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    Modlumi - Easy 3D modelling

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    • pilouP
      pilou
      last edited by pilou

      @pixelcruncher The Push Pull in this case is in fact a sort of an erase object! πŸ™‚
      Your Move Copy Rotate */ % is a killer one! πŸ™‚

      Test_a.zip .modl linked!
      GIF_test_yes_but.gif

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • pilouP
        pilou
        last edited by pilou

        In fact that works but as we can't select one of the 2 objects at the end! πŸ™‚
        It's not usable! πŸ™‚ (or a special selection ... a named selection...

        GIF_testb.gif

        Test_b.zip

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • pilouP
          pilou
          last edited by pilou

          A component along a rail! πŸ™‚
          Imagine that you can make! πŸ™‚

          Here not ModLumi but we can make quasi the same with your previous Scale Rotation...

          W1dbKmB.jpg

          UKoOV3c.jpg

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • pilouP
            pilou
            last edited by pilou

            Component of Components)
            Replace each objet by anything (when function will existing)... etc...size... orientation...
            birds.jpg

            Here only size!
            c5a79845-3708-447a-81c9-84dbf224aaea.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • pilouP
              pilou
              last edited by pilou

              So easy! πŸ™‚ Copy, Rotation + CTRL , */ % , Component of Components

              desert.jpg

              ab454c7a-e81b-4a71-8929-32a2522f385d.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • pilouP
                pilou
                last edited by pilou

                Etc...

                0b154ac1-2444-4e03-98a8-05175028a155.jpg

                1a57ec70-030e-48c5-b92e-ceea581457ad.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • pilouP
                  pilou
                  last edited by pilou

                  Request : Possibility in the OutLiner to explode a group (s) or a component(s) !

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • pilouP
                    pilou
                    last edited by

                    roc.jpg

                    9048e897-e443-40dc-ac1b-01ef2c7a8c4f.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • pixelcruncherP
                      pixelcruncher Extension Creator
                      last edited by

                      Modlumi 0.10 is out: guides, Intersect Faces and solid booleans

                      Modlumi 0.10 is live at https://modlumi.com/app. Many of these changes started as requests and bug reports in this thread, most of them from @pilou. Thank you!

                      Guide lines and guide points

                      Measure (T) now places guides. Click an edge, then click again to place a parallel guide line, and type a distance to set the exact offset. Start on a corner or other point to place a guide point, or double-click an edge to place a guide along it. Guides can be selected, moved, copied, erased and hidden like other geometry, and the drawing tools snap to where a guide crosses an edge.

                      Guides with Measure

                      Intersect Faces

                      Edit β€Ί Intersect Faces (also in the right-click menu) has With Model, With Selection and With Context. Edges are added wherever faces cross, the faces are split, and only the new edges are selected.

                      Intersect Faces

                      Solids: check, volume and booleans

                      Select a group or component, and Properties tells you whether it is solid and shows its volume.

                      Solid check and volume

                      Combine Solids β€Ί Union, Subtract and Intersect combine two solid groups or components into a new group. Faces keep their materials, and the seams where the solids met are merged.

                      Combine Solids

                      Drag and drop

                      Drag a .skp or .modl file onto Modlumi to open it, in the browser or on the desktop. If you have unsaved changes, Modlumi asks first. Models without a saved view open framed to fit, like Zoom Extents.

                      Open by drag and drop

                      Fixes

                      • Extruding a plate whose holes are filled with their own faces keeps its base. Before, the slab was left open underneath.
                      • Rectangle, Circle and Polygon now draw on the face you snapped to at corners and edges, instead of jumping to a neighbouring wall.
                      • Drawing a closed outline around edges that cross a face, such as around a post standing through a floor, now cuts a hole.
                      • Copies placed over imported models keep all their faces.

                      Extruding a plate with filled holes

                      Full release notes: https://modlumi.com/docs/release-notes/

                      As always, bug reports and ideas are welcome here or through the feedback button in the app.
                      ,

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                      • KrassK
                        Krass
                        last edited by

                        Great !

                        Krass

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                        • KrassK
                          Krass
                          last edited by

                          minor bug
                          chrome_QB5yynleGc.png

                          Krass

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                          • pilouP
                            pilou
                            last edited by pilou

                            Very cool big release! Bravo!
                            Seems to me there is always a big structural bug here?
                            Will be the same in 3D!
                            For me a new rectangle must have only 4 sides selectable! ?
                            That is the case when you create a new rectangle from nothing! πŸ˜‰

                            Here the bug ? Will be the same even i kill the 4 "double sides" front and behind ! So I keep the 2 lateral sides!
                            The 4 he middle sides are always living when i redraw them! πŸ™‚ (not show here but...
                            GIF_always_bug.gif

                            Normal way! πŸ˜‰
                            GIF_4_sides.gif

                            Some very ennoying for many modeling! πŸ˜‰

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • pilouP
                              pilou
                              last edited by pilou

                              Link Preview Image

                              I am not sure that is the more frequent result wished πŸ˜‰

                              More true holes along the Push Pull.

                              For the moment we must do following because it's hard to select only numerous plain "facets" !

