sketchucation logo sketchucation
    • 登入
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    In Development: Subdivide and Smooth

    已排程 已置頂 已鎖定 已移動 Developers' Forum
    262 貼文 65 Posters 40.8k 瀏覽 65 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • W 離線
      Whaat
      最後由 編輯

      @kwistenbiebel said:

      The question remains though, how the hell we can model the simple geometry in sketchup in the first place 😉

      😆 😆

      SketchUp Plugins for Professionals

      1 條回覆 最後回覆 回覆 引用 0
      • R 離線
        remus
        最後由 編輯

        can the plugin do selected geometry as well as whole models?

        http://remusrendering.wordpress.com/

        1 條回覆 最後回覆 回覆 引用 0
        • jeff hammondJ 離線
          jeff hammond
          最後由 編輯

          @kwistenbiebel said:

          @whaat said:

          However, the script WILL allow you to create a model like you have shown from scratch in about 30 seconds simply by subdividing a low poly version of your model. AND, the geometry that it gives you will be clean (which is good if you intend to import it into another app for instance...)

          The question remains though, how the hell we can model the simple geometry in sketchup in the first place 😉

          for me, that can sometimes be a big problem.. the example i posted above is one clean piece of geometry (true radii in both directions) which intersects with three separate soap skins.. the skins are the only way (well, by far the fastest and cleanest way) i'm able to fill in certain holes...

          i'll post another example which has the hole left open.. this is a much simpler version than what i've posted earlier but i honestly can't figure a way to fill this cleanly or simply.. it involves two different radii which terminate at different angles up top.. this is a very real situation that i face in my work and i do have methods to deal with them but trust me, they're neither quick or easy..

          i'd love for someone to show me the way on this.. especially the 30 sec clean method that whaat is talking about..

          thanks for any input,
          jeff


          hmmm.jpg


          hmmm.skp

          dotdotdot

          1 條回覆 最後回覆 回覆 引用 0
          • boofredlayB 離線
            boofredlay
            最後由 編輯

            @whaat said:

            I don't understand this workflow. How do you create your high-poly models in the first place? If you are creating them with software other than SU, it only makes sense to use the same software to reduce the poly-count prior to bringing the model into SU. I am sure Max and Blender can both do this.

            To me, the logical workflow would be to model everything in SU as low-poly. Now you have your low-poly model. Next add one level of subdivision. Now you have your medium detail model. Add one more level of subdivision and you have your high-poly model.

            Of course, the option to reduce poly-count would be useful as well, but it seems rare that someone would want to reduce the polys of a model that was originally made in SU.

            Maybe you could give a more detailed example of your workflow that would require such as feature.

            For me, and the reason I posted This Thread, I would like to be able to reduce the polygon count for something I created with Soap Skin or even the sandbox tools. As I don't use any other modeling program (well I use Revit but for a whole different thing) I would like to see this ability.

            Maybe it would be as simple as adding a + or - value when running the script. If that makes sense.

            Thanks again for this and I await it being public, even if it won't work both ways 😄

            http://www.coroflot.com/boofredlay

            1 條回覆 最後回覆 回覆 引用 0
            • W 離線
              Whaat
              最後由 編輯

              @unknownuser said:

              i'd love for someone to show me the way on this.. especially the 30 sec clean method that whaat is talking about..

              thanks for any input,
              jeff

              Hey Jeff,

              It looks like the type of work that you are doing requires a fair bit of precision with respect to exact radii and tangents, etc.

              This plugin is not designed for precision. It is more useful for conceptual or organic stuff. I think you might find the plugin useful for quickly playing around with concepts. You can model your surface in very low-poly without using soap-skin and then use the plugin to smooth it out.

              This is the method I am referring to. I modeled the surface in very little time (ok.. a bit longer than 30 seconds... 😉 ). You can see how the surface flows seamlessly after applying the plugin.

              However,


              ramp.jpg

              SketchUp Plugins for Professionals

              1 條回覆 最後回覆 回覆 引用 0
              • jeff hammondJ 離線
                jeff hammond
                最後由 編輯

                wow, you got That from That.. great..

                most of the stuff i do is wooden structure but i also do some concrete work.. i try to use each medium to its advantage which in turn leads to different style designs.. your plugin will be excellent for the concrete stuff where organic shapes are much more manageable...

                do you have an e.t.a. by any chance?

                thanks

                fwiw, i was able to fix that bad spot in the first picture i posted here.. i managed to ditch 2 of the three soap skins and the rest of the model is moving along nicely now..


                bowl_fix.jpg

                dotdotdot

                1 條回覆 最後回覆 回覆 引用 0
                • K 離線
                  kwistenbiebel
                  最後由 編輯

                  Hi Whaat,

                  As you asked in the Indigo forum, I upload the 'naked running man' SU model that was made in 'Make Human' so you can test it with your S'nd S project.

