Hook on a Pulley
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@Dave-R You'd struggle to get the same reflections that real geometry would produce.
But it's also kind of deflating to know you actually modelled the cable strands.
What people may have missed is that this pulley is needed to pick Dave's wallet up its so heavy!
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@Rich-O-Brien said in Hook on a Pulley:
@Dave-R You'd struggle to get the same reflections that real geometry would produce.
But it's also kind of deflating to know you actually modelled the cable strands.
What people may have missed is that this pulley is needed to pick Dave's wallet up its so heavy!
True. It would be difficult to get those reflections with a texture. But, with a strategically distant camera it might not be noticed.
The cable strands were actually kind of mindless work once I figured out the needed radii. I used Helix along Curve to model the strands.
I wish my wallet was that heavy. Actually it's so thin I don't even know it's in my pocket most of the time.
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Excellent job as always. I think it was a good decision to use curviloft rather than subD for the hook.
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Thank you, sir!
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Excellent as always!
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@Bryan-K thank you very much, sir.
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I'd love to see a timelapse of tutorial of this!
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@NeloNath thanks.Time lapse videos really aren't my thing but I'll think about it. I don't think of time lapse videos as being very tutorial-like.
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Always amazed at these wonderful technical examples. Top notch, Sir.
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Thank you.
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