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    In Development: Subdivide and Smooth

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      wow, you got That from That.. great..

      most of the stuff i do is wooden structure but i also do some concrete work.. i try to use each medium to its advantage which in turn leads to different style designs.. your plugin will be excellent for the concrete stuff where organic shapes are much more manageable...

      do you have an e.t.a. by any chance?

      thanks

      fwiw, i was able to fix that bad spot in the first picture i posted here.. i managed to ditch 2 of the three soap skins and the rest of the model is moving along nicely now..


      bowl_fix.jpg

      dotdotdot

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      • K Offline
        kwistenbiebel
        last edited by

        Hi Whaat,

        As you asked in the Indigo forum, I upload the 'naked running man' SU model that was made in 'Make Human' so you can test it with your S'nd S project.

        (The complete scene was way too big to upload).

        Cheers,
        Kwistenbiebel


        loper2.zip

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        • MarianM Offline
          Marian
          last edited by

          I can see this plugin being very useful to me helping with my car and ship modelling.
          Is this going to be a free plugin or commercial?

          http://marian87.deviantart.com/

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          • N Offline
            notareal
            last edited by

            @fletch said:

            wowwwww Whaat... you are incredible! 😲

            can it reduce the polygon count of a hi-poly mesh (work in reverse) too?

            I think this would be good feature too, if do not consider it too difficult to implement.

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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            • N Offline
              notareal
              last edited by

              @whaat said:

              I don't understand this workflow. How do you create your high-poly models in the first place? If you are creating them with software other than SU, it only makes sense to use the same software to reduce the poly-count prior to bringing the model into SU. I am sure Max and Blender can both do this.

              Some free models, for example 3d scanned ones, do have really high poly-count. I can imagine using some of those in SU, but after some scale down.

              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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              • N Offline
                notareal
                last edited by

                What about components made of 1/4 parts, like this glass. Object has parts that are not wanted to subdivide and also open edges of sub-components needs to be left without subdivision. Glass_sub.jpg


                Glass_A1.skp

                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                • W Offline
                  Whaat
                  last edited by

                  @notareal said:

                  I think this would be good feature too, if do not consider it too difficult to implement.

                  Since so many people are asking for this poly-reduction feature 😲 , I will try to create a plugin to do this. However, this will not be until after the subdivision plugin is released.

                  I have no idea when I will release it. There's LOTS of work left before I would be comfortable releasing it.

                  SketchUp Plugins for Professionals

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                  • PixeroP Offline
                    Pixero
                    last edited by

                    What about a "non destructive" subdivision?
                    Meaning: the possibility to go back to a lower subdivision for further modelling.
                    Then go back to the higher subdivision for rendering.

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                    • boofredlayB Offline
                      boofredlay
                      last edited by

                      @whaat said:

                      @notareal said:

                      I think this would be good feature too, if do not consider it too difficult to implement.

                      Since so many people are asking for this poly-reduction feature 😲 , I will try to create a plugin to do this. However, this will not be until after the subdivision plugin is released.

                      I have no idea when I will release it. There's LOTS of work left before I would be comfortable releasing it.

                      Thank you. 👍

                      http://www.coroflot.com/boofredlay

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                      • F Offline
                        Fletch
                        last edited by

                        @pixero said:

                        What about a "non destructive" subdivision?
                        Meaning: the possibility to go back to a lower subdivision for further modelling.
                        Then go back to the higher subdivision for rendering.

                        oh no... sub-object modeling in SU like in VIZ... 😲 ... too complex for my little brain to handle...

                        just kidding! I would like that too, but let's let him get this thing done first, shall we?! We don't want to sound ungrateful... 😄

                        Fletch
                        Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                        • W Offline
                          Whaat
                          last edited by

                          Here's another preview...

                          http://www.members.shaw.ca/marshallamp20/preview.gif

                          SketchUp Plugins for Professionals

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                          • J Offline
                            Jon
                            last edited by

                            This is astonishing! Maybe I don't have to learn Blender for my organic modeling after all!

                            Jon
                            KT Team member

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                            • soloS Offline
                              solo
                              last edited by

                              Let me at that....please!!!

                              I am liking what I see....need a beta tester? 😆

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • R Offline
                                remus
                                last edited by

                                wow! looking good whaat, being able to see what your doing before you do it is very cool, i wouldnt mind joining solo on the beta testing 😄

                                http://remusrendering.wordpress.com/

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                                • PixeroP Offline
                                  Pixero
                                  last edited by

                                  YEEEEES! 😍

                                  Look very promising. Can't wait.

                                  1 Reply Last reply Reply Quote 0
                                  • W Offline
                                    wikii
                                    last edited by

                                    What?!!!!!!!!!!
                                    So great!

                                    1 Reply Last reply Reply Quote 0
                                    • L Offline
                                      linea
                                      last edited by

                                      @unknownuser said:

                                      This is astonishing! Maybe I don't have to learn Blender for my organic modeling after all!

                                      I second that.

                                      1 Reply Last reply Reply Quote 0
                                      • G Offline
                                        Gjenio
                                        last edited by

                                        @unknownuser said:

                                        @unknownuser said:

                                        This is astonishing! Maybe I don't have to learn Blender for my organic modeling after all!

                                        I second that.

                                        Me too

                                        1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          notareal
                                          last edited by

                                          Great balls of fire! 😍

                                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            @gjenio said:

                                            @unknownuser said:

                                            @unknownuser said:

                                            This is astonishing! Maybe I don't have to learn Blender for my organic modeling after all!

                                            I second that.

                                            Me too

                                            Me 3 !!!!
                                            I knew Whaat would come up with something that would surprise us. 😍

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