sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] SketchyFFD (Classic)

    Scheduled Pinned Locked Moved Plugins
    412 Posts 153 Posters 419.2k Views 153 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Mike LuceyM Offline
      Mike Lucey
      last edited by

      Wow!!!! Chris, I had not been keeping on eye on this thread of late but have just finished reading all. This is a fantastic tool for SketchUp. Thank you very much for all your hard work.

      Mike

      Support us so we can support you! Upgrade to Premium Membership!

      1 Reply Last reply Reply Quote 0
      • G Offline
        Gjenio
        last edited by

        Congratulation Chris, great work. It's an amazing tool. I hope sketchup developers would look at your script for the new realise of the software.
        We all appreciate your sweat

        1 Reply Last reply Reply Quote 0
        • D Offline
          Dan
          last edited by

          Really great script ๐Ÿ˜ฒ
          It hugely extends SU's possibilities.
          Thanks for your time and effort and keep up the good work!

          1 Reply Last reply Reply Quote 0
          • J Offline
            Jorgensen
            last edited by

            Wow must say "an amazing tool" ๐Ÿ˜„

            One idea:
            Mayby somekind of autohide could be added ?

            If I rightclick the object (the deformed one)I could select to autohide or show the FFD object. Then, if hidded, the FFD object will become visible when I select or doubbleclick the deformed object.

            Just an idea ๐Ÿ˜„

            Thanks
            Jorgensen

            sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

            1 Reply Last reply Reply Quote 0
            • J Offline
              Jon
              last edited by

              Fantastic tool! Your generosity is greatly appreciated. ๐Ÿ˜„

              Jon
              KT Team member

              1 Reply Last reply Reply Quote 0
              • F Offline
                Fletch
                last edited by

                Remember,

                @unknownuser said:

                Bugs and limitations:
                -BUG. If you start a FFD and the control points don't match the object you need to explode and regroup the object. Then try the FFD again.
                -Only one FFD at a time. The script uses a few globals for speed.
                -Only works on geometry in a group and only one layer deep.
                -Sometimes hidden edges don't move right. Dont know why. Might be a bug in Sketchup.

                If you try this script much, it's tempting to 'do it again' in the same file... but SU will become very unstable... especially if you hit the undo with 2 FFDs in the file.

                Best to heed Chris's warnings. ๐Ÿ˜‰

                Great job with this script, Chris.
                I would imagine building furniture in SU will go a lot easier now with this script to quickly tweak the angle on some chair legs, etc.

                Fletch
                Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

                1 Reply Last reply Reply Quote 0
                • JClementsJ Offline
                  JClements
                  last edited by

                  As a convenience it would be nice if you could select one point and then be able to select all of other points that share the same x, y, or z plane.

                  First thing comes to mind is press "B" for the Blue plane, "R" for the Red plane, or "G" for the Green plane. Also, Ctrl-click another point to add another plane of points or Shift-click to Add or Subtract a plane of points.

                  John | Illustrator | Beaverton, Oregon

                  1 Reply Last reply Reply Quote 0
                  • L Offline
                    linea
                    last edited by

                    Thanks Chris

                    This is brilliant, works fast on my machine and updates automatically, I don't need to click "update". Is that something you have added?

                    @unknownuser said:

                    The only little remark I have with current plugin (besides saying it is awesome ), is that after some manipulation, it starts to become difficult to see which points to move.
                    It would be great if the control points would stick more to the geometry...I am not sure if my explanation is clear

                    Is there some benefit in perhaps colouring the points on the ffd cube? I have no idea if it is possible to do this, but for instance, top points blue, north and south points green, east and west points red, bottom face black. Then, when you start manipulating stuff, it would be easier to see which point corresponds to what. Obviously the more complicated the deformation, the less useful this would become.

                    1 Reply Last reply Reply Quote 0
                    • JClementsJ Offline
                      JClements
                      last edited by

                      Interesting how the points are created with the attached.

                      The group was rotated, then the axis.

                      Apply an 2x2 FFD . The points kind of follow the user defined axis.


                      Group Rotated, then the Axis is rotated.skp

                      John | Illustrator | Beaverton, Oregon

                      1 Reply Last reply Reply Quote 0
                      • X Offline
                        xrok1
                        last edited by

                        now, if you could get the smoove tool to work with this, i'd be really impressed ๐Ÿ˜

                        of coarse you'd have to find a way to unlock the smoove only working in the blue axis, there's the trick ๐Ÿ˜‰

                        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                        http://www.Twilightrender.com try it!

