Hot Rod
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OK, not sleeping sometimes has a positive side to it, thought a bit on an old model 'rod and added a few new elements.
I am noticing that Rayscaper does not always update elements, groups/components as It should but a restart of Rayscaper sorts that right off the bat so NOT a problem.
I have mentioned Maxwell render before, used it to probably not its best but IMHO, Rayscaper beats Maxwell render hands down, NOW, let alone the future.
My big fascination which I am sure you will get, is cars. Ever since I could hold a pencil. Steve, I owe you for inspiring me to never give up with your talent and humility. Thank you, Sir.

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Good stuff @Mike-Amos - Nice hot rod, and happy to hear you are having fun rendering. We'll get those bugs sorted.
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@Mike-Amos said in Hot Rod:
Rayscaper beats Maxwell render hands down
Rayscaper is about to enter into Phase 2 which I'm super excited to see.
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Yee and indeed, Harrrrrrrrrrr...
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OK, local emergencies aside, some time to look into moving this forwards and hoo nose, finish it maybe. I will have to change up the dragon and some geometry is proving to challenge rolled marbles.

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Really nice work, Mike. But it does need high-speed hubcaps. And flames. And some big Cadillac fins.
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Ta, Steve. Not sure about the 'hubcaps' on alloys but they are there on the other hotrod I did some tome ago. Two Fords in fact, one pickup and a SW.
1932 Ford Model A Pickup Drop Hotrod
Going back to motors again, this is the latest Kitbash from older components/models. Essentially a clay render for fit.
sketchucation (community.sketchucation.com)
Ford model A Hotrod
Thanks mate. This was started in about 2014 so I may as well finish it.
sketchucation (community.sketchucation.com)
The flames thing is something I want to do but getting used to new software which is taking a while.
Are we going to see anything new from you sometime?
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