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    In Development: Subdivide and Smooth

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    • W 離線
      Whaat
      最後由 Whaat 編輯

      **Script is now available on Smustard.com

      http://www.smustard.com/script/SubdivideAndSmooth**

      I've been playing around with a new script idea lately. I am not aware of any existing script although I heard that RickW was working on a similar script at one point in time.

      If I can perfect this script, I see a lot of potential merging the functionality with other Ruby scripts such as 'Free-form deformation balloon' (CPhillips) and 'Skin' (ArchitectBoy).

      It seems like it would also be possible to use the same logic to subdivide and smooth geometry during the export process to a rendering app.

      Whaat


      Before subdivision and smooth


      After subdivision and smooth

      SketchUp Plugins for Professionals

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      • C 離線
        CPhillips
        最後由 編輯

        @whaat said:

        I've been playing around with a new script idea lately. I am not aware of any existing script although I heard that RickW was working on a similar script at one point in time.

        If I can perfect this script, I see a lot of potential merging the functionality with other Ruby scripts such as 'Free-form deformation balloon' (CPhillips) and 'Skin' (ArchitectBoy).

        It seems like it would also be possible to use the same logic to subdivide and smooth geometry during the export process to a rendering app.

        Whaat

        Looks cool! And it would be a good compliment for a Free Form Deformation plugin.😄

        Chris

        1 條回覆 最後回覆 回覆 引用 0
        • GaieusG 離線
          Gaieus
          最後由 編輯

          Hi Whaat,

          Are those images already the result of the working script or just an illustration what you'd like to achieve?
          In any case, it's just fantastic and looks really promising!

          Gai...

          1 條回覆 最後回覆 回覆 引用 0
          • T 離線
            tomasz
            最後由 編輯

            😍 I believe it is the result of plugin in action!
            It was something I was awaiting for a long time. I have even downloaded some papers on Catmull-Clark surfaces 😄.
            👍
            Tomasz

            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

            1 條回覆 最後回覆 回覆 引用 0
            • W 離線
              Whaat
              最後由 編輯

              @gaieus said:

              Hi Whaat,

              Are those images already the result of the working script or just an illustration what you'd like to achieve?
              In any case, it's just fantastic and looks really promising!

              Thanks Gaieus,

              The images are indeed the result of the current version of the script.

              SketchUp Plugins for Professionals

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              • GaieusG 離線
                Gaieus
                最後由 編輯

                Simply great!

                Lately a few of you guys have come up with some really complex and amazing stuff (like Didier's spray script, Adam's light script, Chris' free form script... now the new Kerky is here...)

                What's all this? Some kind of late Christmas? 😄

                Gai...

                1 條回覆 最後回覆 回覆 引用 0
                • jujuJ 離線
                  juju
                  最後由 編輯

                  Looks sweet, when is it be due in the wild?

                  Save the Earth, it's the only planet with chocolate.

                  1 條回覆 最後回覆 回覆 引用 0
                  • soloS 離線
                    solo
                    最後由 編輯

                    The prophecy is fulfilled.....the gods of SU predicted this would happen one day.
                    😍

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

                    1 條回覆 最後回覆 回覆 引用 0
                    • spenceS 離線
                      spence
                      最後由 編輯

                      Now that is cool, nice work!

                      Spence

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                      • R 離線
                        remus
                        最後由 編輯

                        that looks wicked, i can think of a thousand things i would use it for 😍

                        http://remusrendering.wordpress.com/

                        1 條回覆 最後回覆 回覆 引用 0
                        • D 離線
                          dylan
                          最後由 編輯

                          Nice looking ruby, this could open up many possibilities 👍

                          http://dmdarchitecture.co.uk/

                          1 條回覆 最後回覆 回覆 引用 0
                          • boofredlayB 離線
                            boofredlay
                            最後由 編輯

                            This looks great. Would you be able to control the amount of extra polygons created? The examples seem to go very high poly.

                            http://www.coroflot.com/boofredlay

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                            • W 離線
                              Whaat
                              最後由 編輯

                              @unknownuser said:

                              This looks great. Would you be able to control the amount of extra polygons created? The examples seem to go very high poly.

                              The examples shown are done with two smoothing iterations. One iteration may be adequate in many cases.

                              SketchUp Plugins for Professionals

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                              • F 離線
                                Fletch
                                最後由 編輯

                                wowwwww Whaat... you are incredible! 😲

                                can it reduce the polygon count of a hi-poly mesh (work in reverse) too?

                                Fletch
                                Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                • K 離線
                                  kwistenbiebel
                                  最後由 編輯

                                  I completely missed this one....
                                  In the example, the mesh is really clean with some nice triangulation.

                                  This is unbelievable. I WANT this 😄

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • pilouP 離線
                                    pilou
                                    最後由 編輯

                                    Take a look to the freeTopMod about this subject!
                                    it import and export obj format

                                    Import Su Objects are possible in OBJ Format with this sort of Plugin

                                    Have fun with it! ☀

                                    Gallery

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • K 離線
                                      kwistenbiebel
                                      最後由 編輯

                                      I don't see the relevance here....Topmod isn't really a subdivision tool right?
                                      Or am I missing something?....

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • W 離線
                                        Whaat
                                        最後由 編輯

                                        I would like to show what this plugin will be capable of. Problem is, I have no idea what to model. Can anyone give me some ideas about what to try modeling with this plugin?

                                        Think of something that simply isn't possible with the current SketchUp tools. I want to test the capabilities of the code.


                                        pawn.jpg


                                        im1202187336.png

                                        SketchUp Plugins for Professionals

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                                        • J 離線
                                          Jim
                                          最後由 編輯

                                          Can it do something simple, and often requested: round the corners of a box?

                                          Hi

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                                          • J 離線
                                            Jim
                                            最後由 編輯

                                            It seems to me that this technique was probably developed not for modeling, but for rendering. It allows the modeling program (game engine) to keep a simple, low-poly model in the software for doing the complex calculations, and allow a hardware renderer (graphics card) to do the subdivision and display. The result being a faster overall application.

                                            Of course, I could be way off. It's still way cool!

                                            Hi

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