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    In Development: Subdivide and Smooth

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    • J Offline
      Jim
      last edited by

      Congratulations Whaat! Outstanding piece of work.

      Hi

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      • erikBE Offline
        erikB
        last edited by

        Whaat,
        You did it !!!
        So far you have incorperated every wish expressed in this thread, amazing!!!! Thanks in advance for this great new tool.
        erikB

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        • Alan FraserA Offline
          Alan Fraser
          last edited by

          This has tremendous potential Whaat. I can't wait...really....I can't. 😄

          3D Figures
          Were you required to walk 500 miles? Were you advised to walk 500 more?
          You could be entitled to compensation. Call the Pro Claimers now!

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          • AnssiA Offline
            Anssi
            last edited by

            I'm dumbfounded!

            Anssi

            securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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            • F Offline
              Fletch
              last edited by

              😍 go, Whaat, go ❗

              Fletch
              Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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              • boofredlayB Offline
                boofredlay
                last edited by

                Incredible. You have found a way to use the standard SU interface that we all know and love and work it into this script... I am eagerly awaiting this.

                http://www.coroflot.com/boofredlay

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                • T Offline
                  tomasz
                  last edited by

                  😍 👍 lovely stuff! I knew it wouldn't be a problem for you!

                  Tomasz

                  Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                  • T Offline
                    Tom
                    last edited by

                    😲 <----me after seeing this. amazing work! With this plugin it would seem that I can quickly work in low poly modeling, then when ready to render, high poly the model 😄 . Me and my laptop will be greatful. 😍

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                    • X Offline
                      xrok1
                      last edited by

                      hey Whaat, don't forget to add this to skindigo. LOL

                      BTW, if you could get the smoove tool to unlock from the blue axis now, boy that would add some depth to this tool! 😍

                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

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                      • A Offline
                        a4chitect
                        last edited by

                        Xrok1: using the smoove tool along normals (~any direction) is part of the tool functionality, it gets activated by pressing and holding the Shift key while the tool is active

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                        • pilouP Offline
                          pilou
                          last edited by

                          Whaat you see is Whaat you get! 😎

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            @unknownuser said:

                            Whaat you see is Whaat you get! 😎

                            That's a good one 😄...and indeed one that is true.

                            A little question to Whaat:
                            I am curious what happens to a textured object when using the plugin.
                            Do the textures hold or do we need to re-texture?

                            Your plugin would be great to model for instance rock formations at a sea shore: starting from a sphere with a projected rock formation texture and then start modeling it by 'organic push pulling' from the projected texture reference...

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                            • M Offline
                              Masta Squidge
                              last edited by

                              Im drooling so hard right now, I spent several hours working to get this:

                              http://i28.photobucket.com/albums/c241/MastaSquidge1/someship2.png

                              (Crappy I know, but I'm having trouble getting curves to work in all axis at once.)

                              As soon as I get my hands on this Ill be able to quickly put together a rough frame then BAM high poly model.

                              You've got my full support...Not that I can help but hey, best of luck!

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                              • W Offline
                                Whaat
                                last edited by

                                Thanks for the support everybody! I have some very difficult issues to resolve which is really slowing down the development. The biggest issue is that proxy subdivision modeling (shown in the clip I posted) is only usuable for relatively small objects. Right now, all of the subdivided and smoothed geometry is re-evaluated and redrawn every time there is a change to the proxy. This is fine for small models but if you had a large detailed model of a creature for example, it could take minutes to update the geometry each time you make a change. This is unacceptable. I hope to fix this but it may take several weeks.

                                Once this is fixed, there's not much left to do besides the UI and LOTS of testing/bugfixing.

                                @ Kwistenbiebel,

                                I believe it is possible to have the subdivided geometry inherit the material and UVs of the proxy. However, I can't promise that this feature will make it into the first release. It depends how difficult it is to implement.

                                SketchUp Plugins for Professionals

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  Take your time.😉
                                  Good wine needs time to ripe.
                                  A good thing you want to make the plugin capable of running on higer poly models as well.
                                  That will probably be a hard nut to crack. A ruby always is kind of on top of sketchup and not so much imbedded, so I guess overcoming the speed issue will not be easy to solve...

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                                  • P Offline
                                    pichuneke
                                    last edited by

                                    Your script will be fantastic. I haven't read all the thread and I don't know if anyone has mentioned it before, but... Is there any chance in the future of a "Combine and rough" script? It would be a solution to upload in 3D Warehouse some complex models (there is a limit in file size), to upload a low resolution model.

                                    (I have looked for something like that, but I didn't have luck).

                                    Forgive my spanglish...

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                                    • ely862meE Offline
                                      ely862me
                                      last edited by

                                      a big whoaaaaaaaaa

                                      Elisei (sketchupper)


                                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                      Come and See EliseiDesign

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                                      • P Offline
                                        Phil Rader AIA
                                        last edited by

                                        Ahhh I always knew that the ruby Gurus would redefine SU and bring it into a new realm of software spiritualism.

                                        SIgn me up for a beta version.

                                        call your plugin "zendiv" for Zen Divisions

                                        http://www.philrader.com

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                                        • W Offline
                                          Whaat
                                          last edited by

                                          @unknownuser said:

                                          Whaaaaaaaaaaaaaaaaaat??! This is INCREDIBLE! Sign me up too Whaat!

                                          Question: Will the proxy be updated too when the subdivided geometry is adjusted?

                                          I don't think so. The subdivided geometry will probably be 'locked' until the proxy is deleted (assuming this can be done with Ruby). I haven't made any final decisions about this yet.

                                          SketchUp Plugins for Professionals

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                                          • B Offline
                                            bubbalove
                                            last edited by

                                            So there will be a big announcement when this is released, right?

                                            "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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