                              Select all the piece with numerous ones!
                              Invert selection
                              Hide (the inversed selection)
                              Select all the piece with numerous facetts
                              Double Click on the surface around pieces to kill numerous facetts
                              Inverse Selection
                              Kill plain faces
                              Push Pull

                              So a little request : "Inverse Selected & Hide" πŸ™‚ (not vital as we can make it by hand but...)
                              True holes at the end!
                              GIF_process_numerous.gif

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • pilouP
                                pilou
                                last edited by pilou

                                Request: Perpendicular Snap from Lines, Points Guides...
                                Also in 3D space!

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • pilouP
                                  pilou
                                  last edited by

                                  robothead.jpg

                                  robotshh.jpg

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • pilouP
                                    pilou
                                    last edited by

                                    bijouxjpg.jpg

                                    bij.jpg

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • pixelcruncherP
                                      pixelcruncher Extension Creator
                                      last edited by

                                      Modlumi 0.11 is out: more solid tools, typed points and smoother rendering

                                      Modlumi 0.11 is live at https://modlumi.com/app. Thanks to @Krass and @pilou for the bug reports in this thread. Both are fixed in this release.

                                      More solid tools

                                      Combine Solids now also has Trim, Split and Outer Shell:

                                      • Trim cuts the second selected solid out of the first and keeps the second.
                                      • Split separates two solids into what each holds alone and what they share.
                                      • Outer Shell keeps only the outside of one or more solids.

                                      Union and Intersect now take more than two solids at once. Cutting large solids is also much faster. A detailed part of almost 6,000 faces now takes about a second instead of half a minute.

                                      Trim, Split and Outer Shell

                                      Type points in the Line tool

                                      While drawing a line, type [x, y, z] to go to an exact position on the drawing axes, or <dx, dy, dz> to move relative to the start point. A component left blank keeps the start point's value, so [, , 2] goes straight up to a height of 2.

                                      Typed lengths that end right on an existing corner now land exactly on it, so a chain of typed lengths closes its face. The chain also keeps going when a segment touches existing edges, and only stops when you return to the first point.

                                      Typed points in the Line tool

                                      Smoother rendering

                                      Curved surfaces with smoothed edges, such as imported car bodies, now render smooth instead of showing their facets. Translucent materials painted on both sides of a face, like window glass, stay see-through when you look at them from the inside.

                                      Smooth shading and glass, 0.10 vs 0.11

                                      Fixes

                                      • Erasing a line drawn across a face rejoins the sides it split, so a rectangle is back to four edges.
                                      • Intersect Faces works on a loose box set on a slab, instead of failing with "overlapping interiors".
                                      • Union no longer fails for two boxes standing on the same floor, shifted against each other.
                                      • Extruding through a wall works where the far side is made of several faces, such as at a corner or where a partition meets the wall. A typed depth equal to the wall thickness now cuts cleanly through instead of leaving a thin skin.
                                      • Partitions in a floor plan can be extruded after the outer walls have been raised.
                                      • In a parallel-projection plan view, zooming in no longer hides the upper storeys.
                                      • When an extrusion or cut can't be made, the reason now shows in red in the status bar.

                                      Erasing a line drawn across a face, before and after

                                      Intersect Faces with a box set on a slab, before and after

                                      Extruding through a wall where a partition meets it, before and after

                                      Full release notes: https://modlumi.com/docs/release-notes/

                                      As always, bug reports and ideas are welcome here or through the feedback button in the app.

                                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                                      • pilouP
                                        pilou
                                        last edited by pilou

                                        What a reactivity! πŸ™‚
                                        But sorry this one is always a bug for me ! V 0.11
                                        GIF_always a bug1 10-10-2026 23-41-07.gif

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

                                        pixelcruncherP 1 Reply Last reply
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                                        • pixelcruncherP
                                          pixelcruncher Extension Creator @pilou
                                          last edited by

                                          @pilou Yikes, I thought I fixed this. Will have another look at this one. I'm already cooking up v0.12, so this will be fixed in v0.13 or later. Desktop release is also coming soon.

                                          Cheers,
                                          Thomas

                                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                                          • pixelcruncherP
                                            pixelcruncher Extension Creator
                                            last edited by

                                            Fuck time to go to bed now πŸ™‚

                                            Modlumi 0.12 is out: standard views, better image export, Make Unique and dimensions

                                            Modlumi 0.12 is live at https://modlumi.com/app. A quick follow-up to 0.11 with a few things that make it easier to work from drawings and present a model.

                                            Standard views and parallel projection

                                            View > Standard Views turns the camera to Iso, Top, Bottom, Front, Back, Left or Right, keeping your zoom. View > Perspective and Parallel Projection switch the projection, and the choice is saved with the model. Handy for tracing a floor plan or checking a faΓ§ade against an elevation drawing.

                                            Save to Image with a size you choose

                                            File > Save to Image now opens a dialog with size presets and a locked aspect ratio, so the picture no longer depends on your window size. The export leaves out selection highlights, tool previews and the axes. You can include guides and use a transparent background.

                                            Make Unique

                                            Select one or more component instances and choose Make Unique from the Edit or context menu. They get their own copy of the definition, named like Chair#2, so you can change them without touching the other instances.

                                            Dimensions in Properties

                                            Properties now shows the width, depth and height of the selected group or component, measured along its own axes in your model's units. With several objects selected it shows the size of all of them together.

                                            Also

                                            Undo now keeps the last 500 steps (fewer when they are very large), so memory stays bounded in long sessions.

                                            Full release notes: https://modlumi.com/docs/release-notes/

                                            As always, bug reports and ideas are welcome here or through the feedback button in the app.

                                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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