[Obsolete] Joint Push Pull
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@daniel s said:
Edit:PS. Yes.. like bellwells says... there are hidden edges.. in a lot of cases don´t looks good... would be better to use "soften edges"
Actually, I did not know what was the most appropriate, hidden or soft, because there are advantages for both in any situation.
This is easy to fix (see attached file modified).
The question is whether I leave this as an option
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thanks a lot! the tutorial by itself is a masterpiece, and you are definitely breaking new ground with your Choleski linear resolution matrix
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Fredo, t'es trop fort !
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Fredo, Thanks
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Error; #<NoMethodError; undefined method `classify_point' for #<Sketchup;;Face;>>
SU5/Win
Later Edit: my bad, didn't read the complete tutorial where it said that it is not SU5 compatible
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I still can´t believe this! It works great with high poly models and makes brillants results. Incredible to make this inside SketchUp.
1655 faces in 160 secondsDaniel S
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Fantastic, enjoyed playing with it. Now I need to find a place to use it.
Thanks, Bob
PS Confirming bellwells image earlier, if you use Joint push-pull on non-contiguous faces of an polygon block then the side of the extrusions have a mix of angles, some are rectilinear (as from the Vector extrusion) some are aligned to the center of the block.
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Fredo,
Just been having a quick go with your Joint Push Pull Script.
First impressions - Very impressive. Will be really useful.
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Joint Push Pull - Excellent
Vector Push Pull - a really good idea to include this also - Excellent
Manual / Tutorial PDF - Very Comprehensive / Well written and easy to understand.
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I'm not too sure about the "Reverse Green Axis (-Y)" - you've assumed that the Green axis will be orientated away from the observer.
IMHO I wouldn't assume that.
I think it would be best if it was "Green Axis (+Y)" - like the other axes.
(Crops up in a couple of dialog boxes / dropdowns).
For the Vector Push Pull Method, it might be useful to somehow include an option for "interactive" - so users can push pull on screen (eg along the red axis for example).
(I'm not sure if this is possible).
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Fantastic Script.
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Belated Thanks for your BezierSpline Script - also excellent
Used in this Tutorial:
http://www.sketchucation.com/forums/scf/viewtopic.php?f=22&t=4208
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Regards
Howard Leslie -
hi fredo,
fantastic! what can i say that the others have not said? anyway, just want to thank you once more for a great script which will be of great usefulness to all of us.
and congratulations on your generosity.
regards,
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@daniel s said:
I still can´t believe this! It works great with high poly models and makes brillants results. Incredible to make this inside SketchUp.
1655 faces in 160 secondsDaniel S
Hey Daniel how did you do that chair? With soap skin and bubble?
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Wo... (didn't even finish the word playing with Didier's component spray that something else comes up!) ...oW
thanks Fredo
(now i just need a dialog box to automate english weather control and embed that in SU)..
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This is very generous, thank you.
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@greyhead said:
Fantastic, enjoyed playing with it. Now I need to find a place to use it.
Thanks, Bob
PS Confirming bellwells image earlier, if you use Joint push-pull on non-contiguous faces of an polygon block then the side of the extrusions have a mix of angles, some are rectilinear (as from the Vector extrusion) some are aligned to the center of the block.
GreyHead
Thanks for appreciation.
Regarding the non contiguous faces, what you get is normal, because it depends on what you want to achieve. If you wish the borders to be perfectly normal, you must select NO in the option "Extent influence to non-selected neighbors", as explained in the Tutorial, in section 1.7, p.12. Otherwise, the macro compute the direction as if you would also extrude the neighbouring face. Unless I missed something....Fredo
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Very good script , but in SU5 unfortunately does not work ...
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@urgen said:
Very good script , but in SU5 unfortunately does not work ...
Can you try this version. It may be slower however!
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Fredo, I do think that there is something here that is not consistent with "as if you would also extrude the neighbouring face." See this diagram (plan view of an extruded dodecagon). Notice that the two end extrusions of the five contiguous faces are different. (I did these both on the same dodecagon for simplicity but I get the same result if I do them on separate objects so I don't think there is interference between them.)
Scratching my head here but I don't see an obvious pattern.
Bob
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Fredo,
I can just add to the rest: you have created a very nice and very usefull ruby. Thank you very much for sharing this with us. I am not an architect but a productdesigner and do a lot with double-curved shapes and surfaces in SU (6-pro), on a mac.
Today, after carefully reading your tutorial (which also is a nice piece of work), I have taken quite some time to play with your ruby and I have tested it with all kind of shapes and surfaces.
First: I am more impressed than I thought I would be. As long as you start with a clean surface, your ruby works without any problem at all. I really went to limits and over. Going over fysical limits creates impossible and unexpected shapes, but your ruby never stopped working.
Second: I can reassure you, your ruby performes without any hesitation on (my) mac.
Third: In your tutorial you mention your ruby might still be a bit slow. To my opinion, your ruby performs oke. Yes, if you start with curves, arcs, ellipses divided in 360 or more segments and create surfaces with 100,000's of edges,faces, instances your ruby needs time. But not more than others. As we all as pro-users know, such's details aren't necessary to create nice shapes in SU.
Fouth: as all tools, also your ruby has its own limits. But, in the 3D-world it is impossible to create a tool that thinks for us. Your ruby is a very usefull tool, makes quite some SU actions easier and much faster to perform. Together with existing SU functionalities (standard and rubies) it enhances the possibilities of my preferred piece of 3D software: SketchUpBy the way:
The number of powerfull and usefull ruby's is increasing rapidly and we have seen some promesing developments almost ready to become available to all of us. If they would all be packed together in nice way, we would already have a nice and powerfull new SU 7 pro. Looking at my SU screen, compaired to beginning 2007, I look at something quite different (and I feel happy about it).
Thanks to you all !!
I start thinking we are making life difficult for all those folks in Boulder, working on a really new SU 7.
What can we expect from them that will really surprice us. Of course, there are still more than enough wishes and expectations, but I am getting more and more curious.Again, Fredo, also you have contributed to my new SU screen.
Many thanks to you and all other great ruby-artist to make this possible. -
not sure what's happening but on my pc JPP seems to have clashed with beziers, either some icons disappear altogether, or the curves cannot be drawn. - i have noticed this before a couple of times while working on the rubymenus thus think the weakness might have more to do with beziers than jpp
EDIT: or it may be me of course!
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Fredo6,
Your new script works in SU5 Thank you, thank you!!!
A couple of minor spelling comments (I have already made these changes in my system.):
- Shouldn't "Extent influence to non-selected neighbors" read "Extend....?
- "Custom Plan..." should read "Custom Plane..."
Edit: I hope you don't mind that I made the above changes to your script on my system.
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...Unfortunately I have former problems...
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