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    In Development: Subdivide and Smooth

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    • T Offline
      tomasz
      last edited by

      😍 👍 lovely stuff! I knew it wouldn't be a problem for you!

      Tomasz

      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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      • T Offline
        Tom
        last edited by

        😲 <----me after seeing this. amazing work! With this plugin it would seem that I can quickly work in low poly modeling, then when ready to render, high poly the model 😄 . Me and my laptop will be greatful. 😍

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        • X Offline
          xrok1
          last edited by

          hey Whaat, don't forget to add this to skindigo. LOL

          BTW, if you could get the smoove tool to unlock from the blue axis now, boy that would add some depth to this tool! 😍

          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

          http://www.Twilightrender.com try it!

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          • A Offline
            a4chitect
            last edited by

            Xrok1: using the smoove tool along normals (~any direction) is part of the tool functionality, it gets activated by pressing and holding the Shift key while the tool is active

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            • pilouP Offline
              pilou
              last edited by

              Whaat you see is Whaat you get! 😎

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • K Offline
                kwistenbiebel
                last edited by

                @unknownuser said:

                Whaat you see is Whaat you get! 😎

                That's a good one 😄...and indeed one that is true.

                A little question to Whaat:
                I am curious what happens to a textured object when using the plugin.
                Do the textures hold or do we need to re-texture?

                Your plugin would be great to model for instance rock formations at a sea shore: starting from a sphere with a projected rock formation texture and then start modeling it by 'organic push pulling' from the projected texture reference...

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                • M Offline
                  Masta Squidge
                  last edited by

                  Im drooling so hard right now, I spent several hours working to get this:

                  http://i28.photobucket.com/albums/c241/MastaSquidge1/someship2.png

                  (Crappy I know, but I'm having trouble getting curves to work in all axis at once.)

                  As soon as I get my hands on this Ill be able to quickly put together a rough frame then BAM high poly model.

                  You've got my full support...Not that I can help but hey, best of luck!

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                  • W Offline
                    Whaat
                    last edited by

                    Thanks for the support everybody! I have some very difficult issues to resolve which is really slowing down the development. The biggest issue is that proxy subdivision modeling (shown in the clip I posted) is only usuable for relatively small objects. Right now, all of the subdivided and smoothed geometry is re-evaluated and redrawn every time there is a change to the proxy. This is fine for small models but if you had a large detailed model of a creature for example, it could take minutes to update the geometry each time you make a change. This is unacceptable. I hope to fix this but it may take several weeks.

                    Once this is fixed, there's not much left to do besides the UI and LOTS of testing/bugfixing.

                    @ Kwistenbiebel,

                    I believe it is possible to have the subdivided geometry inherit the material and UVs of the proxy. However, I can't promise that this feature will make it into the first release. It depends how difficult it is to implement.

                    SketchUp Plugins for Professionals

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      Take your time.😉
                      Good wine needs time to ripe.
                      A good thing you want to make the plugin capable of running on higer poly models as well.
                      That will probably be a hard nut to crack. A ruby always is kind of on top of sketchup and not so much imbedded, so I guess overcoming the speed issue will not be easy to solve...

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                      • P Offline
                        pichuneke
                        last edited by

                        Your script will be fantastic. I haven't read all the thread and I don't know if anyone has mentioned it before, but... Is there any chance in the future of a "Combine and rough" script? It would be a solution to upload in 3D Warehouse some complex models (there is a limit in file size), to upload a low resolution model.

                        (I have looked for something like that, but I didn't have luck).

                        Forgive my spanglish...

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                        • ely862meE Offline
                          ely862me
                          last edited by

                          a big whoaaaaaaaaa

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

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                          • P Offline
                            Phil Rader AIA
                            last edited by

                            Ahhh I always knew that the ruby Gurus would redefine SU and bring it into a new realm of software spiritualism.

                            SIgn me up for a beta version.

                            call your plugin "zendiv" for Zen Divisions

                            http://www.philrader.com

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                            • W Offline
                              Whaat
                              last edited by

                              @unknownuser said:

                              Whaaaaaaaaaaaaaaaaaat??! This is INCREDIBLE! Sign me up too Whaat!

                              Question: Will the proxy be updated too when the subdivided geometry is adjusted?

                              I don't think so. The subdivided geometry will probably be 'locked' until the proxy is deleted (assuming this can be done with Ruby). I haven't made any final decisions about this yet.

                              SketchUp Plugins for Professionals

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                              • B Offline
                                bubbalove
                                last edited by

                                So there will be a big announcement when this is released, right?

                                "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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                                • M Offline
                                  Masta Squidge
                                  last edited by

                                  My god I think I'm having a mental breakdown waiting for this, I have all these mocked up models waiting to be smoothed.

                                  I'm so excited to get my hands on this. I even went so far as to make another attempt at learning how to use Blender but it goes so against the way I do things on SU that I think I need a living instructor to learn it now.

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                                  • K Offline
                                    kwistenbiebel
                                    last edited by

                                    @masta squidge said:

                                    I even went so far as to make another attempt at learning how to use Blender but it goes so against the way I do things on SU that I think I need a living instructor to learn it now.

                                    I believe I will not be the only one who thinks :'Hey,I have been there'. 😉

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                                    • W Offline
                                      Whaat
                                      last edited by

                                      I cannot yet give an estimated released date. However, I do hope that beta-testing can begin soon (within a few weeks)

                                      SketchUp Plugins for Professionals

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                                      • M Offline
                                        Masta Squidge
                                        last edited by

                                        @whaat said:

                                        I cannot yet give an estimated released date. However, I do hope that beta-testing can begin soon (within a few weeks)
                                        What must I do to beg, bribe or buy my way into beta testing?

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                                        • S Offline
                                          ScottPara
                                          last edited by

                                          Whaat,

                                          Is there any news on this amazing looking plug in yet?

                                          Scott

                                          Love the fact that some HATE my avatar.....

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                                          • W Offline
                                            Whaat
                                            last edited by

                                            I guess I could give a quick update. I am very busy right now but development is still progressing. I have worked out almost all of the kinks and am ready to do some optimization work. I am very pleased with the current state of the plugin. I have exceeded my original goals and expectations for the plugin by far. Don't expect it to be as robust as subdivision modeling in Blender, Maya, etc. but it should still get the job done for the vast majority of your organic modeling needs (at least that's my hope).

                                            Hopefully, beta-testing can begin in a couple of weeks.

                                            Cheers

                                            SketchUp Plugins for Professionals

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