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In Development: Subdivide and Smooth

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  • F Offline
    Fletch
    last edited by 15 Feb 2008, 18:41

    😍 go, Whaat, go ❗

    Fletch
    Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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    • B Offline
      boofredlay
      last edited by 15 Feb 2008, 18:59

      Incredible. You have found a way to use the standard SU interface that we all know and love and work it into this script... I am eagerly awaiting this.

      http://www.coroflot.com/boofredlay

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      • T Offline
        tomasz
        last edited by 16 Feb 2008, 09:18

        😍 πŸ‘ lovely stuff! I knew it wouldn't be a problem for you!

        Tomasz

        Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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        • T Offline
          Tom
          last edited by 16 Feb 2008, 13:59

          😲 <----me after seeing this. amazing work! With this plugin it would seem that I can quickly work in low poly modeling, then when ready to render, high poly the model πŸ˜„ . Me and my laptop will be greatful. 😍

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          • X Offline
            xrok1
            last edited by 19 Feb 2008, 04:43

            hey Whaat, don't forget to add this to skindigo. LOL

            BTW, if you could get the smoove tool to unlock from the blue axis now, boy that would add some depth to this tool! 😍

            β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

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            • A Offline
              a4chitect
              last edited by 19 Feb 2008, 08:18

              Xrok1: using the smoove tool along normals (~any direction) is part of the tool functionality, it gets activated by pressing and holding the Shift key while the tool is active

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              • P Offline
                pilou
                last edited by 19 Feb 2008, 08:41

                Whaat you see is Whaat you get! 😎

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • K Offline
                  kwistenbiebel
                  last edited by 19 Feb 2008, 11:54

                  @unknownuser said:

                  Whaat you see is Whaat you get! 😎

                  That's a good one πŸ˜„...and indeed one that is true.

                  A little question to Whaat:
                  I am curious what happens to a textured object when using the plugin.
                  Do the textures hold or do we need to re-texture?

                  Your plugin would be great to model for instance rock formations at a sea shore: starting from a sphere with a projected rock formation texture and then start modeling it by 'organic push pulling' from the projected texture reference...

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                  • M Offline
                    Masta Squidge
                    last edited by 19 Feb 2008, 12:08

                    Im drooling so hard right now, I spent several hours working to get this:

                    http://i28.photobucket.com/albums/c241/MastaSquidge1/someship2.png

                    (Crappy I know, but I'm having trouble getting curves to work in all axis at once.)

                    As soon as I get my hands on this Ill be able to quickly put together a rough frame then BAM high poly model.

                    You've got my full support...Not that I can help but hey, best of luck!

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                    • W Offline
                      Whaat
                      last edited by 19 Feb 2008, 17:34

                      Thanks for the support everybody! I have some very difficult issues to resolve which is really slowing down the development. The biggest issue is that proxy subdivision modeling (shown in the clip I posted) is only usuable for relatively small objects. Right now, all of the subdivided and smoothed geometry is re-evaluated and redrawn every time there is a change to the proxy. This is fine for small models but if you had a large detailed model of a creature for example, it could take minutes to update the geometry each time you make a change. This is unacceptable. I hope to fix this but it may take several weeks.

                      Once this is fixed, there's not much left to do besides the UI and LOTS of testing/bugfixing.

                      @ Kwistenbiebel,

                      I believe it is possible to have the subdivided geometry inherit the material and UVs of the proxy. However, I can't promise that this feature will make it into the first release. It depends how difficult it is to implement.

                      SketchUp Plugins for Professionals

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                      • K Offline
                        kwistenbiebel
                        last edited by 19 Feb 2008, 17:43

                        Take your time.πŸ˜‰
                        Good wine needs time to ripe.
                        A good thing you want to make the plugin capable of running on higer poly models as well.
                        That will probably be a hard nut to crack. A ruby always is kind of on top of sketchup and not so much imbedded, so I guess overcoming the speed issue will not be easy to solve...

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                        • P Offline
                          pichuneke
                          last edited by 19 Feb 2008, 18:02

                          Your script will be fantastic. I haven't read all the thread and I don't know if anyone has mentioned it before, but... Is there any chance in the future of a "Combine and rough" script? It would be a solution to upload in 3D Warehouse some complex models (there is a limit in file size), to upload a low resolution model.

                          (I have looked for something like that, but I didn't have luck).

                          Forgive my spanglish...

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                          • E Offline
                            ely862me
                            last edited by 19 Feb 2008, 22:15

                            a big whoaaaaaaaaa

                            Elisei (sketchupper)


                            Before no life was done on Earth it was THE LIFE ITSELF...GOD
                            Come and See EliseiDesign

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                            • P Offline
                              Phil Rader AIA
                              last edited by 22 Feb 2008, 06:17

                              Ahhh I always knew that the ruby Gurus would redefine SU and bring it into a new realm of software spiritualism.

                              SIgn me up for a beta version.

                              call your plugin "zendiv" for Zen Divisions

                              http://www.philrader.com

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                              • W Offline
                                Whaat
                                last edited by 22 Feb 2008, 15:10

                                @unknownuser said:

                                Whaaaaaaaaaaaaaaaaaat??! This is INCREDIBLE! Sign me up too Whaat!

                                Question: Will the proxy be updated too when the subdivided geometry is adjusted?

                                I don't think so. The subdivided geometry will probably be 'locked' until the proxy is deleted (assuming this can be done with Ruby). I haven't made any final decisions about this yet.

                                SketchUp Plugins for Professionals

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                                • B Offline
                                  bubbalove
                                  last edited by 22 Feb 2008, 15:39

                                  So there will be a big announcement when this is released, right?

                                  "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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                                  • M Offline
                                    Masta Squidge
                                    last edited by 25 Feb 2008, 13:41

                                    My god I think I'm having a mental breakdown waiting for this, I have all these mocked up models waiting to be smoothed.

                                    I'm so excited to get my hands on this. I even went so far as to make another attempt at learning how to use Blender but it goes so against the way I do things on SU that I think I need a living instructor to learn it now.

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by 25 Feb 2008, 16:35

                                      @masta squidge said:

                                      I even went so far as to make another attempt at learning how to use Blender but it goes so against the way I do things on SU that I think I need a living instructor to learn it now.

                                      I believe I will not be the only one who thinks :'Hey,I have been there'. πŸ˜‰

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                                      • W Offline
                                        Whaat
                                        last edited by 25 Feb 2008, 18:11

                                        I cannot yet give an estimated released date. However, I do hope that beta-testing can begin soon (within a few weeks)

                                        SketchUp Plugins for Professionals

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                                        • M Offline
                                          Masta Squidge
                                          last edited by 26 Feb 2008, 09:01

                                          @whaat said:

                                          I cannot yet give an estimated released date. However, I do hope that beta-testing can begin soon (within a few weeks)
                                          What must I do to beg, bribe or buy my way into beta testing?

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