          (The complete scene was way too big to upload).

          Cheers,
          Kwistenbiebel


          loper2.zip

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          • MarianM
            Marian
            last edited by

            I can see this plugin being very useful to me helping with my car and ship modelling.
            Is this going to be a free plugin or commercial?

            http://marian87.deviantart.com/

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            • N
              notareal
              last edited by

              @fletch said:

              wowwwww Whaat... you are incredible! 😲

              can it reduce the polygon count of a hi-poly mesh (work in reverse) too?

              I think this would be good feature too, if do not consider it too difficult to implement.

              Welcome to try Thea Render, Thea support | kerkythea.net -team member

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              • N
                notareal
                last edited by

                @whaat said:

                I don't understand this workflow. How do you create your high-poly models in the first place? If you are creating them with software other than SU, it only makes sense to use the same software to reduce the poly-count prior to bringing the model into SU. I am sure Max and Blender can both do this.

                Some free models, for example 3d scanned ones, do have really high poly-count. I can imagine using some of those in SU, but after some scale down.

                Welcome to try Thea Render, Thea support | kerkythea.net -team member

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                • N
                  notareal
                  last edited by

                  What about components made of 1/4 parts, like this glass. Object has parts that are not wanted to subdivide and also open edges of sub-components needs to be left without subdivision. Glass_sub.jpg


                  Glass_A1.skp

                  Welcome to try Thea Render, Thea support | kerkythea.net -team member

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                  • W
                    Whaat
                    last edited by

                    @notareal said:

                    I think this would be good feature too, if do not consider it too difficult to implement.

                    Since so many people are asking for this poly-reduction feature 😲 , I will try to create a plugin to do this. However, this will not be until after the subdivision plugin is released.

                    I have no idea when I will release it. There's LOTS of work left before I would be comfortable releasing it.

                    SketchUp Plugins for Professionals

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                    • PixeroP
                      Pixero
                      last edited by

                      What about a "non destructive" subdivision?
                      Meaning: the possibility to go back to a lower subdivision for further modelling.
                      Then go back to the higher subdivision for rendering.

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                      • boofredlayB
                        boofredlay
                        last edited by

                        @whaat said:

                        @notareal said:

                        I think this would be good feature too, if do not consider it too difficult to implement.

                        Since so many people are asking for this poly-reduction feature 😲 , I will try to create a plugin to do this. However, this will not be until after the subdivision plugin is released.

                        I have no idea when I will release it. There's LOTS of work left before I would be comfortable releasing it.

                        Thank you. 👍

                        http://www.coroflot.com/boofredlay

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                        • FletchF
                          Fletch
                          last edited by

                          @pixero said:

                          What about a "non destructive" subdivision?
                          Meaning: the possibility to go back to a lower subdivision for further modelling.
                          Then go back to the higher subdivision for rendering.

                          oh no... sub-object modeling in SU like in VIZ... 😲 ... too complex for my little brain to handle...

                          just kidding! I would like that too, but let's let him get this thing done first, shall we?! We don't want to sound ungrateful... 😄

                          Fletch
                          3D Modeling addict. Former owner/developer of Twilight Render. sleepinggiantvisual.com

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                          • W
                            Whaat
                            last edited by

                            Here's another preview...

                            http://www.members.shaw.ca/marshallamp20/preview.gif

                            SketchUp Plugins for Professionals

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                            • J
                              Jon
                              last edited by

                              This is astonishing! Maybe I don't have to learn Blender for my organic modeling after all!

                              Jon
                              KT Team member

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                              • soloS
                                solo
                                last edited by

                                Let me at that....please!!!

                                I am liking what I see....need a beta tester? 😆

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • R
                                  remus
                                  last edited by

                                  wow! looking good whaat, being able to see what your doing before you do it is very cool, i wouldnt mind joining solo on the beta testing 😄

                                  http://remusrendering.wordpress.com/

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                                  • PixeroP
                                    Pixero
                                    last edited by

                                    YEEEEES! 😍

                                    Look very promising. Can't wait.

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                                    • W
                                      wikii
                                      last edited by

                                      What?!!!!!!!!!!
                                      So great!

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                                      • L
                                        linea
                                        last edited by

                                        @unknownuser said:

                                        This is astonishing! Maybe I don't have to learn Blender for my organic modeling after all!

                                        I second that.

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                                        • G
                                          Gjenio
                                          last edited by

                                          @unknownuser said:

                                          @unknownuser said:

                                          This is astonishing! Maybe I don't have to learn Blender for my organic modeling after all!

                                          I second that.

                                          Me too

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                                          • N
                                            notareal
                                            last edited by

                                            Great balls of fire! 😍

                                            Welcome to try Thea Render, Thea support | kerkythea.net -team member

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