                  (The complete scene was way too big to upload).

                  Cheers,
                  Kwistenbiebel


                  loper2.zip

                  1 條回覆 最後回覆 回覆 引用 0
                  • MarianM 離線
                    Marian
                    最後由 編輯

                    I can see this plugin being very useful to me helping with my car and ship modelling.
                    Is this going to be a free plugin or commercial?

                    http://marian87.deviantart.com/

                    1 條回覆 最後回覆 回覆 引用 0
                    • N 離線
                      notareal
                      最後由 編輯

                      @fletch said:

                      wowwwww Whaat... you are incredible! 😲

                      can it reduce the polygon count of a hi-poly mesh (work in reverse) too?

                      I think this would be good feature too, if do not consider it too difficult to implement.

                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                      1 條回覆 最後回覆 回覆 引用 0
                      • N 離線
                        notareal
                        最後由 編輯

                        @whaat said:

                        I don't understand this workflow. How do you create your high-poly models in the first place? If you are creating them with software other than SU, it only makes sense to use the same software to reduce the poly-count prior to bringing the model into SU. I am sure Max and Blender can both do this.

                        Some free models, for example 3d scanned ones, do have really high poly-count. I can imagine using some of those in SU, but after some scale down.

                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                        1 條回覆 最後回覆 回覆 引用 0
                        • N 離線
                          notareal
                          最後由 編輯

                          What about components made of 1/4 parts, like this glass. Object has parts that are not wanted to subdivide and also open edges of sub-components needs to be left without subdivision. Glass_sub.jpg


                          Glass_A1.skp

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                          1 條回覆 最後回覆 回覆 引用 0
                          • W 離線
                            Whaat
                            最後由 編輯

                            @notareal said:

                            I think this would be good feature too, if do not consider it too difficult to implement.

                            Since so many people are asking for this poly-reduction feature 😲 , I will try to create a plugin to do this. However, this will not be until after the subdivision plugin is released.

                            I have no idea when I will release it. There's LOTS of work left before I would be comfortable releasing it.

                            SketchUp Plugins for Professionals

                            1 條回覆 最後回覆 回覆 引用 0
                            • PixeroP 離線
                              Pixero
                              最後由 編輯

                              What about a "non destructive" subdivision?
                              Meaning: the possibility to go back to a lower subdivision for further modelling.
                              Then go back to the higher subdivision for rendering.

                              1 條回覆 最後回覆 回覆 引用 0
                              • boofredlayB 離線
                                boofredlay
                                最後由 編輯

                                @whaat said:

                                @notareal said:

                                I think this would be good feature too, if do not consider it too difficult to implement.

                                Since so many people are asking for this poly-reduction feature 😲 , I will try to create a plugin to do this. However, this will not be until after the subdivision plugin is released.

                                I have no idea when I will release it. There's LOTS of work left before I would be comfortable releasing it.

                                Thank you. 👍

                                http://www.coroflot.com/boofredlay

                                1 條回覆 最後回覆 回覆 引用 0
                                • F 離線
                                  Fletch
                                  最後由 編輯

                                  @pixero said:

                                  What about a "non destructive" subdivision?
                                  Meaning: the possibility to go back to a lower subdivision for further modelling.
                                  Then go back to the higher subdivision for rendering.

                                  oh no... sub-object modeling in SU like in VIZ... 😲 ... too complex for my little brain to handle...

                                  just kidding! I would like that too, but let's let him get this thing done first, shall we?! We don't want to sound ungrateful... 😄

                                  Fletch
                                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • W 離線
                                    Whaat
                                    最後由 編輯

                                    Here's another preview...

                                    http://www.members.shaw.ca/marshallamp20/preview.gif

                                    SketchUp Plugins for Professionals

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • J 離線
                                      Jon
                                      最後由 編輯

                                      This is astonishing! Maybe I don't have to learn Blender for my organic modeling after all!

                                      Jon
                                      KT Team member

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • soloS 離線
                                        solo
                                        最後由 編輯

                                        Let me at that....please!!!

                                        I am liking what I see....need a beta tester? 😆

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • R 離線
                                          remus
                                          最後由 編輯

                                          wow! looking good whaat, being able to see what your doing before you do it is very cool, i wouldnt mind joining solo on the beta testing 😄

                                          http://remusrendering.wordpress.com/

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • PixeroP 離線
                                            Pixero
                                            最後由 編輯

                                            YEEEEES! 😍

                                            Look very promising. Can't wait.

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 13
                                            • 14
                                            • 3 / 14
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement