Modlumi - Easy 3D modelling
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New in Modlumi: copy arrays with progressive scaling
You can now combine Move or Rotate with Copy and scaling to create progressively smaller or larger copies.
The GIFs show two examples:
Move + Copy: enter
x6 80%to create six copies, each 80% of the previous size. The spacing scales too.
Rotate + Copy: make a first copy at 30Β°, then enter
x12 90%to create twelve copies that shrink around the same pivot, forming a spiral.
Tap Ctrl while using Move or Rotate to enable Copy, place the first copy, then type the count and scale and press Enter.
Curious to see what youβll build with it!
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perfect!
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Very cool and absolutely necessary! Bravo! (special copy)
With that, infinite space geometry is open!
You have a very reactive productivity!
Now Boolean!
If seems not yet integrated when you compose 2 volumes!
(or more)This works but Not if we draw the true diagonal at the start!!! (Bug ? )
(or maybe because i select also the behind little vertical edge of the second box by error?
Edit : in fact not works : the Push here is only an erase!
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For me there is always a bug!
V 09... (Push or Pull)

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Request : some center functions of a selection...

And what about Points ?
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Do you know merory copy plugin? It would be perfect have this function
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@pilou Thanks for testing this! I tried to reproduce it, but couldn't break it yet.
Could you post the .modl file (File β Save As) or a GIF of the true diagonal case where it goes wrong? Then I can chase it down.
Booleans are on the list too.
Cheers!
Thomas
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@pixelcruncher The Push Pull in this case is in fact a sort of an erase object!

Your Move Copy Rotate */ % is a killer one!
Test_a.zip .modl linked!

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In fact that works but as we can't select one of the 2 objects at the end!

It's not usable!
(or a special selection ... a named selection...
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A component along a rail!

Imagine that you can make!
Here not ModLumi but we can make quasi the same with your previous Scale Rotation...


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Component of Components)
Replace each objet by anything (when function will existing)... etc...size... orientation...

Here only size!

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So easy!
Copy, Rotation + CTRL , */ % , Component of Components

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Etc...


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Request : Possibility in the OutLiner to explode a group (s) or a component(s) !
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Modlumi 0.10 is out: guides, Intersect Faces and solid booleans
Modlumi 0.10 is live at https://modlumi.com/app. Many of these changes started as requests and bug reports in this thread, most of them from @pilou. Thank you!
Guide lines and guide points
Measure (T) now places guides. Click an edge, then click again to place a parallel guide line, and type a distance to set the exact offset. Start on a corner or other point to place a guide point, or double-click an edge to place a guide along it. Guides can be selected, moved, copied, erased and hidden like other geometry, and the drawing tools snap to where a guide crosses an edge.

Intersect Faces
Edit βΊ Intersect Faces (also in the right-click menu) has With Model, With Selection and With Context. Edges are added wherever faces cross, the faces are split, and only the new edges are selected.

Solids: check, volume and booleans
Select a group or component, and Properties tells you whether it is solid and shows its volume.

Combine Solids βΊ Union, Subtract and Intersect combine two solid groups or components into a new group. Faces keep their materials, and the seams where the solids met are merged.

Drag and drop
Drag a .skp or .modl file onto Modlumi to open it, in the browser or on the desktop. If you have unsaved changes, Modlumi asks first. Models without a saved view open framed to fit, like Zoom Extents.

Fixes
- Extruding a plate whose holes are filled with their own faces keeps its base. Before, the slab was left open underneath.
- Rectangle, Circle and Polygon now draw on the face you snapped to at corners and edges, instead of jumping to a neighbouring wall.
- Drawing a closed outline around edges that cross a face, such as around a post standing through a floor, now cuts a hole.
- Copies placed over imported models keep all their faces.

Full release notes: https://modlumi.com/docs/release-notes/
As always, bug reports and ideas are welcome here or through the feedback button in the app.
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Great !
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minor bug

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Very cool big release! Bravo!
Seems to me there is always a big structural bug here?
Will be the same in 3D!
For me a new rectangle must have only 4 sides selectable! ?
That is the case when you create a new rectangle from nothing!
Here the bug ? Will be the same even i kill the 4 "double sides" front and behind ! So I keep the 2 lateral sides!
The 4 he middle sides are always living when i redraw them!
(not show here but...

Normal way!


Some very ennoying for many modeling!

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I am not sure that is the more frequent result wished

More true holes along the Push Pull.
For the moment we must do following because it's hard to select only numerous plain "facets" !
Select all the piece with numerous ones!
Invert selection
Hide (the inversed selection)
Select all the piece with numerous facetts
Double Click on the surface around pieces to kill numerous facetts
Inverse Selection
Kill plain faces
Push PullSo a little request : "Inverse Selected & Hide"
(not vital as we can make it by hand but...)
True holes at the end!

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