                        1 Reply Last reply Reply Quote 0
                        • G Offline
                          gata
                          last edited by

                          The Smoove tool does work normal to selected geometry. Begin to Smoove something then press Shift. It's in Help http://download.sketchup.com/sketchuphelp/gsu6_win/Content/P-Terrain_Modeling/TerrainTool-Smoover.htm#kanchor392. Select some bits and use Scale. Lots of deformation possibilities with that.

                          1 Reply Last reply Reply Quote 0
                          • X Offline
                            xrok1
                            last edited by

                            gata, thx just saw that post before you posted here. been looking for this method for a long time ๐Ÿ‘
                            BTW, i see no mention of the shift key in the help documentation.Oh wait it is there in greyed out text, had to read it four times plus the numerous times i've looked before. ๐Ÿ‘Š

                            i'll return a hint to you; use the erase tool on a sandbox or similiar surface, then without releasing the LMB use a shortcut key to change to smoove tool. viola, you have a soft selection for smooving ๐Ÿ˜‰

                            Now if SK was only useable with more than a couple hundred surfaces i'd throw my other modelling software's away. ๐Ÿ˜†

                            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                            http://www.Twilightrender.com try it!

                            1 Reply Last reply Reply Quote 0
                            • F Offline
                              Fletch
                              last edited by

                              @xrok1 said:

                              Now if SK was only useable with more than a couple hundred surfaces i'd throw my other modelling software's away. ๐Ÿ˜†

                              at the risk of getting off-topic here, I will just say that I will now have to post (for your view pleasure, xrok, ๐Ÿ˜‰ the animation I will finish before noon tomorrow using only SU. ๐Ÿ˜†

                              Fletch
                              Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

                              1 Reply Last reply Reply Quote 0
                              • X Offline
                                xrok1
                                last edited by

                                i look forward to it.

                                โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                http://www.Twilightrender.com try it!

                                1 Reply Last reply Reply Quote 0
                                • F Offline
                                  Fletch
                                  last edited by

                                  @Xrok... looky here. ๐Ÿ˜‰

                                  Fletch
                                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

                                  1 Reply Last reply Reply Quote 0
                                  • P Offline
                                    putnik
                                    last edited by

                                    Chris thank you for sharing this script! It doesn't seem to work for me though. It creates a group consisting of just one construction point no matter what I'm trying to manipulate (a cube or a donut), and no matter what option i choose 2x2 or higher. I'm on winXP SketchUp 5.

                                    What am I doing wrong? (using script version from 12 feb, 2008)
                                    TIA

                                    http://keshas.info

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      CPhillips
                                      last edited by

                                      Ok. Ill have a new version soon and Ill post it there.

                                      Chris.

                                      @jim said:

                                      Chris,

                                      Would you start a thread in the Script Depository which contains just the downloads? That way, everyone can find it easily, and you can edit the page when you have an update.

                                      Thanks.

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        CPhillips
                                        last edited by

                                        @putnik said:

                                        Chris thank you for sharing this script! It doesn't seem to work for me though. It creates a group consisting of just one construction point no matter what I'm trying to manipulate (a cube or a donut), and no matter what option i choose 2x2 or higher. I'm on winXP SketchUp 5.

                                        What am I doing wrong? (using script version from 12 feb, 2008)
                                        TIA

                                        Hmm. I dont know. Did you group the object? Open the ruby console and try it again to see if it prints any errors. Or post a model that fails and I'll take a look.

                                        Chris

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          CPhillips
                                          last edited by

                                          Has anyone actually used this script for anything useful yet?

                                          The reason I ask is I have tried using it for few things and the results have been disappointing. Its ok for distorting shapes comically and making simple terrains. But I tried to make a simple boat hull, something I figured it would be good for, and it was just tedious.

                                          Part of the problem is with more complex deformations (beyond (2x2)) its too difficult to foresee how moving the control points is going to deform the model. It certainly isn't predictable and it makes it difficult to match any but the simplest shape or design.

                                          AND I am thinking that for the simpler (2x2 and 3x3) cases a more specific deformation script would be better. Something that could be done with real-time preview. Simpler deforms include shear, taper, bend, twist, squeeze, and inflate.

                                          Chris

                                          1 Reply Last reply Reply Quote 0
                                          • R Offline
                                            remus
                                            last edited by

                                            I made that pear, but thats about it so far, i imagine its going to be most useful for more organic shapes where precision isnt entirely necessary.

                                            http://remusrendering.wordpress.com/

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 20
                                            • 21
                                            • 3 / 21
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement